diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index ee6a7243c..75c471296 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -495,7 +495,7 @@ void chat_add_line(int client_id, int team, const char *line) chat_lines[chat_current_line].tick = client_tick(); chat_lines[chat_current_line].client_id = client_id; chat_lines[chat_current_line].team = team; - chat_lines[chat_current_line].name_color = -1; + chat_lines[chat_current_line].name_color = -2; if(client_id == -1) // server message { @@ -504,6 +504,9 @@ void chat_add_line(int client_id, int team, const char *line) } else { + if(client_datas[client_id].team == -1) + chat_lines[chat_current_line].name_color = -1; + if(gameobj && gameobj->gametype != GAMETYPE_DM) { if(client_datas[client_id].team == 0) @@ -2229,9 +2232,11 @@ void render_world(float center_x, float center_y, float zoom) const void *prev = snap_find_item(SNAP_PREV, item.type, item.id); const void *prev_info = snap_find_item(SNAP_PREV, OBJTYPE_PLAYER_INFO, item.id); const void *info = snap_find_item(SNAP_CURRENT, OBJTYPE_PLAYER_INFO, item.id); + + client_datas[((const obj_player_info *)info)->clientid].team = ((const obj_player_info *)info)->team; + if(prev && prev_info && info) { - client_datas[((const obj_player_info *)info)->clientid].team = ((const obj_player_info *)info)->team; render_player( (const obj_player_character *)prev, (const obj_player_character *)data, @@ -2797,15 +2802,17 @@ void render_game() float begin = x; // render name - gfx_pretty_text_color(1,1,1,1); + gfx_pretty_text_color(0.8f,0.8f,0.8f,1); if(chat_lines[r].client_id == -1) gfx_pretty_text_color(1,1,0.5f,1); // system else if(chat_lines[r].team) - gfx_pretty_text_color(0.5f,1,0.5f,1); // team message + gfx_pretty_text_color(0.45f,0.9f,0.45f,1); // team message else if(chat_lines[r].name_color == 0) gfx_pretty_text_color(1.0f,0.5f,0.5f,1); // red else if(chat_lines[r].name_color == 1) gfx_pretty_text_color(0.7f,0.7f,1.0f,1); // blue + else if(chat_lines[r].name_color == -1) + gfx_pretty_text_color(0.75f,0.5f,0.75f, 1); // spectator // render line int lines = int(gfx_pretty_text_width(10, chat_lines[r].text, -1)) / 300 + 1;