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log/info for security token protocol
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a084f1e31e
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@ -1024,7 +1024,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "player is ready. ClientID=%x addr=%s", ClientID, aAddrStr);
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str_format(aBuf, sizeof(aBuf), "player is ready. ClientID=%x addr=%s secure=%s", ClientID, aAddrStr, m_NetServer.HasSecurityToken(ClientID)?"yes":"no");
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
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m_aClients[ClientID].m_State = CClient::STATE_READY;
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GameServer()->OnClientConnected(ClientID);
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@ -1758,8 +1758,8 @@ void CServer::ConStatus(IConsole::IResult *pResult, void *pUser)
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{
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const char *pAuthStr = pThis->m_aClients[i].m_Authed == CServer::AUTHED_ADMIN ? "(Admin)" :
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pThis->m_aClients[i].m_Authed == CServer::AUTHED_MOD ? "(Mod)" : "";
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str_format(aBuf, sizeof(aBuf), "id=%d addr=%s name='%s' score=%d client=%d %s", i, aAddrStr,
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pThis->m_aClients[i].m_aName, pThis->m_aClients[i].m_Score, ((CGameContext *)(pThis->GameServer()))->m_apPlayers[i]->m_ClientVersion, pAuthStr);
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str_format(aBuf, sizeof(aBuf), "id=%d addr=%s name='%s' score=%d client=%d secure=%s %s", i, aAddrStr,
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pThis->m_aClients[i].m_aName, pThis->m_aClients[i].m_Score, ((CGameContext *)(pThis->GameServer()))->m_apPlayers[i]->m_ClientVersion, pThis->m_NetServer.HasSecurityToken(i) ? "yes":"no", pAuthStr);
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}
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else
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str_format(aBuf, sizeof(aBuf), "id=%d addr=%s connecting", i, aAddrStr);
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@ -221,6 +221,7 @@ public:
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// anti spoof
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void DirectInit(NETADDR &Addr, SECURITY_TOKEN SecurityToken);
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void SetUnknownSeq() { m_UnknownSeq = true; }
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SECURITY_TOKEN SecurityToken() const { return m_SecurityToken; }
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};
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class CConsoleNetConnection
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@ -325,6 +326,7 @@ public:
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// status requests
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const NETADDR *ClientAddr(int ClientID) const { return m_aSlots[ClientID].m_Connection.PeerAddress(); }
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bool HasSecurityToken(int ClientID) const { return m_aSlots[ClientID].m_Connection.SecurityToken() != NET_SECURITY_TOKEN_UNSUPPORTED; }
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NETSOCKET Socket() const { return m_Socket; }
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class CNetBan *NetBan() const { return m_pNetBan; }
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int NetType() const { return m_Socket.type; }
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