mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-09 09:38:19 +00:00
Merge pull request #8118 from dobrykafe/pr-nameplates-strong
`ClNameplatesStrong` improvements
This commit is contained in:
commit
d7f3c4fb6d
|
@ -220,13 +220,15 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
|
|||
|
||||
if((g_Config.m_Debug || g_Config.m_ClNameplatesStrong) && g_Config.m_ClNameplates)
|
||||
{
|
||||
if(m_pClient->m_Snap.m_LocalClientId != -1 && m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientId].m_HasExtendedData && m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalClientId].m_HasExtendedData)
|
||||
bool Following = (m_pClient->m_Snap.m_SpecInfo.m_Active && !GameClient()->m_MultiViewActivated && m_pClient->m_Snap.m_SpecInfo.m_SpectatorId != SPEC_FREEVIEW);
|
||||
if(m_pClient->m_Snap.m_LocalClientId != -1 || Following)
|
||||
{
|
||||
CCharacter *pLocalChar = m_pClient->m_GameWorld.GetCharacterById(m_pClient->m_Snap.m_LocalClientId);
|
||||
CCharacter *pCharacter = m_pClient->m_GameWorld.GetCharacterById(pPlayerInfo->m_ClientId);
|
||||
if(pCharacter && pLocalChar)
|
||||
int SelectedId = Following ? m_pClient->m_Snap.m_SpecInfo.m_SpectatorId : m_pClient->m_Snap.m_LocalClientId;
|
||||
const CGameClient::CSnapState::CCharacterInfo &Selected = m_pClient->m_Snap.m_aCharacters[SelectedId];
|
||||
const CGameClient::CSnapState::CCharacterInfo &Other = m_pClient->m_Snap.m_aCharacters[ClientId];
|
||||
if(Selected.m_HasExtendedData && Other.m_HasExtendedData)
|
||||
{
|
||||
if(pPlayerInfo->m_Local)
|
||||
if(SelectedId == ClientId)
|
||||
TextRender()->TextColor(rgb);
|
||||
else
|
||||
{
|
||||
|
@ -237,7 +239,7 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
|
|||
Graphics()->QuadsBegin();
|
||||
ColorRGBA StrongWeakStatusColor;
|
||||
int StrongWeakSpriteId;
|
||||
if(pLocalChar->GetStrongWeakId() > pCharacter->GetStrongWeakId())
|
||||
if(Selected.m_ExtendedData.m_StrongWeakId > Other.m_ExtendedData.m_StrongWeakId)
|
||||
{
|
||||
StrongWeakStatusColor = color_cast<ColorRGBA>(ColorHSLA(6401973));
|
||||
StrongWeakSpriteId = SPRITE_HOOK_STRONG;
|
||||
|
@ -271,7 +273,7 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
|
|||
{
|
||||
YOffset -= FontSize;
|
||||
char aBuf[12];
|
||||
str_from_int(pCharacter->GetStrongWeakId(), aBuf);
|
||||
str_from_int(Other.m_ExtendedData.m_StrongWeakId, aBuf);
|
||||
float XOffset = TextRender()->TextWidth(FontSize, aBuf, -1, -1.0f) / 2.0f;
|
||||
TextRender()->Text(Position.x - XOffset, YOffset, FontSize, aBuf, -1.0f);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue