2800: Style-fixed version of #2784 r=def- a=heinrich5991

Thanks to @Jupeyy for the original pull request.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
This commit is contained in:
bors[bot] 2020-09-11 07:10:29 +00:00 committed by GitHub
commit d720f74cfd
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 377 additions and 160 deletions

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@ -555,6 +555,16 @@ int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int Sto
return 1; return 1;
} }
void CGraphics_Threaded::CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight)
{
for(int Y = 0; Y < SubCopyHeight; ++Y)
{
int ImgOffset = ((SubOffsetY + Y) * FullWidth * ColorChannelCount) + (SubOffsetX * ColorChannelCount);
int CopySize = SubCopyWidth * ColorChannelCount;
mem_copy(&pDestBuffer[ImgOffset], &pSourceBuffer[ImgOffset], CopySize);
}
}
void CGraphics_Threaded::KickCommandBuffer() void CGraphics_Threaded::KickCommandBuffer()
{ {
m_pBackend->RunBuffer(m_pCommandBuffer); m_pBackend->RunBuffer(m_pCommandBuffer);

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@ -724,142 +724,143 @@ class CGraphics_Threaded : public IEngineGraphics
public: public:
CGraphics_Threaded(); CGraphics_Threaded();
virtual void ClipEnable(int x, int y, int w, int h); void ClipEnable(int x, int y, int w, int h) override;
virtual void ClipDisable(); void ClipDisable() override;
virtual void BlendNone(); void BlendNone() override;
virtual void BlendNormal(); void BlendNormal() override;
virtual void BlendAdditive(); void BlendAdditive() override;
virtual void WrapNormal(); void WrapNormal() override;
virtual void WrapClamp(); void WrapClamp() override;
virtual int MemoryUsage() const; int MemoryUsage() const override;
virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY); void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) override;
virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY); void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) override;
virtual void LinesBegin(); void LinesBegin() override;
virtual void LinesEnd(); void LinesEnd() override;
virtual void LinesDraw(const CLineItem *pArray, int Num); void LinesDraw(const CLineItem *pArray, int Num) override;
virtual int UnloadTexture(IGraphics::CTextureHandle Index); int UnloadTexture(IGraphics::CTextureHandle Index) override;
virtual IGraphics::CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName = NULL); IGraphics::CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName = NULL) override;
virtual int LoadTextureRawSub(IGraphics::CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData); int LoadTextureRawSub(IGraphics::CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) override;
// simple uncompressed RGBA loaders // simple uncompressed RGBA loaders
virtual IGraphics::CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags); IGraphics::CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) override;
virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType); int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) override;
void CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) override;
void ScreenshotDirect(); void ScreenshotDirect();
virtual void TextureSet(CTextureHandle TextureID); void TextureSet(CTextureHandle TextureID) override;
virtual void Clear(float r, float g, float b); void Clear(float r, float g, float b) override;
virtual void QuadsBegin(); void QuadsBegin() override;
virtual void QuadsEnd(); void QuadsEnd() override;
virtual void TextQuadsBegin(); void TextQuadsBegin() override;
virtual void TextQuadsEnd(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float* pOutlineTextColor); void TextQuadsEnd(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor) override;
virtual void QuadsEndKeepVertices(); void QuadsEndKeepVertices() override;
virtual void QuadsDrawCurrentVertices(bool KeepVertices = true); void QuadsDrawCurrentVertices(bool KeepVertices = true) override;
virtual void QuadsSetRotation(float Angle); void QuadsSetRotation(float Angle) override;
virtual void SetColorVertex(const CColorVertex *pArray, int Num); void SetColorVertex(const CColorVertex *pArray, int Num) override;
virtual void SetColor(float r, float g, float b, float a); void SetColor(float r, float g, float b, float a) override;
virtual void SetColor(ColorRGBA rgb); void SetColor(ColorRGBA rgb) override;
// go through all vertices and change their color (only works for quads) // go through all vertices and change their color (only works for quads)
virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a); void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) override;
virtual void ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a); void ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) override;
void SetColor(CCommandBuffer::SVertex *pVertex, int ColorIndex); void SetColor(CCommandBuffer::SVertex *pVertex, int ColorIndex);
virtual void QuadsSetSubset(float TlU, float TlV, float BrU, float BrV); void QuadsSetSubset(float TlU, float TlV, float BrU, float BrV) override;
virtual void QuadsSetSubsetFree( void QuadsSetSubsetFree(
float x0, float y0, float x1, float y1, float x0, float y0, float x1, float y1,
float x2, float y2, float x3, float y3); float x2, float y2, float x3, float y3) override;
virtual void QuadsDraw(CQuadItem *pArray, int Num); void QuadsDraw(CQuadItem *pArray, int Num) override;
virtual void QuadsDrawTL(const CQuadItem *pArray, int Num); void QuadsDrawTL(const CQuadItem *pArray, int Num) override;
virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num); void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) override;
virtual void QuadsText(float x, float y, float Size, const char *pText); void QuadsText(float x, float y, float Size, const char *pText) override;
virtual int CreateQuadContainer(); int CreateQuadContainer() override;
virtual void QuadContainerUpload(int ContainerIndex); void QuadContainerUpload(int ContainerIndex) override;
virtual void QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num); void QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) override;
virtual void QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num); void QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) override;
virtual void QuadContainerReset(int ContainerIndex); void QuadContainerReset(int ContainerIndex) override;
virtual void DeleteQuadContainer(int ContainerIndex); void DeleteQuadContainer(int ContainerIndex) override;
virtual void RenderQuadContainer(int ContainerIndex, int QuadDrawNum); void RenderQuadContainer(int ContainerIndex, int QuadDrawNum) override;
virtual void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum); void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum) override;
virtual void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f); void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) override;
virtual void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo); void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) override;
virtual void FlushVertices(bool KeepVertices = false); void FlushVertices(bool KeepVertices = false) override;
virtual void FlushTextVertices(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor); void FlushTextVertices(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor) override;
virtual void RenderTileLayer(int BufferContainerIndex, float *pColor, char **pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffet); void RenderTileLayer(int BufferContainerIndex, float *pColor, char **pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffet) override;
virtual void RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum); void RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum) override;
virtual void RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum); void RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum) override;
virtual void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo* pQuadInfo, int QuadNum); void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum) override;
virtual void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float* pTextColor, float* pTextoutlineColor); void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float *pTextColor, float *pTextoutlineColor) override;
// opengl 3.3 functions // opengl 3.3 functions
virtual int CreateBufferObject(size_t UploadDataSize, void* pUploadData); int CreateBufferObject(size_t UploadDataSize, void *pUploadData) override;
virtual void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void* pUploadData); void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData) override;
virtual void UpdateBufferObject(int BufferIndex, size_t UploadDataSize, void* pUploadData, void* pOffset); void UpdateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, void *pOffset) override;
virtual void CopyBufferObject(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize); void CopyBufferObject(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize) override;
virtual void DeleteBufferObject(int BufferIndex); void DeleteBufferObject(int BufferIndex) override;
virtual int CreateBufferContainer(SBufferContainerInfo *pContainerInfo); int CreateBufferContainer(SBufferContainerInfo *pContainerInfo) override;
// destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them // destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them
virtual void DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO = true); void DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO = true) override;
virtual void UpdateBufferContainer(int ContainerIndex, SBufferContainerInfo *pContainerInfo); void UpdateBufferContainer(int ContainerIndex, SBufferContainerInfo *pContainerInfo) override;
virtual void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount); void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) override;
int GetNumScreens() const override;
void Minimize() override;
void Maximize() override;
bool Fullscreen(bool State) override;
void SetWindowBordered(bool State) override;
bool SetWindowScreen(int Index) override;
void Resize(int w, int h) override;
void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser) override;
int GetWindowScreen() override;
virtual int GetNumScreens() const; int WindowActive() override;
virtual void Minimize(); int WindowOpen() override;
virtual void Maximize();
virtual bool Fullscreen(bool State);
virtual void SetWindowBordered(bool State);
virtual bool SetWindowScreen(int Index);
virtual void Resize(int w, int h);
virtual void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser);
virtual int GetWindowScreen();
virtual int WindowActive(); void SetWindowGrab(bool Grab) override;
virtual int WindowOpen(); void NotifyWindow() override;
virtual void SetWindowGrab(bool Grab); int Init() override;
virtual void NotifyWindow(); void Shutdown() override;
virtual int Init(); void TakeScreenshot(const char *pFilename) override;
virtual void Shutdown(); void TakeCustomScreenshot(const char *pFilename) override;
void Swap() override;
bool SetVSync(bool State) override;
virtual void TakeScreenshot(const char *pFilename); int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) override;
virtual void TakeCustomScreenshot(const char *pFilename);
virtual void Swap();
virtual bool SetVSync(bool State);
virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen);
virtual int GetDesktopScreenWidth() { return m_DesktopScreenWidth; } virtual int GetDesktopScreenWidth() { return m_DesktopScreenWidth; }
virtual int GetDesktopScreenHeight() { return m_DesktopScreenHeight; } virtual int GetDesktopScreenHeight() { return m_DesktopScreenHeight; }
// synchronization // synchronization
virtual void InsertSignal(semaphore *pSemaphore); void InsertSignal(semaphore *pSemaphore) override;
virtual bool IsIdle(); bool IsIdle() override;
virtual void WaitForIdle(); void WaitForIdle() override;
virtual SGraphicsWarning *GetCurWarning(); SGraphicsWarning *GetCurWarning() override;
virtual bool IsTileBufferingEnabled() { return m_OpenGLTileBufferingEnabled; } bool IsTileBufferingEnabled() override { return m_OpenGLTileBufferingEnabled; }
virtual bool IsQuadBufferingEnabled() { return m_OpenGLQuadBufferingEnabled; } bool IsQuadBufferingEnabled() override { return m_OpenGLQuadBufferingEnabled; }
virtual bool IsTextBufferingEnabled() { return m_OpenGLTextBufferingEnabled; } bool IsTextBufferingEnabled() override { return m_OpenGLTextBufferingEnabled; }
virtual bool IsQuadContainerBufferingEnabled() { return m_OpenGLQuadContainerBufferingEnabled; } bool IsQuadContainerBufferingEnabled() override { return m_OpenGLQuadContainerBufferingEnabled; }
virtual bool HasTextureArrays() { return m_OpenGLHasTextureArrays; } bool HasTextureArrays() override { return m_OpenGLHasTextureArrays; }
}; };
extern IGraphicsBackend *CreateGraphicsBackend(); extern IGraphicsBackend *CreateGraphicsBackend();

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@ -193,6 +193,9 @@ public:
virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) = 0; virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) = 0;
// destination and source buffer require to have the same width and height
virtual void CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) = 0;
virtual int UnloadTexture(CTextureHandle Index) = 0; virtual int UnloadTexture(CTextureHandle Index) = 0;
virtual CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName = NULL) = 0; virtual CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName = NULL) = 0;
virtual int LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) = 0; virtual int LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) = 0;

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@ -18,7 +18,7 @@ CMapImages::CMapImages(int TextureSize)
{ {
m_Count = 0; m_Count = 0;
m_TextureScale = TextureSize; m_TextureScale = TextureSize;
m_EntitiesIsLoaded = false; mem_zero(m_EntitiesIsLoaded, sizeof(m_EntitiesIsLoaded));
m_SpeedupArrowIsLoaded = false; m_SpeedupArrowIsLoaded = false;
mem_zero(m_aTextureUsedByTileOrQuadLayerFlag, sizeof(m_aTextureUsedByTileOrQuadLayerFlag)); mem_zero(m_aTextureUsedByTileOrQuadLayerFlag, sizeof(m_aTextureUsedByTileOrQuadLayerFlag));
@ -59,7 +59,7 @@ void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap)
CMapItemLayerTilemap *pTLayer = (CMapItemLayerTilemap *)pLayer; CMapItemLayerTilemap *pTLayer = (CMapItemLayerTilemap *)pLayer;
if(pTLayer->m_Image != -1 && pTLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0]))) if(pTLayer->m_Image != -1 && pTLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0])))
{ {
m_aTextureUsedByTileOrQuadLayerFlag[(size_t)pTLayer->m_Image] |= 1; m_aTextureUsedByTileOrQuadLayerFlag[pTLayer->m_Image] |= 1;
} }
} }
else if(pLayer->m_Type == LAYERTYPE_QUADS) else if(pLayer->m_Type == LAYERTYPE_QUADS)
@ -67,7 +67,7 @@ void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap)
CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer; CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer;
if(pQLayer->m_Image != -1 && pQLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0]))) if(pQLayer->m_Image != -1 && pQLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0])))
{ {
m_aTextureUsedByTileOrQuadLayerFlag[(size_t)pQLayer->m_Image] |= 2; m_aTextureUsedByTileOrQuadLayerFlag[pQLayer->m_Image] |= 2;
} }
} }
} }
@ -111,36 +111,201 @@ void CMapImages::LoadBackground(class CLayers *pLayers, class IMap *pMap)
OnMapLoadImpl(pLayers, pMap); OnMapLoadImpl(pLayers, pMap);
} }
IGraphics::CTextureHandle CMapImages::GetEntities() bool CMapImages::HasFrontLayer()
{ {
// DDNet default to prevent delay in seeing entities return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
const char *pEntities = "ddnet"; }
if(GameClient()->m_GameInfo.m_EntitiesDDNet)
pEntities = "ddnet";
else if(GameClient()->m_GameInfo.m_EntitiesDDRace)
pEntities = "ddrace";
else if(GameClient()->m_GameInfo.m_EntitiesRace)
pEntities = "race";
else if (GameClient()->m_GameInfo.m_EntitiesBW)
pEntities = "blockworlds";
else if(GameClient()->m_GameInfo.m_EntitiesFNG)
pEntities = "fng";
else if(GameClient()->m_GameInfo.m_EntitiesVanilla)
pEntities = "vanilla";
if(!m_EntitiesIsLoaded || m_pEntitiesGameType != pEntities) bool CMapImages::HasSpeedupLayer()
{
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
}
bool CMapImages::HasSwitchLayer()
{
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
}
bool CMapImages::HasTeleLayer()
{
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
}
bool CMapImages::HasTuneLayer()
{
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
}
IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType EntityLayerType)
{
const char *pEntities = "ddnet";
EMapImageModType EntitiesModType = MAP_IMAGE_MOD_TYPE_UNKNOWN;
bool EntitesAreMasked = !GameClient()->m_GameInfo.m_DontMaskEntities;
if(GameClient()->m_GameInfo.m_EntitiesDDNet && EntitesAreMasked)
{ {
pEntities = "ddnet";
EntitiesModType = MAP_IMAGE_MOD_TYPE_DDNET;
}
else if(GameClient()->m_GameInfo.m_EntitiesDDRace && EntitesAreMasked)
{
pEntities = "ddrace";
EntitiesModType = MAP_IMAGE_MOD_TYPE_DDRACE;
}
else if(GameClient()->m_GameInfo.m_EntitiesRace)
{
pEntities = "race";
EntitiesModType = MAP_IMAGE_MOD_TYPE_RACE;
}
else if(GameClient()->m_GameInfo.m_EntitiesBW)
{
pEntities = "blockworlds";
EntitiesModType = MAP_IMAGE_MOD_TYPE_BLOCKWORLDS;
}
else if(GameClient()->m_GameInfo.m_EntitiesFNG)
{
pEntities = "fng";
EntitiesModType = MAP_IMAGE_MOD_TYPE_FNG;
}
else if(GameClient()->m_GameInfo.m_EntitiesVanilla)
{
pEntities = "vanilla";
EntitiesModType = MAP_IMAGE_MOD_TYPE_VANILLA;
}
if(!m_EntitiesIsLoaded[EntitiesModType])
{
m_EntitiesIsLoaded[EntitiesModType] = true;
bool WasUnknwon = EntitiesModType == MAP_IMAGE_MOD_TYPE_UNKNOWN;
char aPath[64]; char aPath[64];
str_format(aPath, sizeof(aPath), "editor/entities_clear/%s.png", pEntities); str_format(aPath, sizeof(aPath), "editor/entities_clear/%s.png", pEntities);
if(m_EntitiesTextures >= 0) bool GameTypeHasFrontLayer = HasFrontLayer() || WasUnknwon;
Graphics()->UnloadTexture(m_EntitiesTextures); bool GameTypeHasSpeedupLayer = HasSpeedupLayer() || WasUnknwon;
bool GameTypeHasSwitchLayer = HasSwitchLayer() || WasUnknwon;
bool GameTypeHasTeleLayer = HasTeleLayer() || WasUnknwon;
bool GameTypeHasTuneLayer = HasTuneLayer() || WasUnknwon;
int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE; int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
m_EntitiesTextures = Graphics()->LoadTexture(aPath, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, TextureLoadFlag);
m_EntitiesIsLoaded = true; CImageInfo ImgInfo;
m_pEntitiesGameType = pEntities; if(Graphics()->LoadPNG(&ImgInfo, aPath, IStorage::TYPE_ALL) && ImgInfo.m_Width > 0 && ImgInfo.m_Height > 0)
{
int ColorChannelCount = 0;
if(ImgInfo.m_Format == CImageInfo::FORMAT_ALPHA)
ColorChannelCount = 1;
else if(ImgInfo.m_Format == CImageInfo::FORMAT_RGB)
ColorChannelCount = 3;
else if(ImgInfo.m_Format == CImageInfo::FORMAT_RGBA)
ColorChannelCount = 4;
int BuildImageSize = ColorChannelCount * ImgInfo.m_Width * ImgInfo.m_Height;
uint8_t *pTmpImgData = (uint8_t *)ImgInfo.m_pData;
uint8_t *pBuildImgData = (uint8_t *)malloc(BuildImageSize);
// build game layer
for(int n = 0; n < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++n)
{
bool BuildThisLayer = true;
if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT && !GameTypeHasFrontLayer)
BuildThisLayer = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP && !GameTypeHasSpeedupLayer)
BuildThisLayer = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && !GameTypeHasSwitchLayer)
BuildThisLayer = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TELE && !GameTypeHasTeleLayer)
BuildThisLayer = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE && !GameTypeHasTuneLayer)
BuildThisLayer = false;
dbg_assert(m_EntitiesTextures[EntitiesModType][n] == -1, "entities texture already loaded when it should not be");
if(BuildThisLayer)
{
// set everything transparent
mem_zero(pBuildImgData, BuildImageSize);
for(int i = 0; i < 256; ++i)
{
bool ValidTile = i != 0;
int TileIndex = i;
if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || EntitiesModType == MAP_IMAGE_MOD_TYPE_DDRACE)
{
if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || TileIndex != TILE_BOOST)
{
if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_GAME && !IsValidGameTile((int)TileIndex))
ValidTile = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT && !IsValidFrontTile((int)TileIndex))
ValidTile = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP && !IsValidSpeedupTile((int)TileIndex))
ValidTile = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH)
{
if(!IsValidSwitchTile((int)TileIndex))
ValidTile = false;
else
{
if(TileIndex == TILE_SWITCHTIMEDOPEN)
TileIndex = 8;
} }
return m_EntitiesTextures; }
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TELE && !IsValidTeleTile((int)TileIndex))
ValidTile = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE && !IsValidTuneTile((int)TileIndex))
ValidTile = false;
}
}
else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE) && IsCreditsTile((int)TileIndex))
{
ValidTile = false;
}
else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_FNG) && IsCreditsTile((int)TileIndex))
{
ValidTile = false;
}
else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_VANILLA) && IsCreditsTile((int)TileIndex))
{
ValidTile = false;
}
/*else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE_BLOCKWORLD) && ...)
{
ValidTile = false;
}*/
int X = TileIndex % 16;
int Y = TileIndex / 16;
int CopyWidth = ImgInfo.m_Width / 16;
int CopyHeight = ImgInfo.m_Height / 16;
if(ValidTile)
{
Graphics()->CopyTextureBufferSub(pBuildImgData, pTmpImgData, ImgInfo.m_Width, ImgInfo.m_Height, ColorChannelCount, X * CopyWidth, Y * CopyHeight, CopyWidth, CopyHeight);
}
}
m_EntitiesTextures[EntitiesModType][n] = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath);
}
else
{
if(m_TransparentTexture == -1)
{
// set everything transparent
mem_zero(pBuildImgData, BuildImageSize);
m_TransparentTexture = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath);
}
m_EntitiesTextures[EntitiesModType][n] = m_TransparentTexture;
}
}
free(pBuildImgData);
}
}
return m_EntitiesTextures[EntitiesModType][EntityLayerType];
} }
IGraphics::CTextureHandle CMapImages::GetSpeedupArrow() IGraphics::CTextureHandle CMapImages::GetSpeedupArrow()

View file

@ -4,6 +4,31 @@
#define GAME_CLIENT_COMPONENTS_MAPIMAGES_H #define GAME_CLIENT_COMPONENTS_MAPIMAGES_H
#include <game/client/component.h> #include <game/client/component.h>
enum EMapImageEntityLayerType
{
MAP_IMAGE_ENTITY_LAYER_TYPE_GAME = 0,
MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT,
MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP,
MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH,
MAP_IMAGE_ENTITY_LAYER_TYPE_TELE,
MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE,
MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT,
};
enum EMapImageModType
{
MAP_IMAGE_MOD_TYPE_UNKNOWN = 0,
MAP_IMAGE_MOD_TYPE_DDNET,
MAP_IMAGE_MOD_TYPE_DDRACE,
MAP_IMAGE_MOD_TYPE_RACE,
MAP_IMAGE_MOD_TYPE_BLOCKWORLDS,
MAP_IMAGE_MOD_TYPE_FNG,
MAP_IMAGE_MOD_TYPE_VANILLA,
MAP_IMAGE_MOD_TYPE_COUNT,
};
class CMapImages : public CComponent class CMapImages : public CComponent
{ {
friend class CBackground; friend class CBackground;
@ -12,7 +37,12 @@ class CMapImages : public CComponent
int m_aTextureUsedByTileOrQuadLayerFlag[64]; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer int m_aTextureUsedByTileOrQuadLayerFlag[64]; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer
int m_Count; int m_Count;
const char *m_pEntitiesGameType; bool HasFrontLayer();
bool HasSpeedupLayer();
bool HasSwitchLayer();
bool HasTeleLayer();
bool HasTuneLayer();
public: public:
CMapImages(); CMapImages();
CMapImages(int ImageSize); CMapImages(int ImageSize);
@ -26,7 +56,7 @@ public:
void LoadBackground(class CLayers *pLayers, class IMap *pMap); void LoadBackground(class CLayers *pLayers, class IMap *pMap);
// DDRace // DDRace
IGraphics::CTextureHandle GetEntities(); IGraphics::CTextureHandle GetEntities(EMapImageEntityLayerType EntityLayerType);
IGraphics::CTextureHandle GetSpeedupArrow(); IGraphics::CTextureHandle GetSpeedupArrow();
IGraphics::CTextureHandle GetOverlayBottom(); IGraphics::CTextureHandle GetOverlayBottom();
@ -37,13 +67,14 @@ public:
int GetTextureScale(); int GetTextureScale();
private: private:
bool m_EntitiesIsLoaded; bool m_EntitiesIsLoaded[MAP_IMAGE_MOD_TYPE_COUNT];
bool m_SpeedupArrowIsLoaded; bool m_SpeedupArrowIsLoaded;
IGraphics::CTextureHandle m_EntitiesTextures; IGraphics::CTextureHandle m_EntitiesTextures[MAP_IMAGE_MOD_TYPE_COUNT][MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT];
IGraphics::CTextureHandle m_SpeedupArrowTexture; IGraphics::CTextureHandle m_SpeedupArrowTexture;
IGraphics::CTextureHandle m_OverlayBottomTexture; IGraphics::CTextureHandle m_OverlayBottomTexture;
IGraphics::CTextureHandle m_OverlayTopTexture; IGraphics::CTextureHandle m_OverlayTopTexture;
IGraphics::CTextureHandle m_OverlayCenterTexture; IGraphics::CTextureHandle m_OverlayCenterTexture;
IGraphics::CTextureHandle m_TransparentTexture;
int m_TextureScale; int m_TextureScale;
void InitOverlayTextures(); void InitOverlayTextures();

View file

@ -587,25 +587,19 @@ void CMapLayers::OnMapLoad()
{ {
if(IsGameLayer) if(IsGameLayer)
{ {
Index = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Index; Index = ((CTile *)pTiles)[y * pTMap->m_Width + x].m_Index;
Flags = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Flags; Flags = ((CTile *)pTiles)[y * pTMap->m_Width + x].m_Flags;
if(!GameClient()->m_GameInfo.m_DontMaskEntities && !IsValidGameTile(Index))
Index = 0;
} }
if(IsFrontLayer) if(IsFrontLayer)
{ {
Index = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Index; Index = ((CTile *)pTiles)[y * pTMap->m_Width + x].m_Index;
Flags = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Flags; Flags = ((CTile *)pTiles)[y * pTMap->m_Width + x].m_Flags;
if(!GameClient()->m_GameInfo.m_DontMaskEntities && !IsValidFrontTile(Index))
Index = 0;
} }
if(IsSwitchLayer) if(IsSwitchLayer)
{ {
Flags = 0; Flags = 0;
Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Type; Index = ((CSwitchTile *)pTiles)[y * pTMap->m_Width + x].m_Type;
if(!IsValidSwitchTile(Index)) if(CurOverlay == 0)
Index = 0;
else if(CurOverlay == 0)
{ {
Flags = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Flags; Flags = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
if(Index == TILE_SWITCHTIMEDOPEN) Index = 8; if(Index == TILE_SWITCHTIMEDOPEN) Index = 8;
@ -619,9 +613,7 @@ void CMapLayers::OnMapLoad()
{ {
Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type; Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
Flags = 0; Flags = 0;
if(!IsValidTeleTile(Index)) if(CurOverlay == 1)
Index = 0;
else if(CurOverlay == 1)
{ {
if(Index != TILE_TELECHECKIN && Index != TILE_TELECHECKINEVIL) if(Index != TILE_TELECHECKIN && Index != TILE_TELECHECKINEVIL)
Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Number; Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Number;
@ -632,8 +624,8 @@ void CMapLayers::OnMapLoad()
{ {
Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type; Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
Flags = 0; Flags = 0;
AngleRotate = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width + x].m_Angle; AngleRotate = ((CSpeedupTile *)pTiles)[y * pTMap->m_Width + x].m_Angle;
if(!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0) if(((CSpeedupTile *)pTiles)[y * pTMap->m_Width + x].m_Force == 0)
Index = 0; Index = 0;
else if(CurOverlay == 1) else if(CurOverlay == 1)
Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force; Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force;
@ -642,9 +634,7 @@ void CMapLayers::OnMapLoad()
} }
if(IsTuneLayer) if(IsTuneLayer)
{ {
Index = ((CTuneTile*)pTiles)[y*pTMap->m_Width+x].m_Type; Index = ((CTuneTile *)pTiles)[y * pTMap->m_Width + x].m_Type;
if(!IsValidTuneTile(Index))
Index = 0;
Flags = 0; Flags = 0;
} }
} else } else
@ -1684,7 +1674,7 @@ void CMapLayers::OnRender()
if(!IsGameLayer) if(!IsGameLayer)
Graphics()->TextureClear(); Graphics()->TextureClear();
else else
Graphics()->TextureSet(m_pImages->GetEntities()); Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_GAME));
} }
else else
Graphics()->TextureSet(m_pImages->Get(pTMap->m_Image)); Graphics()->TextureSet(m_pImages->Get(pTMap->m_Image));
@ -1784,7 +1774,7 @@ void CMapLayers::OnRender()
else if(Render && g_Config.m_ClOverlayEntities && IsFrontLayer) else if(Render && g_Config.m_ClOverlayEntities && IsFrontLayer)
{ {
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer; CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities()); Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT));
CTile *pFrontTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Front); CTile *pFrontTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Front);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Front); unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Front);
@ -1811,7 +1801,7 @@ void CMapLayers::OnRender()
else if(Render && g_Config.m_ClOverlayEntities && IsSwitchLayer) else if(Render && g_Config.m_ClOverlayEntities && IsSwitchLayer)
{ {
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer; CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities()); Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH));
CSwitchTile *pSwitchTiles = (CSwitchTile *)m_pLayers->Map()->GetData(pTMap->m_Switch); CSwitchTile *pSwitchTiles = (CSwitchTile *)m_pLayers->Map()->GetData(pTMap->m_Switch);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Switch); unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Switch);
@ -1844,7 +1834,7 @@ void CMapLayers::OnRender()
else if(Render && g_Config.m_ClOverlayEntities && IsTeleLayer) else if(Render && g_Config.m_ClOverlayEntities && IsTeleLayer)
{ {
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer; CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities()); Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_TELE));
CTeleTile *pTeleTiles = (CTeleTile *)m_pLayers->Map()->GetData(pTMap->m_Tele); CTeleTile *pTeleTiles = (CTeleTile *)m_pLayers->Map()->GetData(pTMap->m_Tele);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tele); unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tele);
@ -1875,7 +1865,7 @@ void CMapLayers::OnRender()
else if(Render && g_Config.m_ClOverlayEntities && IsSpeedupLayer) else if(Render && g_Config.m_ClOverlayEntities && IsSpeedupLayer)
{ {
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer; CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities()); Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP));
CSpeedupTile *pSpeedupTiles = (CSpeedupTile *)m_pLayers->Map()->GetData(pTMap->m_Speedup); CSpeedupTile *pSpeedupTiles = (CSpeedupTile *)m_pLayers->Map()->GetData(pTMap->m_Speedup);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Speedup); unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Speedup);
@ -1913,7 +1903,7 @@ void CMapLayers::OnRender()
else if(Render && g_Config.m_ClOverlayEntities && IsTuneLayer) else if(Render && g_Config.m_ClOverlayEntities && IsTuneLayer)
{ {
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer; CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities()); Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE));
CTuneTile *pTuneTiles = (CTuneTile *)m_pLayers->Map()->GetData(pTMap->m_Tune); CTuneTile *pTuneTiles = (CTuneTile *)m_pLayers->Map()->GetData(pTMap->m_Tune);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tune); unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tune);

View file

@ -1548,18 +1548,20 @@ void CLayerSpeedup::BrushDraw(CLayer *pBrush, float wx, float wy)
} }
else else
{ {
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0; m_pSpeedupTile[fy * m_Width + fx].m_Force = 0;
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = 0; m_pSpeedupTile[fy * m_Width + fx].m_MaxSpeed = 0;
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0; m_pSpeedupTile[fy * m_Width + fx].m_Angle = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0; m_pSpeedupTile[fy * m_Width + fx].m_Type = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
} }
} }
else else
{ {
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0; m_pSpeedupTile[fy * m_Width + fx].m_Force = 0;
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = 0; m_pSpeedupTile[fy * m_Width + fx].m_MaxSpeed = 0;
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0; m_pSpeedupTile[fy * m_Width + fx].m_Angle = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0; m_pSpeedupTile[fy * m_Width + fx].m_Type = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
} }
} }
FlagModified(sx, sy, l->m_Width, l->m_Height); FlagModified(sx, sy, l->m_Width, l->m_Height);

View file

@ -111,3 +111,17 @@ bool IsRotatableTile(int Index)
|| Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN || Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN
); );
} }
bool IsCreditsTile(int TileIndex)
{
return (
(TILE_CREDITS_1 == TileIndex)
|| (TILE_CREDITS_2 == TileIndex)
|| (TILE_CREDITS_3 == TileIndex)
|| (TILE_CREDITS_4 == TileIndex)
|| (TILE_CREDITS_5 == TileIndex)
|| (TILE_CREDITS_6 == TileIndex)
|| (TILE_CREDITS_7 == TileIndex)
|| (TILE_CREDITS_8 == TileIndex)
);
}

View file

@ -484,5 +484,6 @@ bool IsValidSwitchTile(int Index);
bool IsValidTuneTile(int Index); bool IsValidTuneTile(int Index);
bool IsValidEntity(int Index); bool IsValidEntity(int Index);
bool IsRotatableTile(int Index); bool IsRotatableTile(int Index);
bool IsCreditsTile(int TileIndex);
#endif #endif