From d6b732113e6fb55f84ed2bcbd4f22c37291560a0 Mon Sep 17 00:00:00 2001 From: d3fault Date: Tue, 25 Oct 2016 19:31:13 -0700 Subject: [PATCH] dummy copyMoves/hammer disabling when dummy connecting --- src/engine/client/client.cpp | 3 +++ src/game/client/gameclient.cpp | 1 - 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp index 1c98b07d6..b52816916 100644 --- a/src/engine/client/client.cpp +++ b/src/engine/client/client.cpp @@ -841,6 +841,9 @@ void CClient::DummyConnect() m_DummySendConnInfo = true; + g_Config.m_ClDummyCopyMoves = 0; + g_Config.m_ClDummyHammer = 0; + //connecting to the server m_NetClient[1].Connect(&m_ServerAddress); } diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index a546fae3d..fc4815927 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -619,7 +619,6 @@ void CGameClient::OnDummyDisconnect() m_DDRaceMsgSent[1] = false; m_ShowOthers[1] = -1; m_LastNewPredictedTick[1] = -1; - g_Config.m_ClDummyCopyMoves = 0; } void CGameClient::OnRelease()