This commit is contained in:
GreYFoXGTi 2010-09-09 20:14:54 +02:00
commit d67a2893ea

View file

@ -646,51 +646,16 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
*pMessage = ' ';
pMessage++;
}
if(pMsg->m_pMessage[0]=='/') {
if(pMsg->m_pMessage[0]=='/')
{
if(!str_comp_nocase(pMsg->m_pMessage, "/Credits"))
{
SendChatTarget(ClientId, "This mod was originally Created by 3DA");
SendChatTarget(ClientId, "But now maintained by GreYFoX@GTi among others:");
SendChatTarget(ClientId, "[blacktee] den, LemonFace, noother & Fluxid");
SendChatTarget(ClientId, "please check the changelog on DDRace.info");
SendChatTarget(ClientId, "also the commit log on github.com/GreYFoXGTi/DDRace");
}
else if(!str_comp_nocase(pMsg->m_pMessage, "/pause"))
{
if(g_Config.m_SvPauseable)
{
CCharacter* chr = p->GetCharacter();
if(!p->GetTeam() && (!chr->m_aWeapons[WEAPON_NINJA].m_Got || chr->m_FreezeTime) && chr->IsGrounded() && chr->m_Pos==chr->m_PrevPos)
{
p->SaveCharacter();
p->SetTeam(-1);
}
else if (p->GetTeam()==-1)
{
p->m_PauseInfo.m_Respawn = true;
p->SetTeam(0);
//p->LoadCharacter();//TODO:Check if this system Works
}
else
SendChatTarget(ClientId, (chr->m_aWeapons[WEAPON_NINJA].m_Got)?"You can't use /pause while you are a ninja":(!chr->IsGrounded())?"You can't use /pause while you are a in air":"You can't use /pause while you are moving");
//if(chr->m_RaceState==RACE_STARTED)
// chr->m_RaceState = RACE_PAUSE;
//else if(chr->m_RaceState==RACE_PAUSE)
// chr->m_RaceState = RACE_STARTED;*/
}
else
SendChatTarget(ClientId, "The admin didn't activate /pause");
}
else if(!str_comp_nocase(pMsg->m_pMessage, "kill"))
{
SendChatTarget(ClientId, "/kill not kill to kill your self" DDRACE_VERSION);
}
else if(!str_comp_nocase(pMsg->m_pMessage, "/kill"))
{
p->KillCharacter(0);
SendChatTarget(ClientId, "You are dead.");
SendChatTarget(ClientId, "This mod was originally created by 3DA");
SendChatTarget(ClientId, "Now it is maintained by GreYFoX@GTi among others:");
SendChatTarget(ClientId, "Code: [blacktee] den, LemonFace, noother & Fluxid");
SendChatTarget(ClientId, "Documentation: Zeta-Hoernchen");
SendChatTarget(ClientId, "Please check the changelog on DDRace.info.");
SendChatTarget(ClientId, "Also the commit log on github.com/GreYFoXGTi/DDRace.");
}
else if(!str_comp_nocase(pMsg->m_pMessage, "/info"))
{
@ -699,24 +664,6 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
SendChatTarget(ClientId, "For more Info /CMDList");
SendChatTarget(ClientId, "Or visit DDRace.info");
}
else if(!str_comp_nocase(pMsg->m_pMessage, "/flags"))
{
char buf[64];
float temp1;
float temp2;
m_Tuning.Get("player_collision",&temp1);
m_Tuning.Get("player_hooking",&temp2);
str_format(buf, sizeof(buf), "Flags: Cheats[%s]%s%s Player Collision[%s] PLayer Hook[%s]",
g_Config.m_SvCheats?"Y":"N",
(g_Config.m_SvCheats)?" w/Time":"",
(g_Config.m_SvCheats)?(g_Config.m_SvCheatTime)?"[Y]":"[N]":"",
temp1?"Y":"N",
temp2?"Y":"N"
);
SendChatTarget(ClientId, buf);
str_format(buf, sizeof(buf), "Endless Hook[%s] Weapons Effect Others[%s]",g_Config.m_SvEndlessDrag?"Y":"N",g_Config.m_SvHit?"Y":"N");
SendChatTarget(ClientId, buf);
}
else if(!str_comp_nocase(pMsg->m_pMessage, "/CMDList"))
{
char buf[64];
@ -724,11 +671,115 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
SendChatTarget(ClientId, buf);
SendChatTarget(ClientId, "/rank /emote /top5 /top5 i /team i /broadcast /time /flags /kill");
}
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help"))
{
SendChatTarget(ClientId, "/CMDlist will show a list of all chat commands");
SendChatTarget(ClientId, "/help + any command will show you the help for this command");
SendChatTarget(ClientId, "Example /help flags will display the help about ");
}
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help Credits"))
SendChatTarget(ClientId, "Displays the credits of DDRace.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help info"))
SendChatTarget(ClientId, "Displays information about the mod.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help CMDlist"))
SendChatTarget(ClientId, "Displays all chat commands.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help Help"))
SendChatTarget(ClientId, "This is what you are just using.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help Help %s"))
SendChatTarget(ClientId, "Well... i think i won't give you any help with this, you funny guy.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help flags"))
SendChatTarget(ClientId, "Displays information about server options");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help rules"))
SendChatTarget(ClientId, "Displays the server rules.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help kill"))
SendChatTarget(ClientId, "Kills your tee so you can quickly restart the race.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help pause"))
SendChatTarget(ClientId, "Pauses your tee. You will join the spectators while your tee is paused. Use the command again to continue.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help top5"))
SendChatTarget(ClientId, "Displays the top five ranks of this race on this server. /top5 i will show 5 ranks beginningt with rank i.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help top5 i"))
SendChatTarget(ClientId, "You're a funny stacker... See /top5 for this.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help rank"))
SendChatTarget(ClientId, "Shows your rank on the server. /rank <name> will show you the rank of the player with the specified name.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help rank name"))
SendChatTarget(ClientId, "You're a funny stacker... See /rank for this.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help eyeemote"))
SendChatTarget(ClientId, "Ask Greyfox, what this means.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help broadcast"))
SendChatTarget(ClientId, "Enables/disables the broadcast");
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help emote"))
SendChatTarget(ClientId, "Shows information about the emote commands. Emote commands change the eyes of your tee.");
else if(!str_comp_nocase(pMsg->m_pMessage, "/flags"))
{
//TODO: add sv_pausable here
char buf[64];
float temp1;
float temp2;
m_Tuning.Get("player_collision",&temp1);
m_Tuning.Get("player_hooking",&temp2);
str_format(buf, sizeof(buf), "Flags: cheats[%s]%s%s player collision[%s] player hook[%s]",
g_Config.m_SvCheats?"yes":"no",
(g_Config.m_SvCheats)?" w/Time":"",
(g_Config.m_SvCheats)?(g_Config.m_SvCheatTime)?"[yes]":"[no]":"",
temp1?"yes":"no",
temp2?"yes":"no"
);
SendChatTarget(ClientId, buf);
str_format(buf, sizeof(buf), "endless hook[%s] weapons effect others[%s]",g_Config.m_SvEndlessDrag?"yes":"no",g_Config.m_SvHit?"yes":"no");
SendChatTarget(ClientId, buf);
}
else if(!str_comp_nocase(pMsg->m_pMessage, "/rules"))
{
//TODO
//if(g_Config.m_SvDefaultrules)
//{
SendChatTarget(ClientId, "No blocking.");
SendChatTarget(ClientId, "No insulting / spamming.");
SendChatTarget(ClientId, "No funvoting / vote spamming.");
SendChatTarget(ClientId, "No hacking.");
SendChatTarget(ClientId, "Breaking any of this rule will result in a warning, kick or ban.");
//}
//else
//{
//TODO
//}
}
else if(!str_comp_nocase(pMsg->m_pMessage, "/kill"))
{
p->KillCharacter(0);
SendChatTarget(ClientId, "You are dead.");
}
else if(!str_comp_nocase(pMsg->m_pMessage, "/pause"))
{
if(g_Config.m_SvPauseable)
{
CCharacter* chr = p->GetCharacter();
if(!p->GetTeam() && (!chr->m_aWeapons[WEAPON_NINJA].m_Got || chr->m_FreezeTime) && chr->IsGrounded() && chr->m_Pos==chr->m_PrevPos)
{
p->SaveCharacter();
p->SetTeam(-1);
}
else if (p->GetTeam()==-1)
{
p->m_PauseInfo.m_Respawn = true;
p->SetTeam(0);
//p->LoadCharacter();//TODO:Check if this system Works
}
else
SendChatTarget(ClientId, (chr->m_aWeapons[WEAPON_NINJA].m_Got)?"You can't use /pause while you are a ninja":(!chr->IsGrounded())?"You can't use /pause while you are a in air":"You can't use /pause while you are moving");
//if(chr->m_RaceState==RACE_STARTED)
// chr->m_RaceState = RACE_PAUSE;
//else if(chr->m_RaceState==RACE_PAUSE)
// chr->m_RaceState = RACE_STARTED;*/
}
else
SendChatTarget(ClientId, "The admin didn't activate /pause");
}
else if(!str_comp_num(pMsg->m_pMessage, "/top5", 5))
{
if(g_Config.m_SvHideScore)
{
SendChatTarget(ClientId, "Showing the Top5 is not allowed on this server.");
SendChatTarget(ClientId, "Showing the top 5 is not allowed on this server.");
return;
}
@ -748,7 +799,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
else
Score()->ShowRank(p->GetCID(), Server()->ClientName(ClientId));
}
else if (!str_comp_nocase(pMsg->m_pMessage, "/time")&&g_Config.m_SvEmotionalTees)
else if (!str_comp_nocase(pMsg->m_pMessage, "/time") && g_Config.m_SvEmotionalTees)
{
CCharacter* pChr = p->GetCharacter();
if (pChr)
@ -759,14 +810,14 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
pChr->m_BroadTime=true;
}
}
else if (!str_comp_nocase(pMsg->m_pMessage, "/eyeemote")&&g_Config.m_SvEmotionalTees)
else if (!str_comp_nocase(pMsg->m_pMessage, "/eyeemote") && g_Config.m_SvEmotionalTees)
{
CCharacter* pChr = p->GetCharacter();
if (pChr)
pChr->m_EyeEmote=!pChr->m_EyeEmote;
SendChatTarget(ClientId, (pChr->m_EyeEmote)?"You can now use the preset Eye Emotes.":"You don't have any Eye Emotes, remember to bind some.(until you die)");
SendChatTarget(ClientId, (pChr->m_EyeEmote)?"You can now use the preset eye emotes.":"You don't have any eye emotes, remember to bind some.(until you die)");
}
else if (!str_comp_nocase(pMsg->m_pMessage, "/broadcast")&&g_Config.m_SvEmotionalTees)
else if (!str_comp_nocase(pMsg->m_pMessage, "/broadcast") && g_Config.m_SvEmotionalTees)
{
CCharacter* pChr = p->GetCharacter();
if (pChr)
@ -777,64 +828,64 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
pChr->m_BroadCast=true;
}
}
else if (!str_comp_nocase(pMsg->m_pMessage, "/emote")&&g_Config.m_SvEmotionalTees)
else if (!str_comp_nocase(pMsg->m_pMessage, "/emote") && g_Config.m_SvEmotionalTees)
{
SendChatTarget(ClientId, "Emote Commands Are: /emotesurprise /emoteblink /emoteclose /emoteangry /emotehappy /emotepain");
SendChatTarget(ClientId, "Example: /emotesurprise 10 for 10 seconds or /emotesurprise (default 1 second)");
SendChatTarget(ClientId, "Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain");
SendChatTarget(ClientId, "Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second)");
}
else if(!str_comp_num(pMsg->m_pMessage, "/emotepain", 10))
else if(!str_comp_num(pMsg->m_pMessage, "/emote pain", 11) && g_Config.m_SvEmotionalTees)
{
int Num = -1;
CCharacter* pChr = p->GetCharacter();
if (pChr)
{
pChr->m_EmoteType = EMOTE_PAIN;
if(sscanf(pMsg->m_pMessage, "/emotepain %d", &Num) > 0)
if(sscanf(pMsg->m_pMessage, "/emote pain %d", &Num) > 0)
pChr->m_EmoteStop = Server()->Tick() + Num * Server()->TickSpeed();
else
pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed();
}
}
else if(!str_comp_num(pMsg->m_pMessage, "/emotehappy", 11))
else if(!str_comp_num(pMsg->m_pMessage, "/emote happy", 12) && g_Config.m_SvEmotionalTees)
{
int Num = -1;
CCharacter* pChr = p->GetCharacter();
if (pChr)
{
pChr->m_EmoteType = EMOTE_HAPPY;
if(sscanf(pMsg->m_pMessage, "/emotehappy %d", &Num) > 0)
if(sscanf(pMsg->m_pMessage, "/emote happy %d", &Num) > 0)
pChr->m_EmoteStop = Server()->Tick() + Num * Server()->TickSpeed();
else
pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed();
}
}
else if(!str_comp_num(pMsg->m_pMessage, "/emoteangry", 11))
else if(!str_comp_num(pMsg->m_pMessage, "/emote angry", 12) && g_Config.m_SvEmotionalTees)
{
int Num = -1;
CCharacter* pChr = p->GetCharacter();
if (pChr)
{
pChr->m_EmoteType = EMOTE_ANGRY;
if(sscanf(pMsg->m_pMessage, "/emoteangry %d", &Num) > 0)
if(sscanf(pMsg->m_pMessage, "/emote angry %d", &Num) > 0)
pChr->m_EmoteStop = Server()->Tick() + Num * Server()->TickSpeed();
else
pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed();
}
}
else if(!str_comp_num(pMsg->m_pMessage, "/emoteclose", 11))
else if(!str_comp_num(pMsg->m_pMessage, "/emote close", 12) && g_Config.m_SvEmotionalTees)
{
int Num = -1;
CCharacter* pChr = p->GetCharacter();
if (pChr)
{
pChr->m_EmoteType = EMOTE_BLINK;
if(sscanf(pMsg->m_pMessage, "/emoteclose %d", &Num) > 0)
if(sscanf(pMsg->m_pMessage, "/emote close %d", &Num) > 0)
pChr->m_EmoteStop = Server()->Tick() + Num * Server()->TickSpeed();
else
pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed();
}
}
else if (!str_comp_nocase(pMsg->m_pMessage, "/emoteblink")&&g_Config.m_SvEmotionalTees)
else if(!str_comp_nocase(pMsg->m_pMessage, "/emote blink", 12) && g_Config.m_SvEmotionalTees)
{
CCharacter* pChr = p->GetCharacter();
if (pChr)
@ -843,23 +894,26 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
pChr->m_EmoteStop = Server()->Tick() + 0.5 * Server()->TickSpeed();
}
}
else if(!str_comp_num(pMsg->m_pMessage, "/emotesurprise", 14))
else if(!str_comp_num(pMsg->m_pMessage, "/emote surprise", 15) && g_Config.m_SvEmotionalTees)
{
int Num = -1;
CCharacter* pChr = p->GetCharacter();
if (pChr)
{
pChr->m_EmoteType = EMOTE_SURPRISE;
if(sscanf(pMsg->m_pMessage, "/emotesurprise %d", &Num) > 0)
if(sscanf(pMsg->m_pMessage, "/emote surprise %d", &Num) > 0)
pChr->m_EmoteStop = Server()->Tick() + Num * Server()->TickSpeed();
else
pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed();
}
}
else
SendChatTarget(ClientId, "No such command!");
SendChatTarget(ClientId, "No such command!");
} else {
}
else if(!str_comp_nocase(pMsg->m_pMessage, "kill"))
SendChatTarget(ClientId, "/kill not kill to kill your self" DDRACE_VERSION); //this will never happen
else {
if (m_apPlayers[ClientId]->m_Muted == 0)
SendChat(ClientId, Team, pMsg->m_pMessage);
else