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add penatly to the whole team
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@ -897,6 +897,15 @@ void CGameTeams::SwapTeamCharacters(CPlayer *pPlayer, CPlayer *pTargetPlayer, in
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PrimarySavedTee.Load(pTargetPlayer->GetCharacter(), Team, true);
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PrimarySavedTee.Load(pTargetPlayer->GetCharacter(), Team, true);
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SecondarySavedTee.Load(pPlayer->GetCharacter(), Team, true);
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SecondarySavedTee.Load(pPlayer->GetCharacter(), Team, true);
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if(Team >= 1)
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{
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for(const auto &pListedPlayer : GameServer()->m_apPlayers)
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{
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CCharacter *pChar = pListedPlayer ? pListedPlayer->GetCharacter() : nullptr;
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if(pChar && pChar->Team() == Team && pChar != pPlayer->GetCharacter() && pChar != pTargetPlayer->GetCharacter())
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pChar->m_StartTime = pPlayer->GetCharacter()->m_StartTime;
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}
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}
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std::swap(m_TeeStarted[pPlayer->GetCID()], m_TeeStarted[pTargetPlayer->GetCID()]);
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std::swap(m_TeeStarted[pPlayer->GetCID()], m_TeeStarted[pTargetPlayer->GetCID()]);
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std::swap(m_TeeFinished[pPlayer->GetCID()], m_TeeFinished[pTargetPlayer->GetCID()]);
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std::swap(m_TeeFinished[pPlayer->GetCID()], m_TeeFinished[pTargetPlayer->GetCID()]);
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std::swap(pPlayer->GetCharacter()->GetRescueTeeRef(), pTargetPlayer->GetCharacter()->GetRescueTeeRef());
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std::swap(pPlayer->GetCharacter()->GetRescueTeeRef(), pTargetPlayer->GetCharacter()->GetRescueTeeRef());
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