mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 06:28:19 +00:00
Configurable rate limit for SQL queries
This commit is contained in:
parent
407943a0a0
commit
d4ed1310d2
|
@ -231,6 +231,7 @@ MACRO_CONFIG_INT(SvSaveGames, sv_savegames, 1, 0, 1, CFGFLAG_SERVER, "Enables sa
|
|||
MACRO_CONFIG_INT(SvSaveGamesDelay, sv_savegames_delay, 60, 0, 10000, CFGFLAG_SERVER, "Delay in seconds for loading a savegame")
|
||||
|
||||
MACRO_CONFIG_STR(SvSqlFailureFile, sv_sql_failure_file, 64, "failed_sql.sql", CFGFLAG_SERVER, "File to store failed Sql-Inserts (ranks)")
|
||||
MACRO_CONFIG_INT(SvSqlQueriesDelay, sv_sql_queries_delay, 1, 0, 20, CFGFLAG_SERVER, "Delay in seconds between SQL queries of a single player")
|
||||
#endif
|
||||
|
||||
MACRO_CONFIG_INT(SvDDRaceRules, sv_ddrace_rules, 1, 0, 1, CFGFLAG_SERVER, "Whether the default mod rules are displayed or not")
|
||||
|
|
|
@ -341,7 +341,7 @@ void CGameContext::ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
|
|||
|
||||
#if defined(CONF_SQL)
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -372,7 +372,7 @@ void CGameContext::ConTop5(IConsole::IResult *pResult, void *pUserData)
|
|||
|
||||
#if defined(CONF_SQL)
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -403,7 +403,7 @@ void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData)
|
|||
|
||||
#if defined(CONF_SQL)
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -495,7 +495,7 @@ void CGameContext::ConMap(IConsole::IResult *pResult, void *pUserData)
|
|||
|
||||
#if defined(CONF_SQL)
|
||||
if(g_Config.m_SvUseSQL)
|
||||
if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -519,7 +519,7 @@ void CGameContext::ConMapInfo(IConsole::IResult *pResult, void *pUserData)
|
|||
|
||||
#if defined(CONF_SQL)
|
||||
if(g_Config.m_SvUseSQL)
|
||||
if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -581,7 +581,7 @@ void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)
|
|||
}
|
||||
|
||||
if(g_Config.m_SvUseSQL)
|
||||
if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
|
||||
int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);
|
||||
|
@ -636,7 +636,7 @@ void CGameContext::ConLoad(IConsole::IResult *pResult, void *pUserData)
|
|||
}
|
||||
|
||||
if(g_Config.m_SvUseSQL)
|
||||
if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -663,7 +663,7 @@ void CGameContext::ConTeamRank(IConsole::IResult *pResult, void *pUserData)
|
|||
|
||||
#if defined(CONF_SQL)
|
||||
if(g_Config.m_SvUseSQL)
|
||||
if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -698,7 +698,7 @@ void CGameContext::ConRank(IConsole::IResult *pResult, void *pUserData)
|
|||
|
||||
#if defined(CONF_SQL)
|
||||
if(g_Config.m_SvUseSQL)
|
||||
if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -1402,7 +1402,7 @@ void CGameContext::ConPoints(IConsole::IResult *pResult, void *pUserData)
|
|||
return;
|
||||
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
|
||||
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
|
||||
|
@ -1435,7 +1435,7 @@ void CGameContext::ConTopPoints(IConsole::IResult *pResult, void *pUserData)
|
|||
return;
|
||||
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
|
||||
return;
|
||||
|
||||
if (g_Config.m_SvHideScore)
|
||||
|
|
Loading…
Reference in a new issue