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make latter to wait when write_frame collision between audio and video
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3baba93ed2
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@ -202,8 +202,10 @@ void CVideo::stop()
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void CVideo::nextVideoFrame_thread()
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void CVideo::nextVideoFrame_thread()
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{
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{
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if (m_NextFrame && m_Recording && !m_ProcessingAudioFrame)
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if (m_NextFrame && m_Recording)
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{
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{
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while(m_ProcessingAudioFrame)
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continue;
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// #ifdef CONF_PLATFORM_MACOSX
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// #ifdef CONF_PLATFORM_MACOSX
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// CAutoreleasePool AutoreleasePool;
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// CAutoreleasePool AutoreleasePool;
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// #endif
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// #endif
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@ -262,8 +264,10 @@ void CVideo::nextAudioFrame_timeline()
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void CVideo::nextAudioFrame(void (*Mix)(short *pFinalOut, unsigned Frames))
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void CVideo::nextAudioFrame(void (*Mix)(short *pFinalOut, unsigned Frames))
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{
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{
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if (m_NextaFrame && m_Recording && m_HasAudio && !m_ProcessingVideoFrame)
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if (m_NextaFrame && m_Recording && m_HasAudio)
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{
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{
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while(m_ProcessingVideoFrame)
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continue;
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m_ProcessingAudioFrame = true;
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m_ProcessingAudioFrame = true;
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//dbg_msg("video recorder", "video_frame: %lf", (double)(m_vframe/m_FPS));
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//dbg_msg("video recorder", "video_frame: %lf", (double)(m_vframe/m_FPS));
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//if((double)(m_vframe/m_FPS) < m_AudioStream.enc->frame_number*m_AudioStream.enc->frame_size/m_AudioStream.enc->sample_rate)
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//if((double)(m_vframe/m_FPS) < m_AudioStream.enc->frame_number*m_AudioStream.enc->frame_size/m_AudioStream.enc->sample_rate)
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