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add more conditions to menu rendering
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c9afec083d
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d3df450715
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@ -1299,19 +1299,19 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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}
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// refocus button
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TB_Bottom.VSplitLeft(45.0f, &Button, &TB_Bottom);
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static int s_RefocusButton = 0;
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if(DoButton_Editor(&s_RefocusButton, "Refocus", m_WorldOffsetX&&m_WorldOffsetY ? 0 : -1, &Button, 0, "[HOME] Restore map focus") || (m_EditBoxActive == 0 && Input()->KeyPress(KEY_HOME)))
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{
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m_WorldOffsetX = 0;
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m_WorldOffsetY = 0;
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TB_Bottom.VSplitLeft(45.0f, &Button, &TB_Bottom);
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static int s_RefocusButton = 0;
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if(DoButton_Editor(&s_RefocusButton, "Refocus", m_WorldOffsetX&&m_WorldOffsetY ? 0 : -1, &Button, 0, "[HOME] Restore map focus") || (m_EditBoxActive == 0 && Input()->KeyPress(KEY_HOME)))
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{
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m_WorldOffsetX = 0;
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m_WorldOffsetY = 0;
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}
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TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
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}
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TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
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// tile manipulation
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{
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TB_Bottom.VSplitLeft(45.0f, &Button, &TB_Bottom);
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static int s_BorderBut = 0;
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CLayerTiles *pT = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
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@ -1319,164 +1319,166 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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if(pT && (pT->m_Tele || pT->m_Speedup || pT->m_Switch || pT->m_Front || pT->m_Tune))
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pT = 0;
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if(DoButton_Editor(&s_BorderBut, "Border", pT ? 0 : -1, &Button, 0, "Adds border tiles"))
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if(pT)
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{
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if(pT)
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TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
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if(DoButton_Ex(&s_BorderBut, "Border", 0, &Button, 0, "Adds border tiles", CUI::CORNER_ALL))
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{
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DoMapBorder();
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}
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TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
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}
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TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
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// do tele/tune/switch/speedup button
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{
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TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
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int (*pPopupFunc)(CEditor *peditor, CUIRect View, void *pContext) = NULL;
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const char *aButtonName = "Modifier";
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float Height = 0.0f;
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int Checked = -1;
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CLayerTiles *pS = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
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if(pS)
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{
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int (*pPopupFunc)(CEditor *peditor, CUIRect View, void *pContext) = NULL;
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const char *aButtonName = "Modifier";
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float Height = 0.0f;
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int Checked = -1;
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CLayerTiles *pS = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
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if(pS)
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if(pS == m_Map.m_pSwitchLayer)
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{
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if(pS == m_Map.m_pSwitchLayer)
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{
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aButtonName = "Switch";
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pPopupFunc = PopupSwitch;
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Height = 36;
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Checked = 0;
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}
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else if(pS == m_Map.m_pSpeedupLayer)
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{
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aButtonName = "Speedup";
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pPopupFunc = PopupSpeedup;
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Height = 53;
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Checked = 0;
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}
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else if(pS == m_Map.m_pTuneLayer)
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{
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aButtonName = "Tune";
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pPopupFunc = PopupTune;
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Height = 23;
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Checked = 0;
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}
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else if(pS == m_Map.m_pTeleLayer)
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{
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aButtonName = "Tele";
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pPopupFunc = PopupTele;
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Height = 23;
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Checked = 0;
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}
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aButtonName = "Switch";
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pPopupFunc = PopupSwitch;
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Height = 36;
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Checked = 0;
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}
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static int s_ModifierButton = 0;
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if(DoButton_Ex(&s_ModifierButton, aButtonName, Checked, &Button, 0, aButtonName, CUI::CORNER_ALL))
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else if(pS == m_Map.m_pSpeedupLayer)
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{
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static int s_ModifierPopupID = 0;
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UiInvokePopupMenu(&s_ModifierPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, Height, pPopupFunc);
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aButtonName = "Speedup";
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pPopupFunc = PopupSpeedup;
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Height = 53;
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Checked = 0;
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}
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else if(pS == m_Map.m_pTuneLayer)
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{
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aButtonName = "Tune";
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pPopupFunc = PopupTune;
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Height = 23;
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Checked = 0;
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}
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else if(pS == m_Map.m_pTeleLayer)
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{
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aButtonName = "Tele";
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pPopupFunc = PopupTele;
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Height = 23;
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Checked = 0;
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}
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if(Checked == 0)
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{
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TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
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static int s_ModifierButton = 0;
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if(DoButton_Ex(&s_ModifierButton, aButtonName, Checked, &Button, 0, aButtonName, CUI::CORNER_ALL))
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{
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static int s_ModifierPopupID = 0;
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UiInvokePopupMenu(&s_ModifierPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, Height, pPopupFunc);
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}
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TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
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}
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}
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}
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}
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TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
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// grid zoom
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TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
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static int s_GridIncreaseButton = 0;
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if(DoButton_Ex(&s_GridIncreaseButton, "G-", 0, &Button, 0, "Decrease grid", CUI::CORNER_L))
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if(m_GridActive)
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{
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if(m_GridFactor > 1)
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m_GridFactor--;
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TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
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static int s_GridIncreaseButton = 0;
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if(DoButton_Ex(&s_GridIncreaseButton, "G-", 0, &Button, 0, "Decrease grid", CUI::CORNER_L))
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{
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if(m_GridFactor > 1)
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m_GridFactor--;
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}
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TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
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static int s_GridNormalButton = 0;
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if(DoButton_Ex(&s_GridNormalButton, "1", 0, &Button, 0, "Normal grid", 0))
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m_GridFactor = 1;
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TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
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static int s_GridDecreaseButton = 0;
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if(DoButton_Ex(&s_GridDecreaseButton, "G+", 0, &Button, 0, "Increase grid", CUI::CORNER_R))
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{
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if(m_GridFactor < 15)
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m_GridFactor++;
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}
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TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
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}
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TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
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static int s_GridNormalButton = 0;
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if(DoButton_Ex(&s_GridNormalButton, "1", 0, &Button, 0, "Normal grid", 0))
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m_GridFactor = 1;
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TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
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static int s_GridDecreaseButton = 0;
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if(DoButton_Ex(&s_GridDecreaseButton, "G+", 0, &Button, 0, "Increase grid", CUI::CORNER_R))
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{
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if(m_GridFactor < 15)
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m_GridFactor++;
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}
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TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
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// do add quad/sound button
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TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
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CLayer *pLayer = GetSelectedLayer(0);
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if(pLayer && (pLayer->m_Type == LAYERTYPE_QUADS || pLayer->m_Type == LAYERTYPE_SOUNDS))
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{
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const char *pButtonText = "Add Item";
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const char *pButtonToolTip = "[ctrl+q] Add a new item";
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int Checked = -1;
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TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
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CLayer *pLayer = GetSelectedLayer(0);
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if(pLayer)
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bool invoked = false;
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static int s_AddItemButton = 0;
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if(pLayer->m_Type == LAYERTYPE_QUADS)
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{
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invoked = DoButton_Editor(&s_AddItemButton, "Add Quad", 0, &Button, 0, "[ctrl+q] Add a new quad") ||
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(Input()->KeyPress(KEY_Q) && ctrlPressed);
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}
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else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
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{
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invoked = DoButton_Editor(&s_AddItemButton, "Add Sound", 0, &Button, 0, "[ctrl+q] Add a new sound source") ||
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(Input()->KeyPress(KEY_Q) && ctrlPressed);
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}
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if(invoked)
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{
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CLayerGroup *pGroup = GetSelectedGroup();
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float Mapping[4];
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pGroup->Mapping(Mapping);
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int x = Mapping[0] + (Mapping[2]-Mapping[0]) / 2;
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int y = Mapping[1] + (Mapping[3]-Mapping[1]) / 2;
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if(Input()->KeyPress(KEY_Q) && ctrlPressed)
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{
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x += UI()->MouseWorldX() - (m_WorldOffsetX*pGroup->m_ParallaxX/100) - pGroup->m_OffsetX;
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y += UI()->MouseWorldY() - (m_WorldOffsetY*pGroup->m_ParallaxY/100) - pGroup->m_OffsetY;
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}
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if(pLayer->m_Type == LAYERTYPE_QUADS)
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{
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pButtonText = "Add Quad";
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pButtonToolTip = "[ctrl+q] Add a new quad";
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Checked = 0;
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CLayerQuads *pQuadLayer = (CLayerQuads *)pLayer;
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int Width = 64;
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int Height = 64;
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if(pQuadLayer->m_Image >= 0)
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{
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Width = m_Map.m_lImages[pQuadLayer->m_Image]->m_Width;
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Height = m_Map.m_lImages[pQuadLayer->m_Image]->m_Height;
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}
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pQuadLayer->NewQuad(x, y, Width, Height);
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}
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else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
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{
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pButtonText = "Add Sound";
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pButtonToolTip = "[ctrl+q] Add a new sound source";
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Checked = 0;
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}
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}
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static int s_AddItemButton = 0;
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if(DoButton_Editor(&s_AddItemButton, pButtonText, Checked, &Button, 0, pButtonToolTip) ||
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(Input()->KeyPress(KEY_Q) && ctrlPressed))
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{
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if(pLayer)
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{
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CLayerGroup *pGroup = GetSelectedGroup();
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float Mapping[4];
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pGroup->Mapping(Mapping);
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int x = Mapping[0] + (Mapping[2]-Mapping[0]) / 2;
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int y = Mapping[1] + (Mapping[3]-Mapping[1]) / 2;
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if(Input()->KeyPress(KEY_Q) && ctrlPressed)
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{
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x += UI()->MouseWorldX() - (m_WorldOffsetX*pGroup->m_ParallaxX/100) - pGroup->m_OffsetX;
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y += UI()->MouseWorldY() - (m_WorldOffsetY*pGroup->m_ParallaxY/100) - pGroup->m_OffsetY;
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}
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if(pLayer->m_Type == LAYERTYPE_QUADS)
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{
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CLayerQuads *pQuadLayer = (CLayerQuads *)pLayer;
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int Width = 64;
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int Height = 64;
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if(pQuadLayer->m_Image >= 0)
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{
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Width = m_Map.m_lImages[pQuadLayer->m_Image]->m_Width;
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Height = m_Map.m_lImages[pQuadLayer->m_Image]->m_Height;
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}
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pQuadLayer->NewQuad(x, y, Width, Height);
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}
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else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
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{
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CLayerSounds *pSoundLayer = (CLayerSounds *)pLayer;
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pSoundLayer->NewSource(x, y);
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}
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CLayerSounds *pSoundLayer = (CLayerSounds *)pLayer;
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pSoundLayer->NewSource(x, y);
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}
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}
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TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
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}
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TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
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// Brush draw mode button
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TB_Bottom.VSplitLeft(65.0f, &Button, &TB_Bottom);
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static int s_BrushDrawModeButton = 0;
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if(DoButton_Editor(&s_BrushDrawModeButton, "Destructive", m_BrushDrawDestructive, &Button, 0, "[ctrl+d] Toggle brush draw mode") ||
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(Input()->KeyPress(KEY_D) && ctrlPressed))
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m_BrushDrawDestructive = !m_BrushDrawDestructive;
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{
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TB_Bottom.VSplitLeft(65.0f, &Button, &TB_Bottom);
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static int s_BrushDrawModeButton = 0;
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if(DoButton_Editor(&s_BrushDrawModeButton, "Destructive", m_BrushDrawDestructive, &Button, 0, "[ctrl+d] Toggle brush draw mode") ||
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(Input()->KeyPress(KEY_D) && ctrlPressed))
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m_BrushDrawDestructive = !m_BrushDrawDestructive;
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}
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}
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static void Rotate(const CPoint *pCenter, CPoint *pPoint, float Rotation)
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