invalidate all index buffer bindigs, when index buffer is resized

This commit is contained in:
Jupeyy 2017-11-03 19:48:17 +01:00
parent c22af4bb4d
commit d367f94d7c

View file

@ -761,6 +761,7 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Init(const SCommand_Init *pCommand
m_TextureSlotBoundToUnit[i].m_TextureSlot = -1;
}
glBindVertexArray(0);
glGenBuffers(1, &m_QuadDrawIndexBufferID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
m_LastIndexBufferBound = 0;
@ -1159,6 +1160,11 @@ void CCommandProcessorFragment_OpenGL3_3::AppendIndices(unsigned int NewIndicesC
glDeleteBuffers(1, &m_QuadDrawIndexBufferID);
m_QuadDrawIndexBufferID = NewIndexBufferID;
m_LastIndexBufferBound = 0;
for (size_t i = 0; i < m_VisualObjects.size(); ++i) {
m_VisualObjects[i].m_LastIndexBufferBound = 0;
}
m_CurrentIndicesInBuffer = NewIndicesCount;
delete[] Indices;
}