removed no longer needed game icon parts. kept backwards compatibility loading. closes #1903
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 4.2 KiB |
|
@ -235,9 +235,8 @@ private:
|
|||
public:
|
||||
enum
|
||||
{
|
||||
GAMEICON_FULL=0,
|
||||
GAMEICON_ON,
|
||||
GAMEICON_OFF,
|
||||
GAMEICON_SIZE=64,
|
||||
GAMEICON_OLDHEIGHT=192,
|
||||
};
|
||||
CGameIcon() {};
|
||||
CGameIcon(const char *pName) : m_Name(pName) {}
|
||||
|
@ -247,7 +246,7 @@ private:
|
|||
};
|
||||
array<CGameIcon> m_lGameIcons;
|
||||
IGraphics::CTextureHandle m_GameIconDefault;
|
||||
void DoGameIcon(const char *pName, const CUIRect *pRect, int Type);
|
||||
void DoGameIcon(const char *pName, const CUIRect *pRect);
|
||||
static int GameIconScan(const char *pName, int IsDir, int DirType, void *pUser);
|
||||
|
||||
int64 m_LastInput;
|
||||
|
|
|
@ -575,7 +575,7 @@ int CMenus::DoBrowserEntry(const void *pID, CUIRect View, const CServerInfo *pEn
|
|||
CUIRect Icon;
|
||||
Button.VSplitLeft(Button.h, &Icon, &Button);
|
||||
Icon.y -= 0.5f;
|
||||
DoGameIcon(pEntry->m_aGameType, &Icon, CGameIcon::GAMEICON_FULL);
|
||||
DoGameIcon(pEntry->m_aGameType, &Icon);
|
||||
|
||||
// gametype text
|
||||
CTextCursor Cursor;
|
||||
|
@ -1872,7 +1872,7 @@ void CMenus::RenderDetailInfo(CUIRect View, const CServerInfo *pInfo)
|
|||
CUIRect Icon;
|
||||
Row.VSplitLeft(Row.h, &Icon, &Row);
|
||||
Icon.y -= 2.0f;
|
||||
DoGameIcon(pInfo->m_aGameType, &Icon, CGameIcon::GAMEICON_FULL);
|
||||
DoGameIcon(pInfo->m_aGameType, &Icon);
|
||||
UI()->DoLabelScaled(&Row, pInfo->m_aGameType, FontSize, CUI::ALIGN_LEFT, Row.w, false);
|
||||
|
||||
// version
|
||||
|
@ -2129,7 +2129,7 @@ void CMenus::RenderServerbrowserBottomBox(CUIRect MainView)
|
|||
m_EnterPressed = false;
|
||||
}
|
||||
}
|
||||
void CMenus::DoGameIcon(const char *pName, const CUIRect *pRect, int Type)
|
||||
void CMenus::DoGameIcon(const char *pName, const CUIRect *pRect)
|
||||
{
|
||||
char aNameBuf[128];
|
||||
str_copy(aNameBuf, pName, sizeof(aNameBuf));
|
||||
|
@ -2145,23 +2145,10 @@ void CMenus::DoGameIcon(const char *pName, const CUIRect *pRect, int Type)
|
|||
break;
|
||||
}
|
||||
}
|
||||
Graphics()->TextureSet(Tex);
|
||||
Graphics()->QuadsBegin();
|
||||
|
||||
// select sprite
|
||||
switch(Type)
|
||||
{
|
||||
case CGameIcon::GAMEICON_FULL:
|
||||
Graphics()->QuadsSetSubset(0.0f, 0.0f, 1.0f, 1.0f/3.0f);
|
||||
break;
|
||||
case CGameIcon::GAMEICON_ON:
|
||||
Graphics()->QuadsSetSubset(0.0f, 1.0f/3.0f, 1.0f, 2.0f/3.0f);
|
||||
break;
|
||||
default: // GAMEICON_OFF
|
||||
Graphics()->QuadsSetSubset(0.0f, 2.0f/3.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
// draw icon
|
||||
Graphics()->TextureSet(Tex);
|
||||
Graphics()->QuadsBegin();
|
||||
IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h);
|
||||
Graphics()->QuadsDrawTL(&QuadItem, 1);
|
||||
Graphics()->QuadsEnd();
|
||||
|
@ -2182,7 +2169,7 @@ int CMenus::GameIconScan(const char *pName, int IsDir, int DirType, void *pUser)
|
|||
char aBuf[512];
|
||||
str_format(aBuf, sizeof(aBuf), "ui/gametypes/%s", pName);
|
||||
CImageInfo Info;
|
||||
if(!pSelf->Graphics()->LoadPNG(&Info, aBuf, DirType))
|
||||
if(!pSelf->Graphics()->LoadPNG(&Info, aBuf, DirType) || Info.m_Width != CGameIcon::GAMEICON_SIZE || (Info.m_Height != CGameIcon::GAMEICON_SIZE && Info.m_Height != CGameIcon::GAMEICON_OLDHEIGHT))
|
||||
{
|
||||
str_format(aBuf, sizeof(aBuf), "failed to load gametype icon '%s'", aGameIconName);
|
||||
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
|
||||
|
@ -2192,7 +2179,7 @@ int CMenus::GameIconScan(const char *pName, int IsDir, int DirType, void *pUser)
|
|||
str_format(aBuf, sizeof(aBuf), "loaded gametype icon '%s'", aGameIconName);
|
||||
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
|
||||
|
||||
GameIcon.m_IconTexture = pSelf->Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, IGraphics::TEXLOAD_LINEARMIPMAPS);
|
||||
GameIcon.m_IconTexture = pSelf->Graphics()->LoadTextureRaw(CGameIcon::GAMEICON_SIZE, CGameIcon::GAMEICON_SIZE, Info.m_Format, Info.m_pData, Info.m_Format, IGraphics::TEXLOAD_LINEARMIPMAPS);
|
||||
pSelf->m_lGameIcons.add(GameIcon);
|
||||
if(!str_comp_nocase(aGameIconName, "mod"))
|
||||
pSelf->m_GameIconDefault = GameIcon.m_IconTexture;
|
||||
|
|