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Cleanup color scrollbars in menus
This commit is contained in:
parent
a56fbbc340
commit
d147c1c7f5
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@ -437,5 +437,6 @@ private:
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// found in menus_settings.cpp
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void RenderSettingsDDNet(CUIRect MainView);
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void RenderSettingsHUD(CUIRect MainView);
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ColorHSLA RenderHSLScrollbars(CUIRect *pRect, unsigned int *pColor, bool Alpha = false);
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};
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#endif
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@ -512,50 +512,26 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
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aRects[0].VSplitRight(10.0f, &aRects[0], 0);
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aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
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unsigned *paColors[2];
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paColors[0] = ColorBody;
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paColors[1] = ColorFeet;
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const char *paParts[] = {
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Localize("Body"),
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Localize("Feet")};
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const char *paLabels[] = {
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Localize("Hue"),
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Localize("Sat."),
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Localize("Lht.")};
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static int s_aColorSlider[2][3] = {{0}};
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unsigned *paColors[2] = {ColorBody, ColorFeet};
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const char *paParts[] = {Localize("Body"), Localize("Feet")};
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for(int i = 0; i < 2; i++)
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{
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aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
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UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1);
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aRects[i].VSplitLeft(20.0f, 0, &aRects[i]);
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aRects[i].VSplitLeft(10.0f, 0, &aRects[i]);
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aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
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int PrevColor = *paColors[i];
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int Color = 0;
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for(int s = 0; s < 3; s++)
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{
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aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
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Label.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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unsigned PrevColor = *paColors[i];
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RenderHSLScrollbars(&aRects[i], paColors[i]);
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float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f;
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k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k);
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Color <<= 8;
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Color += clamp((int)(k*255), 0, 255);
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UI()->DoLabelScaled(&Label, paLabels[s], 14.0f, -1);
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}
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if(PrevColor != Color)
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if(PrevColor != *paColors[i])
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{
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if(m_Dummy)
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m_NeedSendDummyinfo = true;
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else
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m_NeedSendinfo = true;
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}
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*paColors[i] = Color;
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}
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}
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@ -1122,28 +1098,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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MainView.HSplitTop(20.0f, &Text, &MainView);
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//text.VSplitLeft(15.0f, 0, &text);
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UI()->DoLabelScaled(&Text, Localize("UI Color"), 14.0f, -1);
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ColorHSLA UIColor = ColorHSLA(g_Config.m_UiColor, true);
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const char *paLabels[] = {
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Localize("Hue"),
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Localize("Sat."),
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Localize("Lht."),
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Localize("Alpha")};
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float *pColorSlider[4] = {&UIColor.h, &UIColor.s, &UIColor.l, &UIColor.a};
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for(int s = 0; s < 4; s++)
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{
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CUIRect Text;
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MainView.HSplitTop(19.0f, &Button, &MainView);
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Button.VMargin(15.0f, &Button);
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Button.VSplitLeft(100.0f, &Text, &Button);
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//Button.VSplitRight(5.0f, &Button, 0);
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Button.HSplitTop(4.0f, 0, &Button);
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float *k = pColorSlider[s];
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*k = DoScrollbarH(k, &Button, *k);
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UI()->DoLabelScaled(&Text, paLabels[s], 15.0f, -1);
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}
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g_Config.m_UiColor = UIColor.Pack();
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RenderHSLScrollbars(&MainView, &g_Config.m_UiColor, true);
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}
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void CMenus::RenderSettingsSound(CUIRect MainView)
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@ -1446,6 +1401,27 @@ void CMenus::RenderSettings(CUIRect MainView)
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UI()->DoLabelScaled(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 14.0f, -1);
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}
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ColorHSLA CMenus::RenderHSLScrollbars(CUIRect *pRect, unsigned int *pColor, bool Alpha)
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{
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ColorHSLA Color(*pColor, Alpha);
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CUIRect Button, Label;
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float *paComponent[] = {&Color.h, &Color.s, &Color.l, &Color.a};
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const char *aLabels[] = {Localize("Hue"), Localize("Sat."), Localize("Lht."), Localize("Alpha")};
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for(int i = 0; i < 3 + Alpha; i++)
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{
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pRect->HSplitTop(20.0f, &Button, pRect);
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Button.VSplitLeft(10.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, aLabels[i], 14.0f, -1);
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*paComponent[i] = DoScrollbarH(&((char *)pColor)[i], &Button, *paComponent[i]);
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}
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*pColor = Color.Pack(false, Alpha);
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return Color;
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}
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void CMenus::RenderSettingsHUD(CUIRect MainView)
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{
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static int pIDP1 = 0, pIDP2 = 0;
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@ -1548,31 +1524,7 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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}
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}
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static ColorHSLA SMColor;
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SMColor = g_Config.m_ClMessageSystemColor;
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
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SMColor.h = DoScrollbarH(&SMColor.h, &Button, SMColor.h);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
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SMColor.s = DoScrollbarH(&SMColor.s, &Button, SMColor.s);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
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SMColor.l = DoScrollbarH(&SMColor.l, &Button, SMColor.l);
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g_Config.m_ClMessageSystemColor = SMColor.Pack(false);
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ColorHSLA SMColor = RenderHSLScrollbars(&Left, &g_Config.m_ClMessageSystemColor);
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Left.HSplitTop(10.0f, &Label, &Left);
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@ -1606,31 +1558,8 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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}
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}
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static ColorHSLA HMColor;
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HMColor = g_Config.m_ClMessageHighlightColor;
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ColorHSLA HMColor = RenderHSLScrollbars(&Right, &g_Config.m_ClMessageHighlightColor);
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Right.HSplitTop(20.0f, &Button, &Right);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
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HMColor.h = DoScrollbarH(&HMColor.h, &Button, HMColor.h);
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Right.HSplitTop(20.0f, &Button, &Right);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
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HMColor.s = DoScrollbarH(&HMColor.s, &Button, HMColor.s);
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Right.HSplitTop(20.0f, &Button, &Right);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
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HMColor.l = DoScrollbarH(&HMColor.l, &Button, HMColor.l);
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g_Config.m_ClMessageHighlightColor = HMColor.Pack(false);
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Right.HSplitTop(10.0f, &Label, &Right);
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TextRender()->TextColor(0.75f, 0.5f, 0.75f, 1.0f);
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@ -1667,31 +1596,8 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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}
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}
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static ColorHSLA TMColor;
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TMColor = g_Config.m_ClMessageTeamColor;
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ColorHSLA TMColor = RenderHSLScrollbars(&Left, &g_Config.m_ClMessageTeamColor);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
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TMColor.h = DoScrollbarH(&TMColor.h, &Button, TMColor.h);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
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TMColor.s = DoScrollbarH(&TMColor.s, &Button, TMColor.s);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
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TMColor.l = DoScrollbarH(&TMColor.l, &Button, TMColor.l);
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g_Config.m_ClMessageTeamColor = TMColor.Pack(false);
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Left.HSplitTop(10.0f, &Label, &Left);
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ColorRGBA rgbn = CalculateNameColor(TMColor);
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@ -1727,31 +1633,8 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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g_Config.m_ClMessageFriend ^= 1;
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}
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static ColorHSLA FMColor;
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FMColor = g_Config.m_ClMessageFriendColor;
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ColorHSLA FMColor = RenderHSLScrollbars(&Right, &g_Config.m_ClMessageFriendColor);
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Right.HSplitTop(20.0f, &Button, &Right);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
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FMColor.h = DoScrollbarH(&FMColor.h, &Button, FMColor.h);
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Right.HSplitTop(20.0f, &Button, &Right);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
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FMColor.s = DoScrollbarH(&FMColor.s, &Button, FMColor.s);
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Right.HSplitTop(20.0f, &Button, &Right);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
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FMColor.l = DoScrollbarH(&FMColor.l, &Button, FMColor.l);
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g_Config.m_ClMessageFriendColor = FMColor.Pack(false);
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Right.HSplitTop(10.0f, &Label, &Right);
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ColorRGBA rgbf = color_cast<ColorRGBA>(FMColor);
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@ -1765,7 +1648,7 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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Label.VSplitLeft(tw, &Label, &Button);
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UI()->DoLabelScaled(&Label, Localize("Friend"), 12.0f, -1);
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageColor));
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ColorRGBA rgb = color_cast<ColorRGBA>(FMColor);
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TextRender()->TextColor(rgb);
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str_format(aBuf, sizeof(aBuf), ": %s", Localize("Hi o/"));
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UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
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@ -1787,31 +1670,8 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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}
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}
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static ColorHSLA MColor;
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MColor = g_Config.m_ClMessageColor;
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ColorHSLA MColor = RenderHSLScrollbars(&Left, &g_Config.m_ClMessageColor);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
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MColor.h = DoScrollbarH(&MColor.h, &Button, MColor.h);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
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MColor.s = DoScrollbarH(&MColor.s, &Button, MColor.s);
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Left.HSplitTop(20.0f, &Button, &Left);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
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MColor.l = DoScrollbarH(&MColor.l, &Button, MColor.l);
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g_Config.m_ClMessageColor = MColor.Pack(false);
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Left.HSplitTop(10.0f, &Label, &Left);
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TextRender()->TextColor(0.8f, 0.8f, 0.8f, 1.0f);
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@ -1849,30 +1709,8 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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}
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}
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ColorHSLA LIColor(g_Config.m_ClLaserInnerColor);
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ColorHSLA LIColor = RenderHSLScrollbars(&Laser, &g_Config.m_ClLaserInnerColor);
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Laser.HSplitTop(20.0f, &Button, &Laser);
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Button.VSplitLeft(20.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Hue"), 12.0f, -1);
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LIColor.h = DoScrollbarH(&LIColor.h, &Button, LIColor.h);
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Laser.HSplitTop(20.0f, &Button, &Laser);
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Button.VSplitLeft(20.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Sat."), 12.0f, -1);
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LIColor.s = DoScrollbarH(&LIColor.s, &Button, LIColor.s);
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Laser.HSplitTop(20.0f, &Button, &Laser);
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Button.VSplitLeft(20.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Lht."), 12.0f, -1);
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LIColor.l = DoScrollbarH(&LIColor.l, &Button, LIColor.l);
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g_Config.m_ClLaserInnerColor = LIColor.Pack(false);
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Laser.HSplitTop(10.0f, 0, &Laser);
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Laser.HSplitTop(20.0f, &Label, &Laser);
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@ -1888,31 +1726,8 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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}
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}
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ColorRGBA LOColor(g_Config.m_ClLaserOutlineColor);
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ColorHSLA LOColor = RenderHSLScrollbars(&Laser, &g_Config.m_ClLaserOutlineColor);
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Laser.HSplitTop(20.0f, &Button, &Laser);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Hue"), 12.0f, -1);
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LOColor.h = DoScrollbarH(&LOColor.h, &Button, LOColor.h);
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Laser.HSplitTop(20.0f, &Button, &Laser);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Sat."), 12.0f, -1);
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LOColor.s = DoScrollbarH(&LOColor.s, &Button, LOColor.s);
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Laser.HSplitTop(20.0f, &Button, &Laser);
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Button.VSplitLeft(15.0f, 0, &Button);
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Button.VSplitLeft(100.0f, &Label, &Button);
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Button.HMargin(2.0f, &Button);
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UI()->DoLabelScaled(&Label, Localize("Lht."), 12.0f, -1);
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LOColor.l = DoScrollbarH(&LOColor.l, &Button, LOColor.l);
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g_Config.m_ClLaserOutlineColor = LOColor.Pack(false);
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//Laser.HSplitTop(8.0f, &Weapon, &Laser);
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Weapon.VSplitLeft(30.0f, 0, &Weapon);
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ColorRGBA RGB;
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@ -1926,7 +1741,7 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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Graphics()->QuadsBegin();
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// do outline
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RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserOutlineColor));
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RGB = color_cast<ColorRGBA>(LOColor);
|
||||
ColorRGBA OuterColor(RGB.r, RGB.g, RGB.b, 1.0f);
|
||||
Graphics()->SetColor(RGB.r, RGB.g, RGB.b, 1.0f); // outline
|
||||
Out = vec2(0.0f, -1.0f) * (3.15f);
|
||||
|
@ -1939,7 +1754,7 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
|
|||
Graphics()->QuadsDrawFreeform(&Freeform, 1);
|
||||
|
||||
// do inner
|
||||
RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserInnerColor));
|
||||
RGB = color_cast<ColorRGBA>(LIColor);
|
||||
ColorRGBA InnerColor(RGB.r, RGB.g, RGB.b, 1.0f);
|
||||
Out = vec2(0.0f, -1.0f) * (2.25f);
|
||||
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f); // center
|
||||
|
@ -2208,37 +2023,18 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
|
|||
aRects[0].VSplitRight(10.0f, &aRects[0], 0);
|
||||
aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
|
||||
|
||||
ColorHSLA Bg = ColorHSLA(g_Config.m_ClBackgroundColor), BgE = ColorHSLA(g_Config.m_ClBackgroundEntitiesColor);
|
||||
float *pColorSlider[2][3] = {{&Bg.h, &Bg.s, &Bg.l}, {&BgE.h, &BgE.s, &BgE.l}};
|
||||
|
||||
const char *paParts[] = {
|
||||
Localize("Background (regular)"),
|
||||
Localize("Background (entities)")};
|
||||
const char *paLabels[] = {
|
||||
Localize("Hue"),
|
||||
Localize("Sat."),
|
||||
Localize("Lht.")};
|
||||
unsigned *paColors[2] = {&g_Config.m_ClBackgroundColor, &g_Config.m_ClBackgroundEntitiesColor};
|
||||
const char *paParts[2] = {Localize("Background (regular)"), Localize("Background (entities)")};
|
||||
|
||||
for(int i = 0; i < 2; i++)
|
||||
{
|
||||
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
|
||||
UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1);
|
||||
aRects[i].VSplitLeft(20.0f, 0, &aRects[i]);
|
||||
aRects[i].VSplitLeft(10.0f, 0, &aRects[i]);
|
||||
aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
|
||||
|
||||
for(int s = 0; s < 3; s++)
|
||||
{
|
||||
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
|
||||
Label.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
|
||||
float *k = pColorSlider[i][s];
|
||||
*k = DoScrollbarH(k, &Button, *k);
|
||||
UI()->DoLabelScaled(&Label, paLabels[s], 15.0f, -1);
|
||||
RenderHSLScrollbars(&aRects[i], paColors[i]);
|
||||
}
|
||||
}
|
||||
g_Config.m_ClBackgroundColor = Bg.Pack();
|
||||
g_Config.m_ClBackgroundEntitiesColor = BgE.Pack();
|
||||
|
||||
{
|
||||
static float s_Map = 0.0f;
|
||||
|
|
Loading…
Reference in a new issue