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https://github.com/ddnet/ddnet.git
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Properly done cl_show_entities
This commit is contained in:
parent
83318d0583
commit
d0ed9612e1
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@ -195,7 +195,7 @@ void CMapLayers::OnRender()
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}
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}
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if((Render && !IsGameLayer && !IsFrontLayer && !IsTeleLayer && !IsSwitchLayer && !IsSpeedupLayer && (!g_Config.m_ClShowEntities || !g_Config.m_ClDDRaceCheats)) || ((g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats) && (IsGameLayer || IsFrontLayer || IsTeleLayer || IsSwitchLayer || IsSpeedupLayer)))
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if((Render && !IsGameLayer && (!g_Config.m_ClShowEntities || !g_Config.m_ClDDRaceCheats)) || ((g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats) && IsGameLayer))
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{
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//layershot_begin();
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@ -237,6 +237,57 @@ void CMapLayers::OnRender()
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//layershot_end();
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}
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else if((g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats) && IsFrontLayer)
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{
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CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
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Graphics()->TextureSet(m_pClient->m_pMapimages->GetEntities());
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CTile *pFrontTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Front);
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Graphics()->BlendNone();
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vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f);
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RenderTools()->RenderTilemap(pFrontTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
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Graphics()->BlendNormal();
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RenderTools()->RenderTilemap(pFrontTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
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}
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else if((g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats) && IsSwitchLayer)
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{
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CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
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Graphics()->TextureSet(m_pClient->m_pMapimages->GetEntities());
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CSwitchTile *pSwitchTiles = (CSwitchTile *)m_pLayers->Map()->GetData(pTMap->m_Switch);
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Graphics()->BlendNone();
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vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f);
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RenderTools()->RenderSwitchmap(pSwitchTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
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Graphics()->BlendNormal();
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RenderTools()->RenderSwitchmap(pSwitchTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
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RenderTools()->RenderSwitchOverlay(pSwitchTiles, pTMap->m_Width, pTMap->m_Height, 32.0f);
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}
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else if((g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats) && IsTeleLayer)
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{
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CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
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Graphics()->TextureSet(m_pClient->m_pMapimages->GetEntities());
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CTeleTile *pTeleTiles = (CTeleTile *)m_pLayers->Map()->GetData(pTMap->m_Tele);
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Graphics()->BlendNone();
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vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f);
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RenderTools()->RenderTelemap(pTeleTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
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Graphics()->BlendNormal();
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RenderTools()->RenderTelemap(pTeleTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
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RenderTools()->RenderTeleOverlay(pTeleTiles, pTMap->m_Width, pTMap->m_Height, 32.0f);
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}
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else if((g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats) && IsSpeedupLayer)
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{
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CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
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Graphics()->TextureSet(m_pClient->m_pMapimages->GetEntities());
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CSpeedupTile *pSpeedupTiles = (CSpeedupTile *)m_pLayers->Map()->GetData(pTMap->m_Speedup);
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Graphics()->BlendNone();
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vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f);
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RenderTools()->RenderSpeedupmap(pSpeedupTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
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Graphics()->BlendNormal();
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RenderTools()->RenderSpeedupmap(pSpeedupTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
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RenderTools()->RenderSpeedupOverlay(pSpeedupTiles, pTMap->m_Width, pTMap->m_Height, 32.0f);
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}
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}
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if(!g_Config.m_GfxNoclip)
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Graphics()->ClipDisable();
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@ -79,10 +79,12 @@ public:
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// DDRace
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void RenderTelemap(CTeleTile *pTele, int w, int h, float Scale);
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void RenderSpeedupmap(CSpeedupTile *pTele, int w, int h, float Scale);
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void RenderFrontmap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int Flags);
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void RenderSwitchmap(CSwitchTile *pSwitch, int w, int h, float Scale);
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void RenderTeleOverlay(CTeleTile *pTele, int w, int h, float Scale);
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void RenderSpeedupOverlay(CSpeedupTile *pTele, int w, int h, float Scale);
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void RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float Scale);
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void RenderTelemap(CTeleTile *pTele, int w, int h, float Scale, vec4 Color, int RenderFlags);
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void RenderSpeedupmap(CSpeedupTile *pTele, int w, int h, float Scale, vec4 Color, int RenderFlags);
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void RenderSwitchmap(CSwitchTile *pSwitch, int w, int h, float Scale, vec4 Color, int RenderFlags);
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};
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#endif
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@ -304,7 +304,7 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4
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Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
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}
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void CRenderTools::RenderTelemap(CTeleTile *pTele, int w, int h, float Scale)
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void CRenderTools::RenderTeleOverlay(CTeleTile *pTele, int w, int h, float Scale)
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{
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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@ -344,7 +344,7 @@ void CRenderTools::RenderTelemap(CTeleTile *pTele, int w, int h, float Scale)
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Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
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}
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void CRenderTools::RenderSpeedupmap(CSpeedupTile *pSpeedup, int w, int h, float Scale)
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void CRenderTools::RenderSpeedupOverlay(CSpeedupTile *pSpeedup, int w, int h, float Scale)
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{
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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@ -400,7 +400,7 @@ void CRenderTools::RenderSpeedupmap(CSpeedupTile *pSpeedup, int w, int h, float
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Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
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}
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void CRenderTools::RenderSwitchmap(CSwitchTile *pSwitch, int w, int h, float Scale)
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void CRenderTools::RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float Scale)
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{
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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@ -447,3 +447,320 @@ void CRenderTools::RenderSwitchmap(CSwitchTile *pSwitch, int w, int h, float Sca
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Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
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}
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void CRenderTools::RenderTelemap(CTeleTile *pTele, int w, int h, float Scale, vec4 Color, int RenderFlags)
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{
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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// calculate the final pixelsize for the tiles
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float TilePixelSize = 1024/32.0f;
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float FinalTileSize = Scale/(ScreenX1-ScreenX0) * Graphics()->ScreenWidth();
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float FinalTilesetScale = FinalTileSize/TilePixelSize;
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Graphics()->QuadsBegin();
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Graphics()->SetColor(Color.r, Color.g, Color.b, Color.a);
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int StartY = (int)(ScreenY0/Scale)-1;
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int StartX = (int)(ScreenX0/Scale)-1;
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int EndY = (int)(ScreenY1/Scale)+1;
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int EndX = (int)(ScreenX1/Scale)+1;
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// adjust the texture shift according to mipmap level
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float TexSize = 1024.0f;
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float Frac = (1.25f/TexSize) * (1/FinalTilesetScale);
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float Nudge = (0.5f/TexSize) * (1/FinalTilesetScale);
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for(int y = StartY; y < EndY; y++)
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for(int x = StartX; x < EndX; x++)
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{
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int mx = x;
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int my = y;
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if(RenderFlags&TILERENDERFLAG_EXTEND)
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{
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if(mx<0)
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mx = 0;
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if(mx>=w)
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mx = w-1;
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if(my<0)
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my = 0;
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if(my>=h)
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my = h-1;
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}
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else
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{
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if(mx<0)
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continue; // mx = 0;
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if(mx>=w)
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continue; // mx = w-1;
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if(my<0)
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continue; // my = 0;
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if(my>=h)
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continue; // my = h-1;
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}
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int c = mx + my*w;
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unsigned char Index = pTele[c].m_Type;
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if(Index)
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{
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bool Render = false;
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if(RenderFlags&LAYERRENDERFLAG_TRANSPARENT)
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Render = true;
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if(Render)
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{
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int tx = Index%16;
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int ty = Index/16;
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int Px0 = tx*(1024/16);
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int Py0 = ty*(1024/16);
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int Px1 = Px0+(1024/16)-1;
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int Py1 = Py0+(1024/16)-1;
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float x0 = Nudge + Px0/TexSize+Frac;
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float y0 = Nudge + Py0/TexSize+Frac;
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float x1 = Nudge + Px1/TexSize-Frac;
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float y1 = Nudge + Py0/TexSize+Frac;
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float x2 = Nudge + Px1/TexSize-Frac;
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float y2 = Nudge + Py1/TexSize-Frac;
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float x3 = Nudge + Px0/TexSize+Frac;
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float y3 = Nudge + Py1/TexSize-Frac;
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Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3);
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IGraphics::CQuadItem QuadItem(x*Scale, y*Scale, Scale, Scale);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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}
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}
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}
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Graphics()->QuadsEnd();
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Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
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}
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void CRenderTools::RenderSpeedupmap(CSpeedupTile *pSpeedupTile, int w, int h, float Scale, vec4 Color, int RenderFlags)
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{
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//Graphics()->TextureSet(img_get(tmap->image));
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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//Graphics()->MapScreen(screen_x0-50, screen_y0-50, screen_x1+50, screen_y1+50);
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// calculate the final pixelsize for the tiles
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float TilePixelSize = 1024/32.0f;
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float FinalTileSize = Scale/(ScreenX1-ScreenX0) * Graphics()->ScreenWidth();
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float FinalTilesetScale = FinalTileSize/TilePixelSize;
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Graphics()->QuadsBegin();
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Graphics()->SetColor(Color.r, Color.g, Color.b, Color.a);
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int StartY = (int)(ScreenY0/Scale)-1;
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int StartX = (int)(ScreenX0/Scale)-1;
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int EndY = (int)(ScreenY1/Scale)+1;
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int EndX = (int)(ScreenX1/Scale)+1;
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// adjust the texture shift according to mipmap level
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float TexSize = 1024.0f;
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float Frac = (1.25f/TexSize) * (1/FinalTilesetScale);
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float Nudge = (0.5f/TexSize) * (1/FinalTilesetScale);
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for(int y = StartY; y < EndY; y++)
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for(int x = StartX; x < EndX; x++)
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{
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int mx = x;
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int my = y;
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if(RenderFlags&TILERENDERFLAG_EXTEND)
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{
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if(mx<0)
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mx = 0;
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if(mx>=w)
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mx = w-1;
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if(my<0)
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my = 0;
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if(my>=h)
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my = h-1;
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}
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else
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{
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if(mx<0)
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continue; // mx = 0;
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if(mx>=w)
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continue; // mx = w-1;
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if(my<0)
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continue; // my = 0;
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if(my>=h)
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continue; // my = h-1;
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}
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int c = mx + my*w;
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unsigned char Index = pSpeedupTile[c].m_Type;
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if(Index)
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{
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bool Render = false;
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if(RenderFlags&LAYERRENDERFLAG_TRANSPARENT)
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Render = true;
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if(Render)
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{
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int tx = Index%16;
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int ty = Index/16;
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int Px0 = tx*(1024/16);
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int Py0 = ty*(1024/16);
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int Px1 = Px0+(1024/16)-1;
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int Py1 = Py0+(1024/16)-1;
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float x0 = Nudge + Px0/TexSize+Frac;
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float y0 = Nudge + Py0/TexSize+Frac;
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float x1 = Nudge + Px1/TexSize-Frac;
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float y1 = Nudge + Py0/TexSize+Frac;
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float x2 = Nudge + Px1/TexSize-Frac;
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float y2 = Nudge + Py1/TexSize-Frac;
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float x3 = Nudge + Px0/TexSize+Frac;
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float y3 = Nudge + Py1/TexSize-Frac;
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Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3);
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IGraphics::CQuadItem QuadItem(x*Scale, y*Scale, Scale, Scale);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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}
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}
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}
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Graphics()->QuadsEnd();
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Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
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}
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void CRenderTools::RenderSwitchmap(CSwitchTile *pSwitchTile, int w, int h, float Scale, vec4 Color, int RenderFlags)
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{
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//Graphics()->TextureSet(img_get(tmap->image));
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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//Graphics()->MapScreen(screen_x0-50, screen_y0-50, screen_x1+50, screen_y1+50);
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// calculate the final pixelsize for the tiles
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float TilePixelSize = 1024/32.0f;
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float FinalTileSize = Scale/(ScreenX1-ScreenX0) * Graphics()->ScreenWidth();
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float FinalTilesetScale = FinalTileSize/TilePixelSize;
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Graphics()->QuadsBegin();
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Graphics()->SetColor(Color.r, Color.g, Color.b, Color.a);
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int StartY = (int)(ScreenY0/Scale)-1;
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int StartX = (int)(ScreenX0/Scale)-1;
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int EndY = (int)(ScreenY1/Scale)+1;
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int EndX = (int)(ScreenX1/Scale)+1;
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// adjust the texture shift according to mipmap level
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float TexSize = 1024.0f;
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float Frac = (1.25f/TexSize) * (1/FinalTilesetScale);
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float Nudge = (0.5f/TexSize) * (1/FinalTilesetScale);
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for(int y = StartY; y < EndY; y++)
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for(int x = StartX; x < EndX; x++)
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{
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int mx = x;
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int my = y;
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if(RenderFlags&TILERENDERFLAG_EXTEND)
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{
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if(mx<0)
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mx = 0;
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if(mx>=w)
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mx = w-1;
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if(my<0)
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my = 0;
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if(my>=h)
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my = h-1;
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}
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else
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{
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if(mx<0)
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continue; // mx = 0;
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if(mx>=w)
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continue; // mx = w-1;
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if(my<0)
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continue; // my = 0;
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if(my>=h)
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continue; // my = h-1;
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}
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int c = mx + my*w;
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unsigned char Index = pSwitchTile[c].m_Type;
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if(Index)
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{
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unsigned char Flags = pSwitchTile[c].m_Flags;
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bool Render = false;
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if(Flags&TILEFLAG_OPAQUE)
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{
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if(RenderFlags&LAYERRENDERFLAG_OPAQUE)
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Render = true;
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}
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else
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{
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if(RenderFlags&LAYERRENDERFLAG_TRANSPARENT)
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Render = true;
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}
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if(Render)
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{
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int tx = Index%16;
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int ty = Index/16;
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int Px0 = tx*(1024/16);
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int Py0 = ty*(1024/16);
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int Px1 = Px0+(1024/16)-1;
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int Py1 = Py0+(1024/16)-1;
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float x0 = Nudge + Px0/TexSize+Frac;
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float y0 = Nudge + Py0/TexSize+Frac;
|
||||
float x1 = Nudge + Px1/TexSize-Frac;
|
||||
float y1 = Nudge + Py0/TexSize+Frac;
|
||||
float x2 = Nudge + Px1/TexSize-Frac;
|
||||
float y2 = Nudge + Py1/TexSize-Frac;
|
||||
float x3 = Nudge + Px0/TexSize+Frac;
|
||||
float y3 = Nudge + Py1/TexSize-Frac;
|
||||
|
||||
if(Flags&TILEFLAG_VFLIP)
|
||||
{
|
||||
x0 = x2;
|
||||
x1 = x3;
|
||||
x2 = x3;
|
||||
x3 = x0;
|
||||
}
|
||||
|
||||
if(Flags&TILEFLAG_HFLIP)
|
||||
{
|
||||
y0 = y3;
|
||||
y2 = y1;
|
||||
y3 = y1;
|
||||
y1 = y0;
|
||||
}
|
||||
|
||||
if(Flags&TILEFLAG_ROTATE)
|
||||
{
|
||||
float Tmp = x0;
|
||||
x0 = x3;
|
||||
x3 = x2;
|
||||
x2 = x1;
|
||||
x1 = Tmp;
|
||||
Tmp = y0;
|
||||
y0 = y3;
|
||||
y3 = y2;
|
||||
y2 = y1;
|
||||
y1 = Tmp;
|
||||
}
|
||||
|
||||
Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3);
|
||||
IGraphics::CQuadItem QuadItem(x*Scale, y*Scale, Scale, Scale);
|
||||
Graphics()->QuadsDrawTL(&QuadItem, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Graphics()->QuadsEnd();
|
||||
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
||||
}
|
||||
|
|
|
@ -74,11 +74,11 @@ void CLayerTiles::Render()
|
|||
|
||||
// Render DDRace Layers
|
||||
if(m_Tele)
|
||||
m_pEditor->RenderTools()->RenderTelemap(((CLayerTele*)this)->m_pTeleTile, m_Width, m_Height, 32.0f);
|
||||
m_pEditor->RenderTools()->RenderTeleOverlay(((CLayerTele*)this)->m_pTeleTile, m_Width, m_Height, 32.0f);
|
||||
if(m_Speedup)
|
||||
m_pEditor->RenderTools()->RenderSpeedupmap(((CLayerSpeedup*)this)->m_pSpeedupTile, m_Width, m_Height, 32.0f);
|
||||
m_pEditor->RenderTools()->RenderSpeedupOverlay(((CLayerSpeedup*)this)->m_pSpeedupTile, m_Width, m_Height, 32.0f);
|
||||
if(m_Switch)
|
||||
m_pEditor->RenderTools()->RenderSwitchmap(((CLayerSwitch*)this)->m_pSwitchTile, m_Width, m_Height, 32.0f);
|
||||
m_pEditor->RenderTools()->RenderSwitchOverlay(((CLayerSwitch*)this)->m_pSwitchTile, m_Width, m_Height, 32.0f);
|
||||
}
|
||||
|
||||
int CLayerTiles::ConvertX(float x) const { return (int)(x/32.0f); }
|
||||
|
|
Loading…
Reference in a new issue