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Fix style
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@ -2859,9 +2859,9 @@ void CGameClient::UpdatePrediction()
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{
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int TuneZone =
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m_Snap.m_aCharacters[m_Snap.m_LocalClientId].m_HasExtendedData &&
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m_Snap.m_aCharacters[m_Snap.m_LocalClientId].m_ExtendedData.m_TuneZoneOverride != -1
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? m_Snap.m_aCharacters[m_Snap.m_LocalClientId].m_ExtendedData.m_TuneZoneOverride
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: Collision()->IsTune(Collision()->GetMapIndex(LocalCharPos));
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m_Snap.m_aCharacters[m_Snap.m_LocalClientId].m_ExtendedData.m_TuneZoneOverride != -1 ?
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m_Snap.m_aCharacters[m_Snap.m_LocalClientId].m_ExtendedData.m_TuneZoneOverride :
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Collision()->IsTune(Collision()->GetMapIndex(LocalCharPos));
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if(TuneZone != m_aLocalTuneZone[g_Config.m_ClDummy])
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{
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@ -41,7 +41,6 @@
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*/
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class CCharacter;
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class IConfigManager;
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class CConfig;
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