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Add cl_show_centisecs
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@ -278,6 +278,7 @@ MACRO_CONFIG_INT(ClRaceGhost, cl_race_ghost, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAV
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MACRO_CONFIG_INT(ClRaceShowGhost, cl_race_show_ghost, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show ghost")
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MACRO_CONFIG_INT(ClRaceSaveGhost, cl_race_save_ghost, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Save ghost")
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MACRO_CONFIG_INT(ClDDRaceScoreBoard, cl_ddrace_scoreboard, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Enable DDRace Scoreboard ")
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MACRO_CONFIG_INT(ClShowCentisecs, cl_show_centisecs, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Show centiseconds in game time")
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MACRO_CONFIG_INT(SvResetPickups, sv_reset_pickups, 0, 0, 1, CFGFLAG_SERVER, "Whether the weapons are reset on passing the start tile or not")
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MACRO_CONFIG_INT(ClShowOthers, cl_show_others, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show players in other teams")
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MACRO_CONFIG_INT(ClShowOthersAlpha, cl_show_others_alpha, 40, 0, 100, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show players in other teams (alpha value, 0 invisible, 100 fully visible)")
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@ -62,14 +62,22 @@ void CHud::RenderGameTimer()
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bool IsGameTypeRace = str_find_nocase(Info.m_aGameType, "race") || str_find_nocase(Info.m_aGameType, "fastcap");
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bool IsGameTypeDDRace = str_find_nocase(Info.m_aGameType, "ddrace") || str_find_nocase(Info.m_aGameType, "mkrace");
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if(Time <= 0)
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if(Time <= 0 && g_Config.m_ClShowCentisecs)
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str_format(Buf, sizeof(Buf), "00:00.0");
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else if(Time <= 0)
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str_format(Buf, sizeof(Buf), "00:00");
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else if(IsGameTypeRace && !IsGameTypeDDRace && m_ServerRecord >= 0)
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str_format(Buf, sizeof(Buf), "%02d:%02d", (int)(m_ServerRecord*100)/60, ((int)(m_ServerRecord*100)%60));
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else
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else if(g_Config.m_ClShowCentisecs)
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str_format(Buf, sizeof(Buf), "%02d:%02d.%d", Time/60, Time%60, m_DDRaceTick/10);
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else
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str_format(Buf, sizeof(Buf), "%02d:%02d", Time/60, Time%60);
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float FontSize = 10.0f;
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float w = TextRender()->TextWidth(0, 12,"00:00.0",-1);
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float w;
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if(g_Config.m_ClShowCentisecs)
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w = TextRender()->TextWidth(0, 12,"00:00.0",-1);
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else
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w = TextRender()->TextWidth(0, 12,"00:00",-1);
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// last 60 sec red, last 10 sec blink
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if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60 && !m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)
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{
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