diff --git a/src/game/client/components/camera.cpp b/src/game/client/components/camera.cpp index 2f83da6e2..75a4aff08 100644 --- a/src/game/client/components/camera.cpp +++ b/src/game/client/components/camera.cpp @@ -129,10 +129,10 @@ void CCamera::OnRender() static vec2 s_CurrentCameraOffset[2] = {vec2(0, 0), vec2(0, 0)}; static float s_SpeedBias = 0.5f; - if(g_Config.m_ClCameraSmoothness > 0) + if(g_Config.m_ClDyncamSmoothness > 0) { - float CameraSpeed = (1.0f - (g_Config.m_ClCameraSmoothness / 100.0f)) * 9.5f + 0.5f; - float CameraStabilizingFactor = 1 + g_Config.m_ClCameraStabilizing / 100.0f; + float CameraSpeed = (1.0f - (g_Config.m_ClDyncamSmoothness / 100.0f)) * 9.5f + 0.5f; + float CameraStabilizingFactor = 1 + g_Config.m_ClDyncamStabilizing / 100.0f; s_SpeedBias += CameraSpeed * DeltaTime; if(g_Config.m_ClDyncam) @@ -158,7 +158,7 @@ void CCamera::OnRender() TargetCameraOffset = normalize(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy]) * OffsetAmount; } - if(g_Config.m_ClCameraSmoothness > 0) + if(g_Config.m_ClDyncamSmoothness > 0) s_CurrentCameraOffset[g_Config.m_ClDummy] += (TargetCameraOffset - s_CurrentCameraOffset[g_Config.m_ClDummy]) * minimum(DeltaTime * s_SpeedBias, 1.0f); else s_CurrentCameraOffset[g_Config.m_ClDummy] = TargetCameraOffset; diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 54955226e..bf5b1f908 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -107,19 +107,22 @@ void CMenus::RenderSettingsGeneral(CUIRect MainView) } } - // smooth camera + // smooth dynamic camera Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); - if(DoButton_CheckBox(&g_Config.m_ClCameraSmoothness, Localize("Smooth Camera"), g_Config.m_ClCameraSmoothness, &Button)) + if(g_Config.m_ClDyncam) { - if(g_Config.m_ClCameraSmoothness) + if(DoButton_CheckBox(&g_Config.m_ClDyncamSmoothness, Localize("Smooth Dynamic Camera"), g_Config.m_ClDyncamSmoothness, &Button)) { - g_Config.m_ClCameraSmoothness = 0; - } - else - { - g_Config.m_ClCameraSmoothness = 50; - g_Config.m_ClCameraStabilizing = 50; + if(g_Config.m_ClDyncamSmoothness) + { + g_Config.m_ClDyncamSmoothness = 0; + } + else + { + g_Config.m_ClDyncamSmoothness = 50; + g_Config.m_ClDyncamStabilizing = 50; + } } } diff --git a/src/game/variables.h b/src/game/variables.h index e0b3b5b0b..1d89f6d6b 100644 --- a/src/game/variables.h +++ b/src/game/variables.h @@ -71,8 +71,8 @@ MACRO_CONFIG_INT(ClDyncamMousesens, cl_dyncam_mousesens, 0, 0, 100000, CFGFLAG_C MACRO_CONFIG_INT(ClDyncamDeadzone, cl_dyncam_deadzone, 300, 1, 1300, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Dynamic camera dead zone") MACRO_CONFIG_INT(ClDyncamFollowFactor, cl_dyncam_follow_factor, 60, 0, 200, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Dynamic camera follow factor") -MACRO_CONFIG_INT(ClCameraSmoothness, cl_camera_smoothness, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Transition amount of the camera movement, 0=instant, 100=slow and smooth") -MACRO_CONFIG_INT(ClCameraStabilizing, cl_camera_stabilizing, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement") +MACRO_CONFIG_INT(ClDyncamSmoothness, cl_dyncam_smoothness, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Transition amount of the camera movement, 0=instant, 100=slow and smooth") +MACRO_CONFIG_INT(ClDyncamStabilizing, cl_dyncam_stabilizing, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement") MACRO_CONFIG_INT(EdZoomTarget, ed_zoom_target, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Zoom to the current mouse target") MACRO_CONFIG_INT(EdShowkeys, ed_showkeys, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "")