diff --git a/src/game/collision.cpp b/src/game/collision.cpp index 059615252..874b64720 100644 --- a/src/game/collision.cpp +++ b/src/game/collision.cpp @@ -32,15 +32,11 @@ CCollision::CCollision() CCollision::~CCollision() { - if(m_pLayers) - m_pLayers->Dest(); Dest(); } void CCollision::Init(class CLayers *pLayers) { - if(m_pLayers) - m_pLayers->Dest(); Dest(); m_NumSwitchers = 0; m_pLayers = pLayers; diff --git a/src/game/layers.cpp b/src/game/layers.cpp index 9f17658f8..49280180f 100644 --- a/src/game/layers.cpp +++ b/src/game/layers.cpp @@ -169,13 +169,3 @@ CMapItemLayer *CLayers::GetLayer(int Index) const return static_cast(m_pMap->GetItem(m_LayersStart+Index, 0, 0)); } -// DDRace - -void CLayers::Dest() -{ - /*m_pTeleLayer = 0; - m_pSpeedupLayer = 0; - m_pFrontLayer = 0; - m_pSwitchLayer = 0; - m_pTuneLayer = 0;*/ -} diff --git a/src/game/layers.h b/src/game/layers.h index 0c317becb..7bc964d49 100644 --- a/src/game/layers.h +++ b/src/game/layers.h @@ -29,7 +29,6 @@ public: // DDRace - void Dest(); CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; }; CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; }; CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; }; diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 978d876a6..c23bb3b91 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -2790,7 +2790,6 @@ void CGameContext::OnShutdown(bool FullShutdown) DeleteTempfile(); Console()->ResetServerGameSettings(); - Layers()->Dest(); Collision()->Dest(); delete m_pController; m_pController = 0;