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added missing information in debug mode. Closes #77
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5a237c6f78
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d01fb2eb78
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@ -20,24 +20,52 @@ void CDebugHud::RenderNetCorrections()
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if(!g_Config.m_Debug || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter)
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if(!g_Config.m_Debug || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter)
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return;
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return;
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Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300);
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float Width = 300*Graphics()->ScreenAspect();
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Graphics()->MapScreen(0, 0, Width, 300);
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/*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y),
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/*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y),
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vec2(netobjects.local_character->x, netobjects.local_character->y));*/
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vec2(netobjects.local_character->x, netobjects.local_character->y));*/
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/*
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float Velspeed = length(vec2(m_pClient->m_Snap.m_pLocalCharacter->m_VelX/256.0f, m_pClient->m_Snap.m_pLocalCharacter->m_VelY/256.0f))*50;
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float velspeed = length(vec2(gameclient.snap.local_character->m_VelX/256.0f, gameclient.snap.local_character->m_VelY/256.0f))*50;
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float Ramp = VelocityRamp(Velspeed, m_pClient->m_Tuning.m_VelrampStart, m_pClient->m_Tuning.m_VelrampRange, m_pClient->m_Tuning.m_VelrampCurvature);
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float ramp = velocity_ramp(velspeed, gameclient.tuning.velramp_start, gameclient.tuning.velramp_range, gameclient.tuning.velramp_curvature);
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const char *paStrings[] = {"velspeed:", "velspeed*ramp:", "ramp:", "Pos", " x:", " y:", "netobj corrections", " num:", " on:"};
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const int Num = sizeof(paStrings)/sizeof(char *);
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const float LineHeight = 6.0f;
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const float Fontsize = 5.0f;
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char buf[512];
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float x = Width-100.0f, y = 50.0f;
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str_format(buf, sizeof(buf), "%.0f\n%.0f\n%.2f\n%d %s\n%d %d",
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for(int i = 0; i < Num; ++i)
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velspeed, velspeed*ramp, ramp,
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TextRender()->Text(0, x, y+i*LineHeight, Fontsize, paStrings[i], -1);
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netobj_num_corrections(), netobj_corrected_on(),
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gameclient.snap.local_character->m_X,
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x = Width-10.0f;
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gameclient.snap.local_character->m_Y
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char aBuf[128];
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);
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str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed);
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TextRender()->Text(0, 150, 50, 12, buf, -1);*/
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float w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
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TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed*Ramp);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
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TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.2f", Ramp);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
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TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
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y += 2*LineHeight;
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str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_X);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
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TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_Y);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
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TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
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y += 2*LineHeight;
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str_format(aBuf, sizeof(aBuf), "%d", m_pClient->NetobjNumCorrections());
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
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TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
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y += LineHeight;
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w = TextRender()->TextWidth(0, Fontsize, m_pClient->NetobjCorrectedOn(), -1);
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TextRender()->Text(0, x-w, y, Fontsize, m_pClient->NetobjCorrectedOn(), -1);
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}
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}
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void CDebugHud::RenderTuning()
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void CDebugHud::RenderTuning()
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@ -75,6 +75,8 @@ public:
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class CLayers *Layers() { return &m_Layers; };
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class CLayers *Layers() { return &m_Layers; };
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class CCollision *Collision() { return &m_Collision; };
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class CCollision *Collision() { return &m_Collision; };
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int NetobjNumCorrections() { return m_NetObjHandler.NumObjCorrections(); }
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const char *NetobjCorrectedOn() { return m_NetObjHandler.CorrectedObjOn(); }
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bool m_SuppressEvents;
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bool m_SuppressEvents;
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bool m_NewTick;
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bool m_NewTick;
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