6567: Add missing HUD text container deletion r=Jupeyy a=Robyt3

See #5143.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
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bors[bot] 2023-05-07 13:39:14 +00:00 committed by GitHub
commit cfe17fa180
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@ -43,6 +43,7 @@ void CHud::ResetHudContainers()
} }
TextRender()->DeleteTextContainer(m_FPSTextContainerIndex); TextRender()->DeleteTextContainer(m_FPSTextContainerIndex);
TextRender()->DeleteTextContainer(m_DDRaceEffectsTextContainerIndex);
} }
void CHud::OnWindowResize() void CHud::OnWindowResize()