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Merge #6567
6567: Add missing HUD text container deletion r=Jupeyy a=Robyt3 See #5143. ## Checklist - [X] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Robert Müller <robytemueller@gmail.com>
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@ -43,6 +43,7 @@ void CHud::ResetHudContainers()
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}
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}
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TextRender()->DeleteTextContainer(m_FPSTextContainerIndex);
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TextRender()->DeleteTextContainer(m_FPSTextContainerIndex);
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TextRender()->DeleteTextContainer(m_DDRaceEffectsTextContainerIndex);
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}
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}
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void CHud::OnWindowResize()
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void CHud::OnWindowResize()
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