5308: Log chat by default, put it onto `INFO` instead of `DEBUG` level r=def- a=heinrich5991

Fixes #5032.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
This commit is contained in:
bors[bot] 2022-06-02 09:37:45 +00:00 committed by GitHub
commit ce0a262b6d
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@ -445,7 +445,7 @@ void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText, in
} }
else else
str_format(aBuf, sizeof(aBuf), "*** %s", aText); str_format(aBuf, sizeof(aBuf), "*** %s", aText);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, Team != CHAT_ALL ? "teamchat" : "chat", aBuf); Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, Team != CHAT_ALL ? "teamchat" : "chat", aBuf);
if(Team == CHAT_ALL) if(Team == CHAT_ALL)
{ {