moved explosions to front layer. Closes #21

This commit is contained in:
oy 2010-10-11 12:32:34 +02:00
parent eb4a56edeb
commit cd578a0dc2

View file

@ -150,10 +150,10 @@ void CGameClient::OnConsoleInit()
m_All.Add(&gs_MapLayersBackGround); // first to render m_All.Add(&gs_MapLayersBackGround); // first to render
m_All.Add(&m_pParticles->m_RenderTrail); m_All.Add(&m_pParticles->m_RenderTrail);
m_All.Add(&m_pParticles->m_RenderExplosions);
m_All.Add(&gs_Items); m_All.Add(&gs_Items);
m_All.Add(&gs_Players); m_All.Add(&gs_Players);
m_All.Add(&gs_MapLayersForeGround); m_All.Add(&gs_MapLayersForeGround);
m_All.Add(&m_pParticles->m_RenderExplosions);
m_All.Add(&gs_NamePlates); m_All.Add(&gs_NamePlates);
m_All.Add(&m_pParticles->m_RenderGeneral); m_All.Add(&m_pParticles->m_RenderGeneral);
m_All.Add(m_pDamageind); m_All.Add(m_pDamageind);