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moved explosions to front layer. Closes #21
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@ -150,10 +150,10 @@ void CGameClient::OnConsoleInit()
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m_All.Add(&gs_MapLayersBackGround); // first to render
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m_All.Add(&gs_MapLayersBackGround); // first to render
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m_All.Add(&m_pParticles->m_RenderTrail);
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m_All.Add(&m_pParticles->m_RenderTrail);
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m_All.Add(&m_pParticles->m_RenderExplosions);
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m_All.Add(&gs_Items);
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m_All.Add(&gs_Items);
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m_All.Add(&gs_Players);
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m_All.Add(&gs_Players);
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m_All.Add(&gs_MapLayersForeGround);
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m_All.Add(&gs_MapLayersForeGround);
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m_All.Add(&m_pParticles->m_RenderExplosions);
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m_All.Add(&gs_NamePlates);
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m_All.Add(&gs_NamePlates);
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m_All.Add(&m_pParticles->m_RenderGeneral);
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m_All.Add(&m_pParticles->m_RenderGeneral);
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m_All.Add(m_pDamageind);
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m_All.Add(m_pDamageind);
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