a nicer solution for changeset:1669

This commit is contained in:
scosu 2008-11-08 09:02:35 +00:00
parent d3d2fb2c0b
commit cd1c92c41b

View file

@ -115,11 +115,10 @@ void GAMECONTROLLER_CTF::tick()
int num = game.world.find_entities(f->pos, 32.0f, (ENTITY**)close_characters, MAX_CLIENTS, NETOBJTYPE_CHARACTER);
for(int i = 0; i < num; i++)
{
if(!close_characters[i]->alive || close_characters[i]->player->team == -1)
if(!close_characters[i]->alive || close_characters[i]->player->team == -1 || col_intersect_line(f->pos, close_characters[i]->pos, NULL))
continue;
int collision = col_intersect_line(f->pos, close_characters[i]->pos, NULL);
if(!collision && close_characters[i]->team == f->team)
if(close_characters[i]->team == f->team)
{
// return the flag
if(!f->at_stand)
@ -135,7 +134,7 @@ void GAMECONTROLLER_CTF::tick()
f->reset();
}
}
else if(!collision)
else
{
// take the flag
if(f->at_stand)