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Fix truncated scoreboard recording notification, refactoring
With some languages the buffers for the scoreboard recording notification were not large enough when recording all 4 types of demos at the same time. Reduce duplicate code. Avoid unnecessary, slow `str_format` for concatenation. Use UI functions for drawing the background and text.
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@ -523,47 +523,42 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
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void CScoreboard::RenderRecordingNotification(float x)
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{
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char aBuf[64] = "\0";
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char aBuf2[64];
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char aTime[32];
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char aBuf[512] = "";
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if(m_pClient->DemoRecorder(RECORDER_MANUAL)->IsRecording())
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{
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str_time((int64_t)m_pClient->DemoRecorder(RECORDER_MANUAL)->Length() * 100, TIME_HOURS, aTime, sizeof(aTime));
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str_format(aBuf2, sizeof(aBuf2), "%s %s ", Localize("Manual"), aTime);
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str_append(aBuf, aBuf2);
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}
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if(m_pClient->DemoRecorder(RECORDER_RACE)->IsRecording())
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{
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str_time((int64_t)m_pClient->DemoRecorder(RECORDER_RACE)->Length() * 100, TIME_HOURS, aTime, sizeof(aTime));
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str_format(aBuf2, sizeof(aBuf2), "%s %s ", Localize("Race"), aTime);
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str_append(aBuf, aBuf2);
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}
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if(m_pClient->DemoRecorder(RECORDER_AUTO)->IsRecording())
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{
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str_time((int64_t)m_pClient->DemoRecorder(RECORDER_AUTO)->Length() * 100, TIME_HOURS, aTime, sizeof(aTime));
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str_format(aBuf2, sizeof(aBuf2), "%s %s ", Localize("Auto"), aTime);
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str_append(aBuf, aBuf2);
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}
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if(m_pClient->DemoRecorder(RECORDER_REPLAYS)->IsRecording())
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{
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str_time((int64_t)m_pClient->DemoRecorder(RECORDER_REPLAYS)->Length() * 100, TIME_HOURS, aTime, sizeof(aTime));
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str_format(aBuf2, sizeof(aBuf2), "%s %s ", Localize("Replay"), aTime);
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str_append(aBuf, aBuf2);
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}
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const auto &&AppendRecorderInfo = [&](int Recorder, const char *pName) {
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if(GameClient()->DemoRecorder(Recorder)->IsRecording())
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{
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char aTime[32];
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str_time((int64_t)GameClient()->DemoRecorder(Recorder)->Length() * 100, TIME_HOURS, aTime, sizeof(aTime));
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str_append(aBuf, pName);
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str_append(aBuf, " ");
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str_append(aBuf, aTime);
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str_append(aBuf, " ");
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}
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};
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if(!aBuf[0])
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AppendRecorderInfo(RECORDER_MANUAL, Localize("Manual"));
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AppendRecorderInfo(RECORDER_RACE, Localize("Race"));
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AppendRecorderInfo(RECORDER_AUTO, Localize("Auto"));
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AppendRecorderInfo(RECORDER_REPLAYS, Localize("Replay"));
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if(aBuf[0] == '\0')
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return;
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float w = TextRender()->TextWidth(20.0f, aBuf, -1, -1.0f);
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const float FontSize = 20.0f;
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// draw the box
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Graphics()->DrawRect(x, 0.0f, w + 60.0f, 50.0f, ColorRGBA(0.0f, 0.0f, 0.0f, 0.4f), IGraphics::CORNER_B, 15.0f);
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CUIRect Rect = {x, 0.0f, TextRender()->TextWidth(FontSize, aBuf) + 60.0f, 50.0f};
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Rect.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.4f), IGraphics::CORNER_B, 15.0f);
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Rect.VSplitLeft(20.0f, nullptr, &Rect);
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Rect.VSplitRight(10.0f, &Rect, nullptr);
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// draw the red dot
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Graphics()->DrawRect(x + 20, 15.0f, 20.0f, 20.0f, ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f), IGraphics::CORNER_ALL, 10.0f);
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CUIRect Circle;
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Rect.VSplitLeft(20.0f, &Circle, &Rect);
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Circle.HMargin((Circle.h - Circle.w) / 2.0f, &Circle);
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Circle.Draw(ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f), IGraphics::CORNER_ALL, Circle.h / 2.0f);
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TextRender()->Text(x + 50.0f, (50.f - 20.f) / 2.f, 20.0f, aBuf, -1.0f);
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Rect.VSplitLeft(10.0f, nullptr, &Rect);
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Ui()->DoLabel(&Rect, aBuf, FontSize, TEXTALIGN_ML);
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}
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void CScoreboard::OnRender()
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