force vital check on essential cl/srv messages and added additional sequence checking

Conflicts:
	src/engine/client/client.cpp
	src/engine/server/server.cpp
This commit is contained in:
oy 2015-03-19 09:57:47 +01:00
parent d4c00097a5
commit cc2dcd865a
6 changed files with 41 additions and 23 deletions

View file

@ -1022,7 +1022,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
if(Sys) if(Sys)
{ {
// system message // system message
if(Msg == NETMSG_MAP_CHANGE) if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_CHANGE)
{ {
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES); const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
int MapCrc = Unpacker.GetInt(); int MapCrc = Unpacker.GetInt();
@ -1088,7 +1088,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
} }
} }
} }
else if(Msg == NETMSG_MAP_DATA) else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_DATA)
{ {
if(!m_MapdownloadFile) if(!m_MapdownloadFile)
return; return;
@ -1133,7 +1133,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", "requested next chunk package"); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", "requested next chunk package");
} }
} }
else if(Msg == NETMSG_CON_READY) else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
{ {
GameClient()->OnConnected(); GameClient()->OnConnected();
} }
@ -1142,7 +1142,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
CMsgPacker Msg(NETMSG_PING_REPLY, true); CMsgPacker Msg(NETMSG_PING_REPLY, true);
SendMsg(&Msg, 0); SendMsg(&Msg, 0);
} }
else if(Msg == NETMSG_RCON_CMD_ADD) else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_ADD)
{ {
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC);
@ -1150,25 +1150,25 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
if(Unpacker.Error() == 0) if(Unpacker.Error() == 0)
m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp); m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp);
} }
else if(Msg == NETMSG_RCON_CMD_REM) else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_REM)
{ {
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0) if(Unpacker.Error() == 0)
m_pConsole->DeregisterTemp(pName); m_pConsole->DeregisterTemp(pName);
} }
else if(Msg == NETMSG_RCON_AUTH_ON) else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_ON)
{ {
m_RconAuthed = 1; m_RconAuthed = 1;
m_UseTempRconCommands = 1; m_UseTempRconCommands = 1;
} }
else if(Msg == NETMSG_RCON_AUTH_OFF) else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_OFF)
{ {
m_RconAuthed = 0; m_RconAuthed = 0;
if(m_UseTempRconCommands) if(m_UseTempRconCommands)
m_pConsole->DeregisterTempAll(); m_pConsole->DeregisterTempAll();
m_UseTempRconCommands = 0; m_UseTempRconCommands = 0;
} }
else if(Msg == NETMSG_RCON_LINE) else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_LINE)
{ {
const char *pLine = Unpacker.GetString(); const char *pLine = Unpacker.GetString();
if(Unpacker.Error() == 0) if(Unpacker.Error() == 0)
@ -1394,6 +1394,8 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
} }
} }
else else
{
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0)
{ {
// game message // game message
GameClient()->OnMessage(Msg, &Unpacker); GameClient()->OnMessage(Msg, &Unpacker);
@ -1402,6 +1404,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
m_DemoRecorder.RecordMessage(pPacket->m_pData, pPacket->m_DataSize); m_DemoRecorder.RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
} }
} }
}
void CClient::PumpNetwork() void CClient::PumpNetwork()
{ {

View file

@ -816,7 +816,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
// system message // system message
if(Msg == NETMSG_INFO) if(Msg == NETMSG_INFO)
{ {
if(m_aClients[ClientID].m_State == CClient::STATE_AUTH) if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State == CClient::STATE_AUTH)
{ {
const char *pVersion = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pVersion = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(str_comp(pVersion, GameServer()->NetVersion()) != 0) if(str_comp(pVersion, GameServer()->NetVersion()) != 0)
@ -842,7 +842,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
} }
else if(Msg == NETMSG_REQUEST_MAP_DATA) else if(Msg == NETMSG_REQUEST_MAP_DATA)
{ {
if(m_aClients[ClientID].m_State == CClient::STATE_CONNECTING) if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) == 0 || m_aClients[ClientID].m_State == CClient::STATE_CONNECTING)
{ {
int ChunkSize = MAP_CHUNK_SIZE; int ChunkSize = MAP_CHUNK_SIZE;
@ -876,7 +876,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
} }
else if(Msg == NETMSG_READY) else if(Msg == NETMSG_READY)
{ {
if(m_aClients[ClientID].m_State == CClient::STATE_CONNECTING) if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State == CClient::STATE_CONNECTING)
{ {
char aAddrStr[NETADDR_MAXSTRSIZE]; char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true); net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
@ -891,7 +891,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
} }
else if(Msg == NETMSG_ENTERGAME) else if(Msg == NETMSG_ENTERGAME)
{ {
if(m_aClients[ClientID].m_State == CClient::STATE_READY && GameServer()->IsClientReady(ClientID)) if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State == CClient::STATE_READY && GameServer()->IsClientReady(ClientID))
{ {
char aAddrStr[NETADDR_MAXSTRSIZE]; char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true); net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
@ -959,7 +959,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
{ {
const char *pCmd = Unpacker.GetString(); const char *pCmd = Unpacker.GetString();
if(Unpacker.Error() == 0 && m_aClients[ClientID].m_Authed) if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Unpacker.Error() == 0 && m_aClients[ClientID].m_Authed)
{ {
char aBuf[256]; char aBuf[256];
str_format(aBuf, sizeof(aBuf), "ClientID=%d rcon='%s'", ClientID, pCmd); str_format(aBuf, sizeof(aBuf), "ClientID=%d rcon='%s'", ClientID, pCmd);
@ -977,7 +977,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
{ {
const char *pPw = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pPw = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0) if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Unpacker.Error() == 0)
{ {
if(g_Config.m_SvRconPassword[0] == 0 && g_Config.m_SvRconModPassword[0] == 0) if(g_Config.m_SvRconPassword[0] == 0 && g_Config.m_SvRconModPassword[0] == 0)
{ {
@ -1057,7 +1057,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
else else
{ {
// game message // game message
if(m_aClients[ClientID].m_State >= CClient::STATE_READY) if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State >= CClient::STATE_READY)
GameServer()->OnMessage(Msg, &Unpacker, ClientID); GameServer()->OnMessage(Msg, &Unpacker, ClientID);
} }
} }

View file

@ -80,7 +80,7 @@ int CNetRecvUnpacker::FetchChunk(CNetChunk *pChunk)
// fill in the info // fill in the info
pChunk->m_ClientID = m_ClientID; pChunk->m_ClientID = m_ClientID;
pChunk->m_Address = m_Addr; pChunk->m_Address = m_Addr;
pChunk->m_Flags = 0; pChunk->m_Flags = Header.m_Flags;
pChunk->m_DataSize = Header.m_Size; pChunk->m_DataSize = Header.m_Size;
pChunk->m_pData = pData; pChunk->m_pData = pData;
return 1; return 1;

View file

@ -138,6 +138,7 @@ class CNetConnection
private: private:
unsigned short m_Sequence; unsigned short m_Sequence;
unsigned short m_Ack; unsigned short m_Ack;
unsigned short m_PeerAck;
unsigned m_State; unsigned m_State;
int m_Token; int m_Token;

View file

@ -13,6 +13,7 @@ void CNetConnection::Reset()
{ {
m_Sequence = 0; m_Sequence = 0;
m_Ack = 0; m_Ack = 0;
m_PeerAck = 0;
m_RemoteClosed = 0; m_RemoteClosed = 0;
m_State = NET_CONNSTATE_OFFLINE; m_State = NET_CONNSTATE_OFFLINE;
@ -196,6 +197,19 @@ void CNetConnection::Disconnect(const char *pReason)
int CNetConnection::Feed(CNetPacketConstruct *pPacket, NETADDR *pAddr) int CNetConnection::Feed(CNetPacketConstruct *pPacket, NETADDR *pAddr)
{ {
// check if actual ack value is valid(own sequence..latest peer ack)
if(m_Sequence >= m_PeerAck)
{
if(pPacket->m_Ack < m_PeerAck || pPacket->m_Ack > m_Sequence)
return 0;
}
else
{
if(pPacket->m_Ack < m_PeerAck && pPacket->m_Ack > m_Sequence)
return 0;
}
m_PeerAck = pPacket->m_Ack;
int64 Now = time_get(); int64 Now = time_get();
// check if resend is requested // check if resend is requested

View file

@ -350,7 +350,7 @@ void CCharacter::FireWeapon()
for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++) for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++)
Msg.AddInt(((int *)&p)[i]); Msg.AddInt(((int *)&p)[i]);
Server()->SendMsg(&Msg, 0, m_pPlayer->GetCID()); Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
GameServer()->CreateSound(m_Pos, SOUND_GUN_FIRE); GameServer()->CreateSound(m_Pos, SOUND_GUN_FIRE);
} break; } break;
@ -384,7 +384,7 @@ void CCharacter::FireWeapon()
Msg.AddInt(((int *)&p)[i]); Msg.AddInt(((int *)&p)[i]);
} }
Server()->SendMsg(&Msg, 0,m_pPlayer->GetCID()); Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
GameServer()->CreateSound(m_Pos, SOUND_SHOTGUN_FIRE); GameServer()->CreateSound(m_Pos, SOUND_SHOTGUN_FIRE);
} break; } break;
@ -406,7 +406,7 @@ void CCharacter::FireWeapon()
Msg.AddInt(1); Msg.AddInt(1);
for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++) for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++)
Msg.AddInt(((int *)&p)[i]); Msg.AddInt(((int *)&p)[i]);
Server()->SendMsg(&Msg, 0, m_pPlayer->GetCID()); Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
GameServer()->CreateSound(m_Pos, SOUND_GRENADE_FIRE); GameServer()->CreateSound(m_Pos, SOUND_GRENADE_FIRE);
} break; } break;