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Enable gfx_opengl3 by default
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parent
342c6048bf
commit
cb00a294b8
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@ -1515,7 +1515,7 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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}
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m_UseOpenGL3_3 = false;
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if (!g_Config.m_GfxForceOldOpenGL && SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE) == 0)
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if (g_Config.m_GfxOpenGL3 && SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE) == 0)
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{
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pErr = SDL_GetError();
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if(pErr[0] != '\0')
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@ -1236,12 +1236,15 @@ int CGraphics_Threaded::InitWindow()
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return 0;
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}
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//try using old opengl context
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if(!g_Config.m_GfxForceOldOpenGL)
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// try using old opengl context
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if(g_Config.m_GfxOpenGL3)
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{
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g_Config.m_GfxForceOldOpenGL = 1;
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g_Config.m_GfxOpenGL3 = 0;
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if(IssueInit() == 0)
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{
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g_Config.m_GfxOpenGL3 = 1;
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return 0;
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}
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}
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// try lowering the resolution
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@ -400,7 +400,7 @@ MACRO_CONFIG_INT(ClDemoSliceEnd, cl_demo_slice_end, -1, 0, 0, CFGFLAG_SAVE|CFGFL
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MACRO_CONFIG_INT(ClDemoShowSpeed, cl_demo_show_speed, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Show speed meter on change")
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//opengl
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MACRO_CONFIG_INT(GfxForceOldOpenGL, gfx_force_old_opengl, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Forces to use the old opengl version.")
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MACRO_CONFIG_INT(GfxOpenGL3, gfx_opengl3, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use new OpenGL3 with shaders")
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#if !defined(CONF_PLATFORM_MACOSX)
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MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optimization, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use multiple texture units, instead of only one.")
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#else
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@ -909,7 +909,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
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static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality;
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static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression;
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static int s_GfxOpenGLVersion = g_Config.m_GfxForceOldOpenGL;
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static int s_GfxOpenGLVersion = g_Config.m_GfxOpenGL3;
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static int s_GfxEnableTextureUnitOptimization = g_Config.m_GfxEnableTextureUnitOptimization;
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static int s_GfxUsePreinitBuffer = g_Config.m_GfxUsePreinitBuffer;
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@ -1034,13 +1034,13 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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g_Config.m_GfxHighDetail ^= 1;
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MainView.HSplitTop(20.0f, &Button, &MainView);
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if(DoButton_CheckBox(&g_Config.m_GfxForceOldOpenGL, Localize("Use OpenGL 3.3 (experimental)"), g_Config.m_GfxForceOldOpenGL^1, &Button))
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if(DoButton_CheckBox(&g_Config.m_GfxOpenGL3, Localize("Use OpenGL 3.3 (experimental)"), g_Config.m_GfxOpenGL3, &Button))
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{
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CheckSettings = true;
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g_Config.m_GfxForceOldOpenGL ^= 1;
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g_Config.m_GfxOpenGL3 ^= 1;
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}
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if(g_Config.m_GfxForceOldOpenGL == 0)
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if(g_Config.m_GfxOpenGL3)
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{
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MainView.HSplitTop(20.0f, &Button, &MainView);
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if(DoButton_CheckBox(&g_Config.m_GfxUsePreinitBuffer, Localize("Preinit VBO (iGPUs only)"), g_Config.m_GfxUsePreinitBuffer, &Button))
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@ -1067,7 +1067,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
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s_GfxTextureQuality == g_Config.m_GfxTextureQuality &&
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s_GfxTextureCompression == g_Config.m_GfxTextureCompression &&
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s_GfxOpenGLVersion == g_Config.m_GfxForceOldOpenGL &&
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s_GfxOpenGLVersion == g_Config.m_GfxOpenGL3 &&
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s_GfxUsePreinitBuffer == g_Config.m_GfxUsePreinitBuffer &&
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s_GfxEnableTextureUnitOptimization == g_Config.m_GfxEnableTextureUnitOptimization)
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m_NeedRestartGraphics = false;
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