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Fix clang warning -Wbitwise-instead-of-logical
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@ -1217,8 +1217,9 @@ void CChat::OnRender()
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m_Input.Activate(EInputPriority::CHAT); // Ensure that the input is active
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m_Input.Activate(EInputPriority::CHAT); // Ensure that the input is active
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const CUIRect InputCursorRect = {Cursor.m_X, Cursor.m_Y - ScrollOffset, 0.0f, 0.0f};
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const CUIRect InputCursorRect = {Cursor.m_X, Cursor.m_Y - ScrollOffset, 0.0f, 0.0f};
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// Arithmetic or to ensure that both functions are called so both flags are purged
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const bool WasChanged = m_Input.WasChanged();
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const bool Changed = m_Input.WasChanged() | m_Input.WasCursorChanged();
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const bool WasCursorChanged = m_Input.WasCursorChanged();
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const bool Changed = WasChanged || WasCursorChanged;
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const STextBoundingBox BoundingBox = m_Input.Render(&InputCursorRect, Cursor.m_FontSize, TEXTALIGN_TL, Changed, MessageMaxWidth, 0.0f);
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const STextBoundingBox BoundingBox = m_Input.Render(&InputCursorRect, Cursor.m_FontSize, TEXTALIGN_TL, Changed, MessageMaxWidth, 0.0f);
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Graphics()->ClipDisable();
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Graphics()->ClipDisable();
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@ -970,8 +970,9 @@ void CGameConsole::OnRender()
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pConsole->m_Input.SetHidden(m_ConsoleType == CONSOLETYPE_REMOTE && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed() && (pConsole->m_UserGot || !pConsole->m_UsernameReq));
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pConsole->m_Input.SetHidden(m_ConsoleType == CONSOLETYPE_REMOTE && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed() && (pConsole->m_UserGot || !pConsole->m_UsernameReq));
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pConsole->m_Input.Activate(EInputPriority::CONSOLE); // Ensure that the input is active
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pConsole->m_Input.Activate(EInputPriority::CONSOLE); // Ensure that the input is active
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const CUIRect InputCursorRect = {x, y + FONT_SIZE, 0.0f, 0.0f};
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const CUIRect InputCursorRect = {x, y + FONT_SIZE, 0.0f, 0.0f};
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// Arithmetic or to ensure that both functions are called so both flags are purged
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const bool WasChanged = pConsole->m_Input.WasChanged();
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const bool Changed = pConsole->m_Input.WasChanged() | pConsole->m_Input.WasCursorChanged();
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const bool WasCursorChanged = pConsole->m_Input.WasCursorChanged();
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const bool Changed = WasChanged || WasCursorChanged;
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pConsole->m_BoundingBox = pConsole->m_Input.Render(&InputCursorRect, FONT_SIZE, TEXTALIGN_BL, Changed, Screen.w - 10.0f - x, LINE_SPACING);
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pConsole->m_BoundingBox = pConsole->m_Input.Render(&InputCursorRect, FONT_SIZE, TEXTALIGN_BL, Changed, Screen.w - 10.0f - x, LINE_SPACING);
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if(pConsole->m_LastInputHeight == 0.0f && pConsole->m_BoundingBox.m_H != 0.0f)
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if(pConsole->m_LastInputHeight == 0.0f && pConsole->m_BoundingBox.m_H != 0.0f)
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pConsole->m_LastInputHeight = pConsole->m_BoundingBox.m_H;
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pConsole->m_LastInputHeight = pConsole->m_BoundingBox.m_H;
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