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Merge #5204
5204: Fix pos1 only scrolling up one page in console r=heinrich5991 a=Robyt3 Holding down the pos1 key will still make the console text flash though. Fixing that would require to first calculate the total number of pages in a separate pass before rendering the current page. ## Checklist - [X] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Robert Müller <robytemueller@gmail.com>
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@ -770,6 +770,8 @@ void CGameConsole::OnRender()
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}
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static int s_LastActivePage = pConsole->m_BacklogCurPage;
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if(pConsole->m_BacklogCurPage == INT_MAX)
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s_LastActivePage = INT_MAX;
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int TotalPages = 1;
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for(int Page = 0; Page <= s_LastActivePage; ++Page, OffsetY = 0.0f)
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{
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