mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
made stuff for ctf. all editor stuff for it is done. the ctf logic has to be written.
This commit is contained in:
parent
0e7054a24a
commit
c919da6640
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@ -119,5 +119,4 @@ const array:int sound = sounds.*
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const array:int image = images.*
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const array:int sprite = sprites.*.*
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const array:int anim = animations.*
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const array:int gametype = playerstats.*
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const array:int powerup = powerups.*
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const array:int powerup = powerups.*
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@ -1,6 +1,5 @@
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const array:int sound = sounds.*
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const array:int weapon = weapons.*
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const array:int gametype = playerstats.*
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const array:int powerup = powerups.*
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struct weapon {
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@ -21,13 +20,7 @@ struct powerupinf {
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int startspawntime = startspawntime@1
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}
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struct playerstats {
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int maxhealth = maxhealth@1
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int maxarmor = maxarmor@1
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}
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struct data_container {
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array:weapon weapons = weapons.*
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array:playerstats playerinfo = playerstats.*
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array:powerupinf powerupinfo = powerups.*
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}
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@ -1,4 +1,5 @@
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#include <stdio.h>
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#include <string.h>
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extern "C" {
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#include <engine/system.h>
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@ -21,28 +22,31 @@ struct ent_type
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{
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const char *name;
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int id;
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int item_id;
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int numfields;
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int fields[8];
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};
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static ent_type ent_types[] = {
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{"spawn", MAPRES_SPAWNPOINT, 0},
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{"spawn_red", MAPRES_SPAWNPOINT_RED, 0},
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{"spawn_blue", MAPRES_SPAWNPOINT_BLUE, 0},
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{"---", 0, 0},
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{"flagstand_red", MAPRES_SPAWNPOINT_RED, 0},
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{"flagstand_blue", MAPRES_SPAWNPOINT_BLUE, 0},
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{"---", 0, 0},
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{"gun", MAPRES_ITEM, ITEM_WEAPON_GUN},
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{"shotgun", MAPRES_ITEM, ITEM_WEAPON_SHOTGUN},
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{"rocket", MAPRES_ITEM, ITEM_WEAPON_ROCKET},
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{"sniper", MAPRES_ITEM, ITEM_WEAPON_SNIPER},
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{"hammer", MAPRES_ITEM, ITEM_WEAPON_HAMMER},
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{"---", 0, 0},
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{"health", MAPRES_ITEM, ITEM_HEALTH},
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{"armor", MAPRES_ITEM, ITEM_ARMOR},
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{"---", 0, 0},
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{"ninja", MAPRES_ITEM, ITEM_NINJA},
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{0, 0}
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{"null", 0, 0, {0}},
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{"---", 0, 0, {0}},
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{"spawn", MAPRES_SPAWNPOINT, 0, {0}},
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{"spawn_red", MAPRES_SPAWNPOINT_RED, 0, {0}},
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{"spawn_blue", MAPRES_SPAWNPOINT_BLUE, 0, {0}},
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{"---", 0, 0, {0}},
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{"flagstand_red", MAPRES_FLAGSTAND_RED, 0, {0}},
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{"flagstand_blue", MAPRES_FLAGSTAND_BLUE, 0, {0}},
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{"---", 0, 0, {0}},
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{"gun", MAPRES_ITEM, 1, {ITEM_WEAPON_GUN,0}},
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{"shotgun", MAPRES_ITEM, 1, {ITEM_WEAPON_SHOTGUN,0}},
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{"rocket", MAPRES_ITEM, 1, {ITEM_WEAPON_ROCKET,0}},
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{"sniper", MAPRES_ITEM, 1, {ITEM_WEAPON_SNIPER,0}},
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{"hammer", MAPRES_ITEM, 1, {ITEM_WEAPON_HAMMER,0}},
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{"---", 0, 0, {0}},
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{"health", MAPRES_ITEM, 1, {ITEM_HEALTH,0}},
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{"armor", MAPRES_ITEM, 1, {ITEM_ARMOR,0}},
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{"---", 0, 0, {0}},
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{"ninja", MAPRES_ITEM, 1, {ITEM_NINJA,0}},
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{0, 0, 0, {0}}
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};
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@ -904,7 +908,11 @@ static void editor_render()
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{
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int x = (int)(world_offset_x+400*zoom/2)/32*32+16;
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int y = (int)(world_offset_y+300*zoom/2)/32*32+16;
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ents_new(0, x, y);
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if(editor_selected_ent >= 0 && editor_selected_ent < ents_count())
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ents_new(ents_get(editor_selected_ent)->type, x, y);
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else
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ents_new(0, x, y);
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}
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y += 8;
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@ -955,46 +963,33 @@ int editor_load(const char *filename)
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}
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// load entities
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for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++)
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{
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int type = -1;
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for(int i = 0; ent_types[i].name; i++)
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{
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if(ent_types[i].id == MAPRES_SPAWNPOINT)
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{
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type = i;
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break;
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}
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}
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// fetch entities of this class
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int start, num;
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datafile_get_type(df, MAPRES_SPAWNPOINT, &start, &num);
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for(int t = 0; t < num; t++)
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datafile_get_type(df, t, &start, &num);
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for(int i = 0; i < num; i++)
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{
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mapres_spawnpoint *sp = (mapres_spawnpoint *)datafile_get_item(df, start+t,0,0);
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ents_new(type, sp->x, sp->y);
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}
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}
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{
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int start, num;
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datafile_get_type(df, MAPRES_ITEM, &start, &num);
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for(int t = 0; t < num; t++)
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{
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mapres_item *it = (mapres_item *)datafile_get_item(df, start+t,0,0);
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mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0);
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int type = -1;
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for(int i = 0; ent_types[i].name; i++)
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// map type
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int type = 0;
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for(int k = 0; ent_types[k].name; k++)
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{
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if(ent_types[i].id == MAPRES_ITEM && ent_types[i].item_id == it->type)
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if(ent_types[k].id == t &&
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memcmp(ent_types[k].fields, e->data, ent_types[k].numfields*sizeof(int)) == 0)
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{
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type = i;
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type = k;
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break;
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}
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}
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ents_new(type, it->x, it->y);
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//dbg_msg("editor", "ent type=%d pos=(%d,%d)", type, e->x, e->y);
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ents_new(type, e->x, e->y);
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}
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}
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}
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return 1;
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}
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@ -1056,33 +1051,23 @@ int editor_save(const char *filename)
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}
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}
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// add spawnpoints
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for(int i = 0, id = 0; i < ents_count(); i++)
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// add entities
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for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++)
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{
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entity *ent = ents_get(i);
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if(ent->type >= 0 && ent_types[ent->type].id == MAPRES_SPAWNPOINT)
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int id = 0;
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for(int i = 0; i < ents_count(); i++)
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{
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mapres_spawnpoint sp;
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sp.x = ent->x;
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sp.y = ent->y;
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sp.type = 0;
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datafile_add_item(df, MAPRES_SPAWNPOINT, id, sizeof(sp), &sp);
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id++;
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}
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}
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// add items
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for(int i = 0, id = 0; i < ents_count(); i++)
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{
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entity *ent = ents_get(i);
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if(ent->type >= 0 && ent_types[ent->type].id == MAPRES_ITEM)
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{
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mapres_item it;
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it.x = ent->x;
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it.y = ent->y;
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it.type = ent_types[ent->type].item_id;
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dbg_msg("editor", "i mapped=%d type=%x", ent->type, it.type);
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datafile_add_item(df, MAPRES_ITEM, id, sizeof(it), &it);
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entity *ent = ents_get(i);
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if(ent_types[ent->type].id != t)
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continue;
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int savebuf[64];
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mapres_entity *mapent = (mapres_entity *)savebuf;
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mapent->x = ent->x;
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mapent->y = ent->y;
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dbg_msg("editor", "saving ent idx=%d pos=(%d,%d)", i, ent->x, ent->y);
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memcpy(mapent->data, ent_types[ent->type].fields, ent_types[ent->type].numfields*sizeof(int));
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datafile_add_item(df, t, id, (ent_types[ent->type].numfields+2)*sizeof(int), mapent);
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id++;
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}
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}
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@ -1099,7 +1084,7 @@ static int editor_loop()
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int mouse_x = 0;
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int mouse_y = 0;
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//input::set_mouse_mode(input::mode_relative);
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inp_mouse_mode_relative();
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while(!(inp_key_pressed(KEY_LCTRL) && inp_key_pressed('Q')))
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{
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@ -1164,12 +1149,10 @@ static int editor_loop()
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gfx_swap();
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//
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/*
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if(inp_key_pressed(KEY_F1))
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input::set_mouse_mode(input::mode_absolute);
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inp_mouse_mode_absolute();
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if(inp_key_pressed(KEY_F2))
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input::set_mouse_mode(input::mode_relative);
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*/
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inp_mouse_mode_relative();
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// mode switch
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if(inp_key_down(KEY_TAB))
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@ -399,6 +399,13 @@ int datafile_add_item(DATAFILE_OUT *df, int type, int id, int size, void *data)
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df->items[df->num_items].id = id;
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df->items[df->num_items].size = size;
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/*
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dbg_msg("datafile", "added item type=%d id=%d size=%d", type, id, size);
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int i;
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for(i = 0; i < size/4; i++)
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dbg_msg("datafile", "\t%d: %08x %d", i, ((int*)data)[i], ((int*)data)[i]);
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*/
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/* copy data */
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df->items[df->num_items].data = mem_alloc(size, 1);
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mem_copy(df->items[df->num_items].data, data, size);
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@ -789,7 +789,7 @@ static void render_flag(const obj_flag *prev, const obj_flag *current)
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float size = 64.0f;
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gfx_blend_normal();
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gfx_texture_set(0);
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_quads_setrotation(angle);
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@ -805,7 +805,7 @@ static void render_flag(const obj_flag *prev, const obj_flag *current)
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0, // starty
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1, // endx
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1); // endy
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gfx_quads_drawTL(pos.x,pos.y,size,size);
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gfx_quads_draw(pos.x,pos.y,size,size);
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gfx_quads_end();
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}
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@ -1075,7 +1075,7 @@ static void render_player(const obj_player *prev, const obj_player *player)
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if(player->health < 0) // dont render dead players
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return;
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int skin = gametype == GAMETYPE_TDM ? skinseed + player->team : player->clientid;
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int skin = gametype == GAMETYPE_DM ? player->clientid : skinseed + player->team;
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vec2 direction = get_direction(player->angle);
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float angle = player->angle/256.0f;
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@ -27,10 +27,15 @@ inline float get_angle(vec2 dir)
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inline bool col_check_point(float x, float y) { return col_check_point((int)x, (int)y) != 0; }
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inline bool col_check_point(vec2 p) { return col_check_point(p.x, p.y); }
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struct mapres_entity
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{
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int x, y;
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int data[];
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};
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struct mapres_spawnpoint
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{
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int x, y;
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int type;
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};
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struct mapres_item
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@ -39,14 +44,21 @@ struct mapres_item
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int type;
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};
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struct mapres_flagstand
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{
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int x, y;
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};
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enum
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{
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MAPRES_ENTS_START=1,
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MAPRES_SPAWNPOINT=1,
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MAPRES_ITEM=2,
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MAPRES_SPAWNPOINT_RED=2,
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MAPRES_SPAWNPOINT_BLUE=3,
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MAPRES_FLAGSTAND_RED=4,
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MAPRES_FLAGSTAND_BLUE=5,
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MAPRES_SPAWNPOINT_RED=3,
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MAPRES_SPAWNPOINT_BLUE=4,
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MAPRES_FLAGSTAND_RED=5,
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MAPRES_FLAGSTAND_BLUE=6,
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MAPRES_ENTS_END,
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ITEM_NULL=0,
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ITEM_WEAPON_GUN=0x00010001,
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@ -409,12 +409,26 @@ game_world world;
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gameobject::gameobject()
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: entity(OBJTYPE_GAME)
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{
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gametype = GAMETYPE_DM;
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// select gametype
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if(strcmp(config.gametype, "ctf") == 0)
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{
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gametype = GAMETYPE_CTF;
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dbg_msg("game", "-- Capture The Flag --");
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}
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else if(strcmp(config.gametype, "tdm") == 0)
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{
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gametype = GAMETYPE_TDM;
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dbg_msg("game", "-- Team Death Match --");
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}
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else
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{
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gametype = GAMETYPE_DM;
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dbg_msg("game", "-- Death Match --");
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}
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//
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//
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game_over_tick = -1;
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sudden_death = 0;
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round_start_tick = server_tick();
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@ -451,6 +465,10 @@ void gameobject::post_reset()
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}
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}
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void gameobject::tick_ctf()
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{
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}
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void gameobject::tick_dm()
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{
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if(game_over_tick == -1)
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@ -533,6 +551,11 @@ void gameobject::tick()
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{
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switch(gametype)
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{
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case GAMETYPE_CTF:
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{
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tick_ctf();
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break;
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}
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case GAMETYPE_TDM:
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{
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tick_tdm();
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@ -794,19 +817,40 @@ void player::respawn()
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spawning = true;
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}
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void player::try_respawn()
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bool try_spawntype(int t, vec2 *pos)
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{
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// get spawn point
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int start, num;
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map_get_type(1, &start, &num);
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map_get_type(t, &start, &num);
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if(!num)
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return false;
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mapres_spawnpoint *sp = (mapres_spawnpoint*)map_get_item(start + (rand()%num), NULL, NULL);
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*pos = vec2((float)sp->x, (float)sp->y);
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return true;
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}
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void player::try_respawn()
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{
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vec2 spawnpos = vec2(100.0f, -60.0f);
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if(num)
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{
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mapres_spawnpoint *sp = (mapres_spawnpoint*)map_get_item(start + (rand()%num), NULL, NULL);
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spawnpos = vec2((float)sp->x, (float)sp->y);
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}
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// get spawn point
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if(gameobj->gametype == GAMETYPE_CTF)
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{
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// try first try own team spawn, then normal spawn and then enemy
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if(!try_spawntype(MAPRES_SPAWNPOINT_RED+(team&1), &spawnpos))
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{
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if(!try_spawntype(MAPRES_SPAWNPOINT, &spawnpos))
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try_spawntype(MAPRES_SPAWNPOINT_RED+((team+1)&1), &spawnpos);
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}
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}
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else
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{
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if(!try_spawntype(MAPRES_SPAWNPOINT, &spawnpos))
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try_spawntype(MAPRES_SPAWNPOINT_RED+(rand()&1), &spawnpos);
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}
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// check if the position is occupado
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entity *ents[2] = {0};
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int types[] = {OBJTYPE_PLAYER};
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@ -822,7 +866,7 @@ void player::try_respawn()
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defered_pos = pos;
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health = data->playerinfo[gameobj->gametype].maxhealth;
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health = 10;
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armor = 0;
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jumped = 0;
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dead = false;
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@ -1642,18 +1686,18 @@ void powerup::tick()
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switch (type)
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{
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case POWERUP_HEALTH:
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if(pplayer->health < data->playerinfo[gameobj->gametype].maxhealth)
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if(pplayer->health < 10)
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{
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create_sound(pos, SOUND_PICKUP_HEALTH, 0);
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pplayer->health = min((int)data->playerinfo[gameobj->gametype].maxhealth, pplayer->health + data->powerupinfo[type].amount);
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pplayer->health = min(10, pplayer->health + data->powerupinfo[type].amount);
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respawntime = data->powerupinfo[type].respawntime;
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}
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break;
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case POWERUP_ARMOR:
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if(pplayer->armor < data->playerinfo[gameobj->gametype].maxarmor)
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if(pplayer->armor < 10)
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{
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create_sound(pos, SOUND_PICKUP_ARMOR, 0);
|
||||
pplayer->armor = min((int)data->playerinfo[gameobj->gametype].maxarmor, pplayer->armor + data->powerupinfo[type].amount);
|
||||
pplayer->armor = min(10, pplayer->armor + data->powerupinfo[type].amount);
|
||||
respawntime = data->powerupinfo[type].respawntime;
|
||||
}
|
||||
break;
|
||||
|
@ -1753,6 +1797,8 @@ void flag::reset()
|
|||
|
||||
void flag::tick()
|
||||
{
|
||||
// THIS CODE NEEDS TO BE REWRITTEN. ITS NOT SAVE AT ALL
|
||||
|
||||
// wait for respawn
|
||||
if(spawntick > 0)
|
||||
{
|
||||
|
@ -1763,17 +1809,34 @@ void flag::tick()
|
|||
}
|
||||
|
||||
// Check if a player intersected us
|
||||
vec2 meh;
|
||||
player* pplayer = intersect_player(pos, pos + vel, meh, 0);
|
||||
if (pplayer)
|
||||
if(!carrying_player)
|
||||
{
|
||||
if (!carrying_player)
|
||||
carrying_player = pplayer;
|
||||
player *players[MAX_CLIENTS];
|
||||
int types[] = {OBJTYPE_PLAYER};
|
||||
int num = world.find_entities(pos, 32.0f, (entity**)players, MAX_CLIENTS, types, 1);
|
||||
for(int i = 0; i < num; i++)
|
||||
{
|
||||
if(players[i]->team != team)
|
||||
{
|
||||
carrying_player = players[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!carrying_player)
|
||||
{
|
||||
vel.y += 0.25f;
|
||||
vec2 new_pos = pos + vel;
|
||||
|
||||
// TODO: something..?
|
||||
col_intersect_line(pos, new_pos, &new_pos);
|
||||
|
||||
pos = new_pos;
|
||||
|
||||
if (is_grounded())
|
||||
vel.x = vel.y = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (carrying_player)
|
||||
else
|
||||
{
|
||||
if (carrying_player->dead)
|
||||
carrying_player = 0x0;
|
||||
|
@ -1783,19 +1846,6 @@ void flag::tick()
|
|||
pos = carrying_player->pos;
|
||||
}
|
||||
}
|
||||
|
||||
if (!carrying_player)
|
||||
{
|
||||
vel.y += 0.25f;
|
||||
vec2 new_pos = pos + vel;
|
||||
|
||||
col_intersect_line(pos, new_pos, &new_pos);
|
||||
|
||||
pos = new_pos;
|
||||
|
||||
if (is_grounded())
|
||||
vel.x = vel.y = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool flag::is_grounded()
|
||||
|
@ -1973,6 +2023,8 @@ void mods_tick()
|
|||
{
|
||||
mods_client_enter(MAX_CLIENTS-i-1);
|
||||
strcpy(players[MAX_CLIENTS-i-1].name, "(bot)");
|
||||
if(gameobj->gametype != GAMETYPE_DM)
|
||||
players[MAX_CLIENTS-i-1].team = count&1;
|
||||
}
|
||||
count = -1;
|
||||
}
|
||||
|
@ -2189,6 +2241,23 @@ void mods_init()
|
|||
}
|
||||
}
|
||||
|
||||
if(gameobj->gametype == GAMETYPE_CTF)
|
||||
{
|
||||
// fetch flagstands
|
||||
for(int i = 0; i < 2; i++)
|
||||
{
|
||||
mapres_flagstand *stand;
|
||||
stand = (mapres_flagstand *)map_find_item(MAPRES_FLAGSTAND_RED+i, 0);
|
||||
if(stand)
|
||||
gameobj->flagsstands[i] = vec2(stand->x, stand->y);
|
||||
|
||||
flag *f = new flag(i);
|
||||
f->pos = gameobj->flagsstands[i];
|
||||
//world.insert_entity(f);
|
||||
dbg_msg("game", "flag at %f,%f", f->pos.x, f->pos.y);
|
||||
}
|
||||
}
|
||||
|
||||
world.insert_entity(gameobj);
|
||||
}
|
||||
|
||||
|
|
|
@ -112,12 +112,16 @@ class gameobject : public entity
|
|||
int sudden_death;
|
||||
|
||||
public:
|
||||
class flag *flags[2];
|
||||
vec2 flagsstands[2];
|
||||
|
||||
int gametype;
|
||||
gameobject();
|
||||
virtual void post_reset();
|
||||
virtual void tick();
|
||||
virtual void tick_dm();
|
||||
virtual void tick_tdm();
|
||||
virtual void tick_ctf();
|
||||
virtual void snap(int snapping_client);
|
||||
virtual int getteam(int notthisid);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue