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Bug: Losing render-commands if commandbuffer is full(gfx)
Problem: If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command So we lose some commands during a frame cuz the commandbuffer is full This fixes the 2nd part of issue 1004
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@ -81,7 +81,19 @@ void CGraphics_Threaded::FlushVertices()
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}
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mem_copy(Cmd.m_pVertices, m_aVertices, sizeof(CCommandBuffer::SVertex)*NumVerts);
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m_pCommandBuffer->AddCommand(Cmd);
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// check if we have enough free memory in the commandbuffer
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if(!m_pCommandBuffer->AddCommand(Cmd))
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{
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// kick command buffer and try again
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KickCommandBuffer();
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if(!m_pCommandBuffer->AddCommand(Cmd))
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{
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dbg_msg("graphics", "failed to allocate memory for render command");
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return;
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}
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}
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}
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void CGraphics_Threaded::AddVertices(int Count)
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