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fixed registering of ban commands. Closes #942
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@ -1283,10 +1283,6 @@ void CServer::InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterS
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int CServer::Run()
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{
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m_pGameServer = Kernel()->RequestInterface<IGameServer>();
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m_pMap = Kernel()->RequestInterface<IEngineMap>();
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m_pStorage = Kernel()->RequestInterface<IStorage>();
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//
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m_PrintCBIndex = Console()->RegisterPrintCallback(g_Config.m_ConsoleOutputLevel, SendRconLineAuthed, this);
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@ -1319,7 +1315,6 @@ int CServer::Run()
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m_NetServer.SetCallbacks(NewClientCallback, DelClientCallback, this);
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m_ServerBan.Init(Console(), Storage(), this);
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m_Econ.Init(Console(), &m_ServerBan);
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char aBuf[256];
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@ -1636,7 +1631,11 @@ void CServer::ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void
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void CServer::RegisterCommands()
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{
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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m_pGameServer = Kernel()->RequestInterface<IGameServer>();
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m_pMap = Kernel()->RequestInterface<IEngineMap>();
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m_pStorage = Kernel()->RequestInterface<IStorage>();
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// register console commands
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Console()->Register("kick", "i?r", CFGFLAG_SERVER, ConKick, this, "Kick player with specified id for any reason");
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Console()->Register("status", "", CFGFLAG_SERVER, ConStatus, this, "List players");
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Console()->Register("shutdown", "", CFGFLAG_SERVER, ConShutdown, this, "Shut down");
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@ -1653,6 +1652,10 @@ void CServer::RegisterCommands()
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Console()->Chain("sv_max_clients_per_ip", ConchainMaxclientsperipUpdate, this);
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Console()->Chain("mod_command", ConchainModCommandUpdate, this);
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Console()->Chain("console_output_level", ConchainConsoleOutputLevelUpdate, this);
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// register console commands in sub parts
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m_ServerBan.Init(Console(), Storage(), this);
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m_pGameServer->OnConsoleInit();
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}
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@ -1733,7 +1736,6 @@ int main(int argc, const char **argv) // ignore_convention
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// register all console commands
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pServer->RegisterCommands();
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pGameServer->OnConsoleInit();
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// execute autoexec file
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pConsole->ExecuteFile("autoexec.cfg");
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