Changes after heinrich5991's review of #586 - Fix code alignment

This commit is contained in:
necropotame 2017-03-16 16:51:52 +01:00
parent 5ddf0a5421
commit c63c54d68e

View file

@ -273,9 +273,9 @@ void CMapLayers::OnRender()
vec4 ColorHint = vec4(1.0f, 1.0f, 1.0f, 0.3f + 0.7f*(1.0+sin(2.0f*pi*Seconds/3.f))/2.0f);
RenderTools()->RenderTileRectangle(-201, -201, pTMap->m_Width+402, pTMap->m_Height+402,
0, TILE_DEATH, // display air inside, death outside
32.0f, Color*ColorHint, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT,
EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
0, TILE_DEATH, // display air inside, death outside
32.0f, Color*ColorHint, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT,
EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
}
RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT,