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Remove demo snap buffer and mem copy
Adding the snap to the demo is the last usage of `pTmpBuffer3` all prior usages of it copy the data if needed. So we can edit it in place. No need to copy it into a new buffer.
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@ -11,6 +11,7 @@
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#include <game/generated/protocol.h>
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#include <engine/friends.h>
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#include <engine/shared/snapshot.h>
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#include <functional>
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struct SWarning;
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@ -346,7 +347,7 @@ public:
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virtual CNetObjHandler *GetNetObjHandler() = 0;
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};
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void SnapshotRemoveExtraProjectileInfo(unsigned char *pData);
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void SnapshotRemoveExtraProjectileInfo(CSnapshot *pSnap);
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extern IGameClient *CreateGameClient();
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#endif
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@ -1821,9 +1821,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
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if(!Dummy)
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{
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// for antiping: if the projectile netobjects from the server contains extra data, this is removed and the original content restored before recording demo
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unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
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mem_copy(aExtraInfoRemoved, pTmpBuffer3, SnapSize);
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SnapshotRemoveExtraProjectileInfo(aExtraInfoRemoved);
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SnapshotRemoveExtraProjectileInfo(pTmpBuffer3);
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// add snapshot to demo
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for(auto &DemoRecorder : m_aDemoRecorder)
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@ -1831,7 +1829,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
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if(DemoRecorder.IsRecording())
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{
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// write snapshot
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DemoRecorder.RecordSnapshot(GameTick, aExtraInfoRemoved, SnapSize);
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DemoRecorder.RecordSnapshot(GameTick, pTmpBuffer3, SnapSize);
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}
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}
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}
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@ -104,9 +104,8 @@ CProjectileData ExtractProjectileInfoDDNet(const CNetObj_DDNetProjectile *pProj)
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return Result;
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}
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void SnapshotRemoveExtraProjectileInfo(unsigned char *pData)
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void SnapshotRemoveExtraProjectileInfo(CSnapshot *pSnap)
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{
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CSnapshot *pSnap = (CSnapshot *)pData;
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for(int Index = 0; Index < pSnap->NumItems(); Index++)
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{
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const CSnapshotItem *pItem = pSnap->GetItem(Index);
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