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Compare against correct enum in dummy connect
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@ -919,7 +919,7 @@ void CClient::DummyConnect()
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if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy))
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return;
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if(m_aNetClient[CONN_MAIN].State() != NET_CONNSTATE_ONLINE && m_aNetClient[CONN_MAIN].State() != NET_CONNSTATE_PENDING)
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if(m_aNetClient[CONN_MAIN].State() != NETSTATE_ONLINE)
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return;
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if(m_DummyConnected || !DummyAllowed())
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