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Always set number 0
for switch tiles that don't use the number
And use the new `IsSwitchTile(Flags|Number|Delay)Used` functions accordingly.
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@ -1721,6 +1721,19 @@ void CLayerSwitch::BrushDraw(CLayer *pBrush, float wx, float wy)
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m_pSwitchTile[fy * m_Width + fx].m_Flags = pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Flags;
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m_pTiles[fy * m_Width + fx].m_Index = pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index;
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m_pTiles[fy * m_Width + fx].m_Flags = pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Flags;
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if(!IsSwitchTileFlagsUsed(pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index))
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{
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m_pSwitchTile[fy * m_Width + fx].m_Flags = 0;
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}
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if(!IsSwitchTileNumberUsed(pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index))
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{
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m_pSwitchTile[fy * m_Width + fx].m_Number = 0;
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}
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if(!IsSwitchTileDelayUsed(pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index))
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{
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m_pSwitchTile[fy * m_Width + fx].m_Delay = 0;
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}
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}
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else
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{
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@ -1730,16 +1743,6 @@ void CLayerSwitch::BrushDraw(CLayer *pBrush, float wx, float wy)
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m_pSwitchTile[fy * m_Width + fx].m_Delay = 0;
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m_pTiles[fy * m_Width + fx].m_Index = 0;
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}
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if(pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index == TILE_FREEZE)
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{
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m_pSwitchTile[fy * m_Width + fx].m_Flags = 0;
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}
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else if(pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index == TILE_DFREEZE || pSwitchLayer->m_pTiles[y * pSwitchLayer->m_Width + x].m_Index == TILE_DUNFREEZE)
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{
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m_pSwitchTile[fy * m_Width + fx].m_Flags = 0;
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m_pSwitchTile[fy * m_Width + fx].m_Delay = 0;
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}
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}
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FlagModified(sx, sy, pSwitchLayer->m_Width, pSwitchLayer->m_Height);
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}
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