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NOt needed as you can bind your own emote now
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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parent
999e8590e7
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@ -884,7 +884,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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m_aClients[ClientId].m_Addr.ip[1],
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m_aClients[ClientId].m_Addr.ip[2],
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m_aClients[ClientId].m_Addr.ip[3]);
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BanAdd(m_aClients[ClientId].m_Addr, g_Config.m_SvRconTriesBantime,"Trying Rcon commands withou permission"); // bye
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//BanAdd(m_aClients[ClientId].m_Addr, g_Config.m_SvRconTriesBantime,"Trying Rcon commands withou permission"); // bye
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}
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@ -1147,7 +1147,7 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
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GameServer()->CreateSound(m_Pos, SOUND_PLAYER_PAIN_SHORT);
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*/
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// set attacker's face to happy (taunt!)
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if(g_Config.m_SvEmotionalTees)
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/*if(g_Config.m_SvEmotionalTees)
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{
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if (From >= 0 && From != m_pPlayer->GetCID() && GameServer()->m_apPlayers[From])
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{
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@ -1157,7 +1157,7 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
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pChr->m_EmoteType = EMOTE_HAPPY;
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pChr->m_EmoteStop = Server()->Tick() + Server()->TickSpeed();
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}
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}
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}*///Removed you can set your emote via /emoteEMOTENAME
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//set the attacked face to pain
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m_EmoteType = EMOTE_PAIN;
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m_EmoteStop = Server()->Tick() + 500 * Server()->TickSpeed() / 1000;
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