added an ui option for inp_grab

This commit is contained in:
oy 2019-01-18 19:42:10 +01:00
parent 6cb1eb4fed
commit c4d46668dc

View file

@ -116,7 +116,7 @@ float CMenus::RenderSettingsControlsMovement(CUIRect View, void *pUser)
}
}
int NumOptions = 7;
int NumOptions = 8;
float ButtonHeight = 20.0f;
float Spaceing = 2.0f;
float BackgroundHeight = (float)NumOptions*ButtonHeight+(float)NumOptions*Spaceing;
@ -127,6 +127,13 @@ float CMenus::RenderSettingsControlsMovement(CUIRect View, void *pUser)
CUIRect Button;
View.HSplitTop(Spaceing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
static int s_ButtonInpGrab = 0;
if(pSelf->DoButton_CheckBox(&s_ButtonInpGrab, Localize("Use OS mouse acceleration"), !g_Config.m_InpGrab, &Button))
{
g_Config.m_InpGrab ^= 1;
}
View.HSplitTop(Spaceing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
pSelf->DoScrollbarOption(&g_Config.m_InpMousesens, &g_Config.m_InpMousesens, &Button, Localize("Ingame mouse sens."), 5, 500);
View.HSplitTop(Spaceing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);