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fixed a possible crash in the client console
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@ -189,7 +189,7 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
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char aBuf[64] = {0};
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char aBuf[64] = {0};
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const char *pSrc = GetString();
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const char *pSrc = GetString();
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int i = 0;
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int i = 0;
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for(; i < (int)sizeof(aBuf) && *pSrc && *pSrc != ' ' && *pSrc != ' '; i++, pSrc++)
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for(; i < (int)sizeof(aBuf)-1 && *pSrc && *pSrc != ' '; i++, pSrc++)
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aBuf[i] = *pSrc;
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aBuf[i] = *pSrc;
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aBuf[i] = 0;
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aBuf[i] = 0;
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