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Merge pull request #7885 from furo321/practice-improvements
Small improvements to practice
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commit
c3e3ac5732
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@ -442,7 +442,6 @@ private:
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static void ConUnlock(IConsole::IResult *pResult, void *pUserData);
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static void ConInvite(IConsole::IResult *pResult, void *pUserData);
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static void ConJoin(IConsole::IResult *pResult, void *pUserData);
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static void ConAccept(IConsole::IResult *pResult, void *pUserData);
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static void ConMe(IConsole::IResult *pResult, void *pUserData);
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static void ConWhisper(IConsole::IResult *pResult, void *pUserData);
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static void ConConverse(IConsole::IResult *pResult, void *pUserData);
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@ -372,7 +372,7 @@ const char *CGameTeams::SetCharacterTeam(int ClientID, int Team)
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return "Invalid client ID";
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if(Team < 0 || Team >= MAX_CLIENTS + 1)
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return "Invalid team number";
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if(Team != TEAM_SUPER && m_aTeamState[Team] > TEAMSTATE_OPEN)
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if(Team != TEAM_SUPER && m_aTeamState[Team] > TEAMSTATE_OPEN && !m_aPractice[Team])
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return "This team started already";
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if(m_Core.Team(ClientID) == Team)
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return "You are in this team already";
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@ -1102,7 +1102,7 @@ void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
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}
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else
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{
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if(m_aTeamState[m_Core.Team(ClientID)] == CGameTeams::TEAMSTATE_STARTED && !m_aTeeStarted[ClientID])
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if(m_aTeamState[m_Core.Team(ClientID)] == CGameTeams::TEAMSTATE_STARTED && !m_aTeeStarted[ClientID] && !m_aPractice[Team])
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{
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "This team cannot finish anymore because '%s' left the team before hitting the start", Server()->ClientName(ClientID));
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