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Optimized checkpoint code
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@ -1076,27 +1076,23 @@ CGameTeams* CCharacter::Teams()
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{
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return &((CGameControllerDDRace*)GameServer()->m_pController)->m_Teams;
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}
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//TODO: DDRace Revise Braodcast, make sure all vars are needed ..etc
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void CCharacter::HandleBroadcast()
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{
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char aBroadcast[128];
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m_Time = (float)(Server()->Tick() - m_StartTime) / ((float)Server()->TickSpeed());
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CPlayerData *pData = GameServer()->Score()->PlayerData(m_pPlayer->GetCID());
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// Todo:DDRace:GreYFoX: optimize these if statements, editing from iphone is not easy
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if(m_DDRaceState == DDRACE_STARTED && Server()->Tick() - m_RefreshTime >= Server()->TickSpeed())
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if((m_DDRaceState == DDRACE_STARTED && Server()->Tick() - m_RefreshTime >= Server()->TickSpeed()) &&
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m_CpActive != -1 && m_CpTick > Server()->Tick() && !m_pPlayer->m_IsUsingDDRaceClient &&
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pData->m_BestTime && pData->m_aBestCpTime[m_CpActive] != 0)
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{
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if(m_CpActive != -1 && m_CpTick > Server()->Tick() && !m_pPlayer->m_IsUsingDDRaceClient)
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{
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if(pData->m_BestTime && pData->m_aBestCpTime[m_CpActive] != 0)
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{
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float Diff = m_CpCurrent[m_CpActive] - pData->m_aBestCpTime[m_CpActive];
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str_format(aBroadcast, sizeof(aBroadcast), "Checkpoint | Diff : %+5.2f", Diff);
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GameServer()->SendBroadcast(aBroadcast, m_pPlayer->GetCID());
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m_LastBroadcast = Server()->Tick();
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}
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}
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m_RefreshTime = Server()->Tick();
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float Diff = m_CpCurrent[m_CpActive] - pData->m_aBestCpTime[m_CpActive];
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str_format(aBroadcast, sizeof(aBroadcast), "Checkpoint | Diff : %+5.2f", Diff);
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GameServer()->SendBroadcast(aBroadcast, m_pPlayer->GetCID());
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m_LastBroadcast = Server()->Tick();
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}
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m_RefreshTime = Server()->Tick();
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}
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void CCharacter::HandleSkippableTiles(int Index)
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