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added support for video modes
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d7fe3ddaab
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@ -371,6 +371,39 @@ class CCommandProcessorFragment_SDL
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SDL_GL_SwapBuffers();
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}
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void Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand)
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{
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// TODO: fix this code on osx or windows
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SDL_Rect **ppModes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN);
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if(ppModes == NULL)
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{
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// no modes
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*pCommand->m_pNumModes = 0;
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}
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else if(ppModes == (SDL_Rect**)-1)
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{
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// no modes
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*pCommand->m_pNumModes = 0;
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}
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else
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{
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int NumModes = 0;
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for(int i = 0; ppModes[i]; ++i)
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{
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if(NumModes == pCommand->m_MaxModes)
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break;
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pCommand->m_pModes[NumModes].m_Width = ppModes[i]->w;
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pCommand->m_pModes[NumModes].m_Height = ppModes[i]->h;
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pCommand->m_pModes[NumModes].m_Red = 8;
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pCommand->m_pModes[NumModes].m_Green = 8;
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pCommand->m_pModes[NumModes].m_Blue = 8;
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NumModes++;
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}
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*pCommand->m_pNumModes = NumModes;
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}
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}
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public:
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CCommandProcessorFragment_SDL()
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{
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@ -385,6 +418,7 @@ public:
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case CCommandBuffer::CMD_INIT: Cmd_Init(static_cast<const CCommandBuffer::SCommand_Init *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_SHUTDOWN: Cmd_Shutdown(static_cast<const CCommandBuffer::SCommand_Shutdown *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_SWAP: Cmd_Swap(static_cast<const CCommandBuffer::SCommand_Swap *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_VIDEOMODES: Cmd_VideoModes(static_cast<const CCommandBuffer::SCommand_VideoModes *>(pBaseCommand)); break;
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default: return false;
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}
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@ -1306,11 +1340,7 @@ void CGraphics_Threaded::WaitForIdle()
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int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes)
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{
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// TODO: fix support for video modes, using fake modes for now
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//int NumModes = sizeof(g_aFakeModes)/sizeof(CVideoMode);
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//SDL_Rect **ppModes;
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//if(g_Config.m_GfxDisplayAllModes)
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if(g_Config.m_GfxDisplayAllModes)
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{
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int Count = sizeof(g_aFakeModes)/sizeof(CVideoMode);
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mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes));
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@ -1319,37 +1349,21 @@ int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes)
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return Count;
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}
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// TODO: fix this code on osx or windows
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/*
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// add videomodes command
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CImageInfo Image;
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mem_zero(&Image, sizeof(Image));
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ppModes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN);
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if(ppModes == NULL)
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{
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// no modes
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NumModes = 0;
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}
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else if(ppModes == (SDL_Rect**)-1)
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{
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// all modes
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}
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else
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{
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NumModes = 0;
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for(int i = 0; ppModes[i]; ++i)
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{
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if(NumModes == MaxModes)
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break;
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pModes[NumModes].m_Width = ppModes[i]->w;
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pModes[NumModes].m_Height = ppModes[i]->h;
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pModes[NumModes].m_Red = 8;
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pModes[NumModes].m_Green = 8;
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pModes[NumModes].m_Blue = 8;
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NumModes++;
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}
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}
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int NumModes = 0;
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CCommandBuffer::SCommand_VideoModes Cmd;
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Cmd.m_pModes = pModes;
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Cmd.m_MaxModes = MaxModes;
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Cmd.m_pNumModes = &NumModes;
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m_pCommandBuffer->AddCommand(Cmd);
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return NumModes;*/
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// kick the buffer and wait for the result and return it
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KickCommandBuffer();
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WaitForIdle();
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return NumModes;
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}
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extern IEngineGraphics *CreateEngineGraphicsThreaded() { return new CGraphics_Threaded(); }
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@ -79,8 +79,9 @@ public:
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// swap
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CMD_SWAP,
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//
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// misc
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CMD_SCREENSHOT,
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CMD_VIDEOMODES,
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};
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enum
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@ -192,7 +193,7 @@ public:
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SState m_State;
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unsigned m_PrimType;
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unsigned m_PrimCount;
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SVertex *m_pVertices;
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SVertex *m_pVertices; // you should use the command buffer data to allocate vertices for this command
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};
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struct SCommand_Screenshot : public SCommand
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@ -201,6 +202,15 @@ public:
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CImageInfo *m_pImage; // processor will fill this out, the one who adds this command must free the data as well
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};
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struct SCommand_VideoModes : public SCommand
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{
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SCommand_VideoModes() : SCommand(CMD_VIDEOMODES) {}
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CVideoMode *m_pModes; // processor will fill this in
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int m_MaxModes; // maximum of modes the processor can write to the m_pModes
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int *m_pNumModes; // processor will write to this pointer
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};
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struct SCommand_Swap : public SCommand
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{
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SCommand_Swap() : SCommand(CMD_SWAP) {}
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