Fix shotgun pulling direction immediately after teleport

This commit is contained in:
def 2013-07-19 02:04:40 +02:00
parent ae53eb201e
commit c276ee1255

View file

@ -82,6 +82,7 @@ void CLaser::DoBounce()
if (m_TelePos[0] != 0 || m_TelePos[1] != 0) if (m_TelePos[0] != 0 || m_TelePos[1] != 0)
{ {
m_PrevPos = m_TelePos;
m_Pos = m_TelePos; m_Pos = m_TelePos;
m_TelePos = vec2(0,0); m_TelePos = vec2(0,0);
} }