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Fix some localizations
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bc11da7597
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c274925af7
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@ -1343,7 +1343,8 @@ void CMenus::RenderServerbrowserFriendTab(CUIRect View)
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CUIRect BottomArea;
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const float FontSize = 10.0f;
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static bool s_ListExtended[NUM_FRIEND_TYPES] = { 1, 1, 0 };
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static const char *s_HeaderCaption[NUM_FRIEND_TYPES] = { Localize("Online players (%d)"), Localize("Online clanmates (%d)"), Localize("Offline (%d)") };
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static const char *s_HeaderCaption[NUM_FRIEND_TYPES] =
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{ Localize("Online players (%d)"), Localize("Online clanmates (%d)"), Localize("Offline (%d)", "friends (server browser)") };
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View.HSplitBottom(3*ms_ListheaderHeight, &View, &BottomArea);
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@ -76,7 +76,7 @@ void CScoreboard::RenderGoals(float x, float y, float w)
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if(m_pClient->m_GameInfo.m_MatchNum && m_pClient->m_GameInfo.m_MatchCurrent)
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{
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char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s %d/%d", Localize("Match"), m_pClient->m_GameInfo.m_MatchCurrent, m_pClient->m_GameInfo.m_MatchNum);
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str_format(aBuf, sizeof(aBuf), "%s %d/%d", Localize("Match", "rounds (scoreboard)"), m_pClient->m_GameInfo.m_MatchCurrent, m_pClient->m_GameInfo.m_MatchNum);
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float tw = TextRender()->TextWidth(0, 12.0f, aBuf, -1);
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TextRender()->Text(0, x+w-tw-10.0f, y, 12.0f, aBuf, -1);
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}
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@ -315,10 +315,10 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c
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TextRender()->Text(0, ClanOffset+ClanLength/2-tw/2, y+Spacing, HeadlineFontsize, Localize("Clan"), -1);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.5f);
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tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("K"), -1);
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tw = TextRender()->TextWidth(0, HeadlineFontsize, "K", -1);
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TextRender()->Text(0, KillOffset+KillLength/2-tw/2, y+Spacing, HeadlineFontsize, Localize("K"), -1);
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tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("D"), -1);
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tw = TextRender()->TextWidth(0, HeadlineFontsize, "D", -1);
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TextRender()->Text(0, DeathOffset+DeathLength/2-tw/2, y+Spacing, HeadlineFontsize, Localize("D"), -1);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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@ -589,9 +589,10 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c
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TextRender()->SetCursor(&Cursor, NameOffset+TeeLength, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
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Cursor.m_LineWidth = NameLength;
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char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "\xe2\x8b\x85\xe2\x8b\x85\xe2\x8b\x85 %d %s", HoleSize, Localize("other players"));
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TextRender()->TextEx(&Cursor, aBuf, -1);
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char aBuf[64], aBuf2[64];
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str_format(aBuf, sizeof(aBuf), Localize("%d other players"), HoleSize);
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str_format(aBuf2, sizeof(aBuf2), "\xe2\x8b\x85\xe2\x8b\x85\xe2\x8b\x85 %s", aBuf);
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TextRender()->TextEx(&Cursor, aBuf2, -1);
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y += LineHeight;
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}
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}
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