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Merge #3981
3981: Add /emote normal description (thanks to tela) r=edg-l a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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c10508fbae
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@ -1179,7 +1179,7 @@ void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
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pSelf->Console()->Print(
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pSelf->Console()->Print(
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IConsole::OUTPUT_LEVEL_STANDARD,
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IConsole::OUTPUT_LEVEL_STANDARD,
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"emote",
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"emote",
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"Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain");
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"Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain /emote normal");
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pSelf->Console()->Print(
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pSelf->Console()->Print(
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IConsole::OUTPUT_LEVEL_STANDARD,
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IConsole::OUTPUT_LEVEL_STANDARD,
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"emote",
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"emote",
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