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Merge #1971
1971: Fix a few names in popups r=Learath2 a=ChillerDragon Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
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commit
c0eb81f603
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@ -162,8 +162,8 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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// new tele layer
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewSwitchLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add tele layer", 0, &Button, 0, "Creates a new tele layer"))
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static int s_NewTeleLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewTeleLayerButton, "Add tele layer", 0, &Button, 0, "Creates a new tele layer"))
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{
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CLayer *l = new CLayerTele(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeTeleLayer(l);
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@ -179,8 +179,8 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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// new speedup layer
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewSwitchLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add speedup layer", 0, &Button, 0, "Creates a new speedup layer"))
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static int s_NewSpeedupLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSpeedupLayerButton, "Add speedup layer", 0, &Button, 0, "Creates a new speedup layer"))
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{
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CLayer *l = new CLayerSpeedup(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeSpeedupLayer(l);
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@ -196,8 +196,8 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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// new tune layer
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewSwitchLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add tune layer", 0, &Button, 0, "Creates a new tuning layer"))
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static int s_NewTuneLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewTuneLayerButton, "Add tune layer", 0, &Button, 0, "Creates a new tuning layer"))
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{
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CLayer *l = new CLayerTune(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeTuneLayer(l);
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@ -210,7 +210,7 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pFrontLayer)
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{
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// new force layer
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// new front layer
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewFrontLayerButton = 0;
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