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Show kill messages also for sixup clients
For consistency between 0.6 and 0.7 clients, also show kill messages for 0.7 clients, now that DDNet client also supports finish messages. Closes #5623.
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@ -642,7 +642,7 @@ void IGameController::Snap(int SnappingClient)
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pRaceData->m_BestTime = round_to_int(m_CurrentRecord * 1000);
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pRaceData->m_BestTime = round_to_int(m_CurrentRecord * 1000);
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pRaceData->m_Precision = 2;
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pRaceData->m_Precision = 2;
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pRaceData->m_RaceFlags = protocol7::RACEFLAG_HIDE_KILLMSG | protocol7::RACEFLAG_KEEP_WANTED_WEAPON;
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pRaceData->m_RaceFlags = protocol7::RACEFLAG_KEEP_WANTED_WEAPON;
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}
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}
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GameServer()->SnapSwitchers(SnappingClient);
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GameServer()->SnapSwitchers(SnappingClient);
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