Add GLES support

This commit is contained in:
Jupeyy 2021-05-01 00:42:37 +02:00
parent 826a979b05
commit c0d6ce6d25
17 changed files with 4459 additions and 4183 deletions

View file

@ -1686,7 +1686,9 @@ if(CLIENT)
add_library(${TARGET_STEAMAPI} ${STEAMAPI_KIND} ${STEAMAPI_SRC}) add_library(${TARGET_STEAMAPI} ${STEAMAPI_KIND} ${STEAMAPI_SRC})
list(APPEND TARGETS_OWN ${TARGET_STEAMAPI}) list(APPEND TARGETS_OWN ${TARGET_STEAMAPI})
set_src(ENGINE_CLIENT GLOB src/engine/client set_src(ENGINE_CLIENT GLOB_RECURSE src/engine/client
backend/backend_opengl.cpp
backend/backend_opengl3.cpp
backend_sdl.cpp backend_sdl.cpp
backend_sdl.h backend_sdl.h
blocklist_driver.cpp blocklist_driver.cpp

View file

@ -10,8 +10,8 @@ noperspective in vec4 outVertColor;
out vec4 FragClr; out vec4 FragClr;
void main() void main()
{ {
vec4 textColor = gVertColor * outVertColor * texture(gTextSampler, texCoord); vec4 textColor = gVertColor * outVertColor * vec4(1.0, 1.0, 1.0, texture(gTextSampler, texCoord).r);
vec4 textOutlineTex = gVertOutlineColor * texture(gTextOutlineSampler, texCoord); vec4 textOutlineTex = gVertOutlineColor * vec4(1.0, 1.0, 1.0, texture(gTextOutlineSampler, texCoord).r);
// ratio between the two textures // ratio between the two textures
float OutlineBlend = (1.0 - textColor.a); float OutlineBlend = (1.0 - textColor.a);

View file

@ -24,14 +24,14 @@ void main()
vec4 VertPos = vec4(inVertex, 0.0, 1.0); vec4 VertPos = vec4(inVertex, 0.0, 1.0);
int XCount = gl_InstanceID - (int(gl_InstanceID/gJumpIndex) * gJumpIndex); int XCount = gl_InstanceID - (int(gl_InstanceID/gJumpIndex) * gJumpIndex);
int YCount = (int(gl_InstanceID/gJumpIndex)); int YCount = (int(gl_InstanceID/gJumpIndex));
VertPos.x += gOffset.x + gDir.x * XCount; VertPos.x += gOffset.x + gDir.x * float(XCount);
VertPos.y += gOffset.y + gDir.y * YCount; VertPos.y += gOffset.y + gDir.y * float(YCount);
gl_Position = vec4(gPos * VertPos, 0.0, 1.0); gl_Position = vec4(gPos * VertPos, 0.0, 1.0);
#elif defined(TW_TILE_BORDER_LINE) #elif defined(TW_TILE_BORDER_LINE)
vec4 VertPos = vec4(inVertex.x + gOffset.x, inVertex.y + gOffset.y, 0.0, 1.0); vec4 VertPos = vec4(inVertex.x + gOffset.x, inVertex.y + gOffset.y, 0.0, 1.0);
VertPos.x += gDir.x * gl_InstanceID; VertPos.x += gDir.x * float(gl_InstanceID);
VertPos.y += gDir.y * gl_InstanceID; VertPos.y += gDir.y * float(gl_InstanceID);
gl_Position = vec4(gPos * VertPos, 0.0, 1.0); gl_Position = vec4(gPos * VertPos, 0.0, 1.0);
#else #else

View file

@ -51,6 +51,7 @@
#define CONF_FAMILY_STRING "unix" #define CONF_FAMILY_STRING "unix"
#define CONF_PLATFORM_LINUX 1 #define CONF_PLATFORM_LINUX 1
#define PLATFORM_STRING "linux" #define PLATFORM_STRING "linux"
#define CONF_BACKEND_OPENGL_ES 1
#endif #endif
#if defined(__GNU__) || defined(__gnu__) #if defined(__GNU__) || defined(__gnu__)

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -2,7 +2,17 @@
#define ENGINE_CLIENT_BACKEND_SDL_H #define ENGINE_CLIENT_BACKEND_SDL_H
#include "SDL.h" #include "SDL.h"
#include "SDL_opengl.h"
#include <base/detect.h>
#ifndef CONF_BACKEND_OPENGL_ES
#include <GL/glew.h>
#else
#define GL_GLEXT_PROTOTYPES 1
#include "SDL_opengles2.h"
#include <GLES/gl.h>
#include <GLES3/gl3.h>
#endif
#include "blocklist_driver.h" #include "blocklist_driver.h"
#include "graphics_threaded.h" #include "graphics_threaded.h"
@ -79,6 +89,12 @@ public:
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand); bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
}; };
enum EBackendType
{
BACKEND_TYPE_OPENGL = 0,
BACKEND_TYPE_OPENGL_ES,
};
struct SBackendCapabilites struct SBackendCapabilites
{ {
bool m_TileBuffering; bool m_TileBuffering;
@ -150,6 +166,8 @@ protected:
int m_OpenGLTextureLodBIAS; int m_OpenGLTextureLodBIAS;
bool m_IsOpenGLES;
public: public:
enum enum
{ {
@ -165,6 +183,22 @@ public:
std::atomic<int> *m_pTextureMemoryUsage; std::atomic<int> *m_pTextureMemoryUsage;
SBackendCapabilites *m_pCapabilities; SBackendCapabilites *m_pCapabilities;
int *m_pInitError; int *m_pInitError;
const char **m_pErrStringPtr;
char *m_pVendorString;
char *m_pVersionString;
char *m_pRendererString;
int m_RequestedMajor;
int m_RequestedMinor;
int m_RequestedPatch;
EBackendType m_RequestedBackend;
int m_GlewMajor;
int m_GlewMinor;
int m_GlewPatch;
}; };
struct SCommand_Shutdown : public CCommandBuffer::SCommand struct SCommand_Shutdown : public CCommandBuffer::SCommand
@ -175,6 +209,10 @@ public:
protected: protected:
bool IsTexturedState(const CCommandBuffer::SState &State); bool IsTexturedState(const CCommandBuffer::SState &State);
static bool Texture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, int ImageColorChannelCount, int SplitCountWidth, int SplitCountHeight, void *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight);
void InitOpenGL(const SCommand_Init *pCommand);
void SetState(const CCommandBuffer::SState &State, bool Use2DArrayTexture = false); void SetState(const CCommandBuffer::SState &State, bool Use2DArrayTexture = false);
virtual bool IsNewApi() { return false; } virtual bool IsNewApi() { return false; }
void DestroyTexture(int Slot); void DestroyTexture(int Slot);
@ -427,23 +465,6 @@ public:
SCommand(CMD_INIT) {} SCommand(CMD_INIT) {}
SDL_Window *m_pWindow; SDL_Window *m_pWindow;
SDL_GLContext m_GLContext; SDL_GLContext m_GLContext;
SBackendCapabilites *m_pCapabilities;
const char **m_pErrStringPtr;
int *m_pInitError;
char *m_pVendorString;
char *m_pVersionString;
char *m_pRendererString;
int m_RequestedMajor;
int m_RequestedMinor;
int m_RequestedPatch;
int m_GlewMajor;
int m_GlewMinor;
int m_GlewPatch;
}; };
struct SCommand_Update_Viewport : public CCommandBuffer::SCommand struct SCommand_Update_Viewport : public CCommandBuffer::SCommand
@ -484,8 +505,10 @@ class CCommandProcessor_SDL_OpenGL : public CGraphicsBackend_Threaded::ICommandP
CCommandProcessorFragment_SDL m_SDL; CCommandProcessorFragment_SDL m_SDL;
CCommandProcessorFragment_General m_General; CCommandProcessorFragment_General m_General;
EBackendType m_BackendType;
public: public:
CCommandProcessor_SDL_OpenGL(int OpenGLMajor, int OpenGLMinor, int OpenGLPatch); CCommandProcessor_SDL_OpenGL(EBackendType BackendType, int OpenGLMajor, int OpenGLMinor, int OpenGLPatch);
virtual ~CCommandProcessor_SDL_OpenGL(); virtual ~CCommandProcessor_SDL_OpenGL();
virtual void RunBuffer(CCommandBuffer *pBuffer); virtual void RunBuffer(CCommandBuffer *pBuffer);
}; };
@ -511,6 +534,9 @@ class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded
char m_aErrorString[256]; char m_aErrorString[256];
static EBackendType DetectBackend();
static void ClampDriverVersion(EBackendType BackendType);
public: public:
virtual int Init(const char *pName, int *Screen, int *pWidth, int *pHeight, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight, int *pCurrentWidth, int *pCurrentHeight, class IStorage *pStorage); virtual int Init(const char *pName, int *Screen, int *pWidth, int *pHeight, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight, int *pCurrentWidth, int *pCurrentHeight, class IStorage *pStorage);
virtual int Shutdown(); virtual int Shutdown();
@ -560,6 +586,8 @@ public:
{ {
return m_aRendererString; return m_aRendererString;
} }
static bool IsModernAPI(EBackendType BackendType);
}; };
#endif // ENGINE_CLIENT_BACKEND_SDL_H #endif // ENGINE_CLIENT_BACKEND_SDL_H

View file

@ -456,8 +456,6 @@ IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Heig
Cmd.m_Flags = 0; Cmd.m_Flags = 0;
if(Flags & IGraphics::TEXLOAD_NOMIPMAPS) if(Flags & IGraphics::TEXLOAD_NOMIPMAPS)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS; Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS;
if(g_Config.m_GfxTextureCompressionOld && ((Flags & IGraphics::TEXLOAD_NO_COMPRESSION) == 0))
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_COMPRESSED;
if(g_Config.m_GfxTextureQualityOld || Flags & TEXLOAD_NORESAMPLE) if(g_Config.m_GfxTextureQualityOld || Flags & TEXLOAD_NORESAMPLE)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_QUALITY; Cmd.m_Flags |= CCommandBuffer::TEXFLAG_QUALITY;
if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0) if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0)

View file

@ -136,7 +136,6 @@ public:
TEXFORMAT_ALPHA, TEXFORMAT_ALPHA,
TEXFLAG_NOMIPMAPS = 1, TEXFLAG_NOMIPMAPS = 1,
TEXFLAG_COMPRESSED = 2,
TEXFLAG_QUALITY = 4, TEXFLAG_QUALITY = 4,
TEXFLAG_TO_3D_TEXTURE = (1 << 3), TEXFLAG_TO_3D_TEXTURE = (1 << 3),
TEXFLAG_TO_2D_ARRAY_TEXTURE = (1 << 4), TEXFLAG_TO_2D_ARRAY_TEXTURE = (1 << 4),

View file

@ -5,6 +5,8 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <engine/client/backend_sdl.h>
bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char *pFile, int Type) bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char *pFile, int Type)
{ {
if(m_IsLoaded) if(m_IsLoaded)
@ -14,10 +16,14 @@ bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char
std::vector<std::string> Lines; std::vector<std::string> Lines;
if(f) if(f)
{ {
bool IsNewOpenGL = pCompiler->m_OpenGLVersionMajor >= 4 || (pCompiler->m_OpenGLVersionMajor == 3 && pCompiler->m_OpenGLVersionMinor == 3); EBackendType BackendType = pCompiler->m_IsOpenGLES ? BACKEND_TYPE_OPENGL_ES : BACKEND_TYPE_OPENGL;
bool IsNewOpenGL = (BackendType == BACKEND_TYPE_OPENGL ? (pCompiler->m_OpenGLVersionMajor >= 4 || (pCompiler->m_OpenGLVersionMajor == 3 && pCompiler->m_OpenGLVersionMinor == 3)) : pCompiler->m_OpenGLVersionMajor >= 3);
std::string GLShaderStringPostfix = std::string(" core\r\n");
if(BackendType == BACKEND_TYPE_OPENGL_ES)
GLShaderStringPostfix = std::string(" es\r\n");
//add compiler specific values //add compiler specific values
if(IsNewOpenGL) if(IsNewOpenGL)
Lines.push_back(std::string("#version ") + std::string(std::to_string(pCompiler->m_OpenGLVersionMajor)) + std::string(std::to_string(pCompiler->m_OpenGLVersionMinor)) + std::string(std::to_string(pCompiler->m_OpenGLVersionPatch)) + std::string(" core\r\n")); Lines.push_back(std::string("#version ") + std::string(std::to_string(pCompiler->m_OpenGLVersionMajor)) + std::string(std::to_string(pCompiler->m_OpenGLVersionMinor)) + std::string(std::to_string(pCompiler->m_OpenGLVersionPatch)) + GLShaderStringPostfix);
else else
{ {
if(pCompiler->m_OpenGLVersionMajor == 3) if(pCompiler->m_OpenGLVersionMajor == 3)
@ -38,6 +44,21 @@ bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char
} }
} }
if(BackendType == BACKEND_TYPE_OPENGL_ES)
{
if(Type == GL_FRAGMENT_SHADER)
{
Lines.push_back("precision highp float; \r\n");
Lines.push_back("precision highp sampler2D; \r\n");
Lines.push_back("precision highp sampler3D; \r\n");
Lines.push_back("precision highp samplerCube; \r\n");
Lines.push_back("precision highp samplerCubeShadow; \r\n");
Lines.push_back("precision highp sampler2DShadow; \r\n");
Lines.push_back("precision highp sampler2DArray; \r\n");
Lines.push_back("precision highp sampler2DArrayShadow; \r\n");
}
}
for(CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_Defines) for(CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_Defines)
{ {
Lines.push_back(std::string("#define ") + Define.m_DefineName + std::string(" ") + Define.m_DefineValue + std::string("\r\n")); Lines.push_back(std::string("#define ") + Define.m_DefineName + std::string(" ") + Define.m_DefineValue + std::string("\r\n"));
@ -129,12 +150,16 @@ CGLSL::~CGLSL()
DeleteShader(); DeleteShader();
} }
CGLSLCompiler::CGLSLCompiler(int OpenGLVersionMajor, int OpenGLVersionMinor, int OpenGLVersionPatch) CGLSLCompiler::CGLSLCompiler(int OpenGLVersionMajor, int OpenGLVersionMinor, int OpenGLVersionPatch, bool IsOpenGLES, float TextureLODBias)
{ {
m_OpenGLVersionMajor = OpenGLVersionMajor; m_OpenGLVersionMajor = OpenGLVersionMajor;
m_OpenGLVersionMinor = OpenGLVersionMinor; m_OpenGLVersionMinor = OpenGLVersionMinor;
m_OpenGLVersionPatch = OpenGLVersionPatch; m_OpenGLVersionPatch = OpenGLVersionPatch;
m_IsOpenGLES = IsOpenGLES;
m_TextureLODBias = TextureLODBias;
m_HasTextureArray = false; m_HasTextureArray = false;
m_TextureReplaceType = 0; m_TextureReplaceType = 0;
} }
@ -156,7 +181,8 @@ void CGLSLCompiler::ClearDefines()
void CGLSLCompiler::ParseLine(std::string &Line, const char *pReadLine, int Type) void CGLSLCompiler::ParseLine(std::string &Line, const char *pReadLine, int Type)
{ {
bool IsNewOpenGL = m_OpenGLVersionMajor >= 4 || (m_OpenGLVersionMajor == 3 && m_OpenGLVersionMinor == 3); EBackendType BackendType = m_IsOpenGLES ? BACKEND_TYPE_OPENGL_ES : BACKEND_TYPE_OPENGL;
bool IsNewOpenGL = (BackendType == BACKEND_TYPE_OPENGL ? (m_OpenGLVersionMajor >= 4 || (m_OpenGLVersionMajor == 3 && m_OpenGLVersionMinor == 3)) : m_OpenGLVersionMajor >= 3);
if(!IsNewOpenGL) if(!IsNewOpenGL)
{ {
const char *pBuff = pReadLine; const char *pBuff = pReadLine;
@ -274,6 +300,92 @@ void CGLSLCompiler::ParseLine(std::string &Line, const char *pReadLine, int Type
} }
else else
{ {
if(BackendType == BACKEND_TYPE_OPENGL_ES)
{
const char *pBuff = pReadLine;
char aTmpStr[1024];
size_t TmpStrSize = 0;
while(*pBuff)
{
while(*pBuff && str_isspace(*pBuff))
{
Line.append(1, *pBuff);
++pBuff;
}
while(*pBuff && !str_isspace(*pBuff) && *pBuff != '(' && *pBuff != '.')
{
aTmpStr[TmpStrSize++] = *pBuff;
++pBuff;
}
if(TmpStrSize > 0)
{
aTmpStr[TmpStrSize] = 0;
TmpStrSize = 0;
if(str_comp(aTmpStr, "noperspective") == 0)
{
Line.append("smooth");
Line.append(pBuff);
return;
}
// since GLES doesnt support texture LOD bias as global state, use the shader function instead(since GLES 3.0 uses shaders only anyway)
else if(str_comp(aTmpStr, "texture") == 0)
{
Line.append("texture");
// check opening and closing brackets to find the end
int CurBrackets = 1;
while(*pBuff && *pBuff != '(')
{
Line.append(1, *pBuff);
++pBuff;
}
if(*pBuff)
{
Line.append(1, *pBuff);
++pBuff;
}
while(*pBuff)
{
if(*pBuff == '(')
++CurBrackets;
if(*pBuff == ')')
--CurBrackets;
if(CurBrackets == 0)
{
// found end
Line.append(std::string(", ") + std::to_string(m_TextureLODBias) + ")");
++pBuff;
break;
}
else
Line.append(1, *pBuff);
++pBuff;
}
Line.append(pBuff);
return;
}
else
{
Line.append(aTmpStr);
}
}
if(*pBuff)
{
Line.append(1, *pBuff);
++pBuff;
}
}
}
else
Line = pReadLine; Line = pReadLine;
} }
} }

View file

@ -1,7 +1,15 @@
#ifndef ENGINE_CLIENT_OPENGL_SL_H #ifndef ENGINE_CLIENT_OPENGL_SL_H
#define ENGINE_CLIENT_OPENGL_SL_H #define ENGINE_CLIENT_OPENGL_SL_H
#include <base/detect.h>
#ifndef CONF_BACKEND_OPENGL_ES
#include <GL/glew.h> #include <GL/glew.h>
#else
#define GL_GLEXT_PROTOTYPES 1
#include "SDL_opengles2.h"
#endif
#include <string> #include <string>
#include <vector> #include <vector>
@ -47,10 +55,14 @@ private:
int m_OpenGLVersionMinor; int m_OpenGLVersionMinor;
int m_OpenGLVersionPatch; int m_OpenGLVersionPatch;
bool m_IsOpenGLES;
float m_TextureLODBias;
bool m_HasTextureArray; bool m_HasTextureArray;
int m_TextureReplaceType; // @see EGLSLCompilerTextureReplaceType int m_TextureReplaceType; // @see EGLSLCompilerTextureReplaceType
public: public:
CGLSLCompiler(int OpenGLVersionMajor, int OpenGLVersionMinor, int OpenGLVersionPatch); CGLSLCompiler(int OpenGLVersionMajor, int OpenGLVersionMinor, int OpenGLVersionPatch, bool IsOpenGLES, float TextureLODBias);
void SetHasTextureArray(bool TextureArray) { m_HasTextureArray = TextureArray; } void SetHasTextureArray(bool TextureArray) { m_HasTextureArray = TextureArray; }
void SetTextureReplaceType(int TextureReplaceType) { m_TextureReplaceType = TextureReplaceType; } void SetTextureReplaceType(int TextureReplaceType) { m_TextureReplaceType = TextureReplaceType; }

View file

@ -99,11 +99,6 @@ void CGLSLProgram::SetUniform(int Loc, const int Value)
glUniform1i(Loc, Value); glUniform1i(Loc, Value);
} }
void CGLSLProgram::SetUniform(int Loc, const unsigned int Value)
{
glUniform1ui(Loc, Value);
}
void CGLSLProgram::SetUniform(int Loc, const float Value) void CGLSLProgram::SetUniform(int Loc, const float Value)
{ {
glUniform1f(Loc, Value); glUniform1f(Loc, Value);

View file

@ -1,7 +1,14 @@
#ifndef ENGINE_CLIENT_OPENGL_SL_PROGRAM_H #ifndef ENGINE_CLIENT_OPENGL_SL_PROGRAM_H
#define ENGINE_CLIENT_OPENGL_SL_PROGRAM_H #define ENGINE_CLIENT_OPENGL_SL_PROGRAM_H
#include <base/detect.h>
#ifndef CONF_BACKEND_OPENGL_ES
#include <GL/glew.h> #include <GL/glew.h>
#else
#define GL_GLEXT_PROTOTYPES 1
#include "SDL_opengles2.h"
#endif
class CGLSL; class CGLSL;
@ -25,7 +32,6 @@ public:
void SetUniformVec2(int Loc, int Count, const float *pValue); void SetUniformVec2(int Loc, int Count, const float *pValue);
void SetUniformVec4(int Loc, int Count, const float *pValue); void SetUniformVec4(int Loc, int Count, const float *pValue);
void SetUniform(int Loc, const int Value); void SetUniform(int Loc, const int Value);
void SetUniform(int Loc, const unsigned int Value);
void SetUniform(int Loc, const bool Value); void SetUniform(int Loc, const bool Value);
void SetUniform(int Loc, const float Value); void SetUniform(int Loc, const float Value);
void SetUniform(int Loc, int Count, const float *pValues); void SetUniform(int Loc, int Count, const float *pValues);

View file

@ -1,7 +1,9 @@
#ifndef ENGINE_CLIENT_VIDEO_H #ifndef ENGINE_CLIENT_VIDEO_H
#define ENGINE_CLIENT_VIDEO_H #define ENGINE_CLIENT_VIDEO_H
#if defined(__ANDROID__) #include <base/system.h>
#if defined(CONF_BACKEND_OPENGL_ES)
#define GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES
#include <GL/glu.h> #include <GL/glu.h>
#include <GLES/gl.h> #include <GLES/gl.h>
@ -26,8 +28,6 @@ extern "C" {
#include <libswscale/swscale.h> #include <libswscale/swscale.h>
}; };
#include <base/system.h>
#include <engine/shared/demo.h> #include <engine/shared/demo.h>
#include <engine/shared/video.h> #include <engine/shared/video.h>
#define ALEN 2048 #define ALEN 2048

View file

@ -112,7 +112,6 @@ MACRO_CONFIG_INT(GfxColorDepth, gfx_color_depth, 24, 16, 24, CFGFLAG_SAVE | CFGF
MACRO_CONFIG_INT(GfxVsync, gfx_vsync, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Vertical sync (may cause delay)") MACRO_CONFIG_INT(GfxVsync, gfx_vsync, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Vertical sync (may cause delay)")
MACRO_CONFIG_INT(GfxResizable, gfx_resizable, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Enables window resizing") MACRO_CONFIG_INT(GfxResizable, gfx_resizable, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Enables window resizing")
MACRO_CONFIG_INT(GfxDisplayAllModes, gfx_display_all_modes, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "") MACRO_CONFIG_INT(GfxDisplayAllModes, gfx_display_all_modes, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "")
MACRO_CONFIG_INT(GfxTextureCompressionOld, gfx_texture_compression_old, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use texture compression")
MACRO_CONFIG_INT(GfxTextureQualityOld, gfx_texture_quality_old, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "") MACRO_CONFIG_INT(GfxTextureQualityOld, gfx_texture_quality_old, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "")
MACRO_CONFIG_INT(GfxHighDetail, gfx_high_detail, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "High detail") MACRO_CONFIG_INT(GfxHighDetail, gfx_high_detail, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "High detail")
MACRO_CONFIG_INT(GfxFsaaSamples, gfx_fsaa_samples, 0, 0, 16, CFGFLAG_SAVE | CFGFLAG_CLIENT, "FSAA Samples") MACRO_CONFIG_INT(GfxFsaaSamples, gfx_fsaa_samples, 0, 0, 16, CFGFLAG_SAVE | CFGFLAG_CLIENT, "FSAA Samples")

View file

@ -1080,7 +1080,11 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
static int s_GfxColorDepth = g_Config.m_GfxColorDepth; static int s_GfxColorDepth = g_Config.m_GfxColorDepth;
static int s_GfxVsync = g_Config.m_GfxVsync; static int s_GfxVsync = g_Config.m_GfxVsync;
static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples; static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
#ifndef CONF_BACKEND_OPENGL_ES
static int s_GfxOpenGLVersion = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4; static int s_GfxOpenGLVersion = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
#else
static int s_GfxOpenGLVersion = g_Config.m_GfxOpenGLMajor >= 3;
#endif
static int s_GfxEnableTextureUnitOptimization = g_Config.m_GfxEnableTextureUnitOptimization; static int s_GfxEnableTextureUnitOptimization = g_Config.m_GfxEnableTextureUnitOptimization;
static int s_GfxUsePreinitBuffer = g_Config.m_GfxUsePreinitBuffer; static int s_GfxUsePreinitBuffer = g_Config.m_GfxUsePreinitBuffer;
static int s_GfxHighdpi = g_Config.m_GfxHighdpi; static int s_GfxHighdpi = g_Config.m_GfxHighdpi;
@ -1201,10 +1205,16 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
g_Config.m_GfxHighDetail ^= 1; g_Config.m_GfxHighDetail ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView);
#ifndef CONF_BACKEND_OPENGL_ES
bool IsNewOpenGL = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4; bool IsNewOpenGL = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
if(DoButton_CheckBox(&g_Config.m_GfxOpenGLMajor, Localize("Use OpenGL 3.3 (experimental)"), IsNewOpenGL, &Button)) #else
bool IsNewOpenGL = g_Config.m_GfxOpenGLMajor >= 3;
#endif
if(DoButton_CheckBox(&g_Config.m_GfxOpenGLMajor, Localize("Use modern OpenGL"), IsNewOpenGL, &Button))
{ {
CheckSettings = true; CheckSettings = true;
#ifndef CONF_BACKEND_OPENGL_ES
if(IsNewOpenGL) if(IsNewOpenGL)
{ {
g_Config.m_GfxOpenGLMajor = 3; g_Config.m_GfxOpenGLMajor = 3;
@ -1219,6 +1229,22 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
g_Config.m_GfxOpenGLPatch = 0; g_Config.m_GfxOpenGLPatch = 0;
IsNewOpenGL = true; IsNewOpenGL = true;
} }
#else
if(IsNewOpenGL)
{
g_Config.m_GfxOpenGLMajor = 1;
g_Config.m_GfxOpenGLMinor = 0;
g_Config.m_GfxOpenGLPatch = 0;
IsNewOpenGL = false;
}
else
{
g_Config.m_GfxOpenGLMajor = 3;
g_Config.m_GfxOpenGLMinor = 0;
g_Config.m_GfxOpenGLPatch = 0;
IsNewOpenGL = true;
}
#endif
} }
if(IsNewOpenGL) if(IsNewOpenGL)