2690: Remove Quality Textures & Texture Compression from graphics menu (fixes #2676) r=heinrich5991 a=def-

Since people just randomly click it and then complain about bad looking graphics

Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
bors[bot] 2020-08-31 11:39:47 +00:00 committed by GitHub
commit c05e22d291
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -1014,20 +1014,6 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button))
{
g_Config.m_GfxTextureQuality ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxTextureCompression, Localize("Texture Compression"), g_Config.m_GfxTextureCompression, &Button))
{
g_Config.m_GfxTextureCompression ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button))
g_Config.m_GfxHighDetail ^= 1;