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Added License INfo to missing files and updated the old ones
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# (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information.
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# This file has the text that is announced every once and a while on the server
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Please Visit DDRace.info to report any bugs Thanks
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Please Visit DDRace.info to report any bugs Thanks
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#This File must always have a line break at the end of file
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# This File must always have a line break at the end of file
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#include <game/generated/protocol.h>
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include <game/server/gamecontext.h>
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#include <engine/shared/config.h>
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#include <engine/shared/config.h>
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#ifndef GAME_SERVER_ENTITY_DOOR_H
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#ifndef GAME_SERVER_ENTITY_DOOR_H
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#define GAME_SERVER_ENTITY_DOOR_H
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#define GAME_SERVER_ENTITY_DOOR_H
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#include <engine/config.h>
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#include <engine/config.h>
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#include <engine/server.h>
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#include <engine/server.h>
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#include <game/generated/protocol.h>
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#include <game/generated/protocol.h>
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#include <game/server/gamemodes/DDRace.h>
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#include <game/server/gamemodes/DDRace.h>
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#include "dragger.h"
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#include "dragger.h"
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//////////////////////////////////////////////////
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// CDragger
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//////////////////////////////////////////////////
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const int LENGTH=700;
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const int LENGTH=700;
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CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, int CatchedTeam, int Layer, int Number)
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CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, int CatchedTeam, int Layer, int Number)
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#ifndef GAME_SERVER_ENTITY_DRAGGER_H
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#ifndef GAME_SERVER_ENTITY_DRAGGER_H
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#define GAME_SERVER_ENTITY_DRAGGER_H
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#define GAME_SERVER_ENTITY_DRAGGER_H
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#include <engine/config.h>
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#include <engine/config.h>
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#include <engine/server.h>
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#include <engine/server.h>
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#include <game/generated/protocol.h>
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#include <game/generated/protocol.h>
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#include "light.h"
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#include "light.h"
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#include <game/mapitems.h>
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#include <game/mapitems.h>
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//////////////////////////////////////////////////
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// CLight
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//////////////////////////////////////////////////
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CLight::CLight(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, int Layer, int Number)
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CLight::CLight(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, int Layer, int Number)
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: CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
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: CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
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{
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{
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#ifndef GAME_SERVER_CEntity_CLight_H
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#ifndef GAME_SERVER_CEntity_CLight_H
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#define GAME_SERVER_CEntity_CLight_H
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#define GAME_SERVER_CEntity_CLight_H
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#include <engine/server.h>
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#include <engine/server.h>
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#include <engine/config.h>
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#include <engine/config.h>
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#include <game/generated/protocol.h>
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#include <game/generated/protocol.h>
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const float ACCEL=1.1f;
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const float ACCEL=1.1f;
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//////////////////////////////////////////////////
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// turret
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//////////////////////////////////////////////////
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CPlasma::CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive, int ResponsibleTeam)
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CPlasma::CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive, int ResponsibleTeam)
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: CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
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: CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
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{
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{
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#ifndef PLASMA_TYPE
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#ifndef PLASMA_TYPE
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#define PLASMA_TYPE
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#define PLASMA_TYPE
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/*Based on rajh's, Redix's & Sushi Tee's, DDRace mod stuff and tweaked byt btd and GreYFoX@GTi with STL to fit our DDRace needs*/
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/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
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#include <engine/server.h>
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#include <engine/server.h>
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#include <game/mapitems.h>
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#include <game/mapitems.h>
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#include <game/server/entities/character.h>
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#include <game/server/entities/character.h>
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/* This is used for all NONE Official Builds of DDRace, if you changed the source in anyway change this to something other than DDRace*/
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/* This is used for all NONE Official Builds of DDRace, if you changed the source in anyway change this to something other than DDRace */
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#ifndef GAME_MODE_H
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#ifndef GAME_MODE_H
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#define GAME_MODE_H
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#define GAME_MODE_H
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/* This is used for Official Builds of DDRace, if you change the source please don't use the name DDRace*/
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/* This is used for Official Builds of DDRace, if you change the source please don't use the name DDRace */
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#ifndef GAME_MODE_H
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#ifndef GAME_MODE_H
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#define GAME_MODE_H
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#define GAME_MODE_H
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
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/* copyright (c) 2008 rajh and gregwar. Score stuff */
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/* copyright (c) 2008 rajh and gregwar. Score stuff */
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#include <base/tl/sorted_array.h>
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#include <base/tl/sorted_array.h>
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#include <engine/shared/config.h>
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#include <engine/shared/config.h>
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
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/* copyright (c) 2008 rajh and gregwar. Score stuff */
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/* copyright (c) 2008 rajh and gregwar. Score stuff */
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#ifndef GAME_SERVER_FILESCORE_H
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#ifndef GAME_SERVER_FILESCORE_H
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#define GAME_SERVER_FILESCORE_H
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#define GAME_SERVER_FILESCORE_H
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
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/* CSqlScore class by Sushi */
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/* CSqlScore class by Sushi */
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#if defined(CONF_SQL)
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#if defined(CONF_SQL)
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#include <string.h>
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#include <string.h>
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
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/* CSqlScore Class by Sushi Tee*/
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/* CSqlScore Class by Sushi Tee*/
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#ifndef GAME_SERVER_SQLSCORE_H
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#ifndef GAME_SERVER_SQLSCORE_H
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#define GAME_SERVER_SQLSCORE_H
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#define GAME_SERVER_SQLSCORE_H
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#include "teams.h"
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#include "teams.h"
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#include <engine/shared/config.h>
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#include <engine/shared/config.h>
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#ifndef GAME_SERVER_TEAMS_H
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#ifndef GAME_SERVER_TEAMS_H
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#define GAME_SERVER_TEAMS_H
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#define GAME_SERVER_TEAMS_H
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#include "teamscore.h"
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#include "teamscore.h"
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CTeamsCore::CTeamsCore()
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CTeamsCore::CTeamsCore()
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#ifndef GAME_TEAMSCORE_H
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#ifndef GAME_TEAMSCORE_H
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#define GAME_TEAMSCORE_H
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#define GAME_TEAMSCORE_H
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