Added License INfo to missing files and updated the old ones

This commit is contained in:
GreYFoX 2011-12-25 15:33:05 +02:00
parent 4da271df56
commit bfed5bad1a
20 changed files with 26 additions and 30 deletions

View file

@ -1,2 +1,4 @@
# (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information.
# This file has the text that is announced every once and a while on the server
Please Visit DDRace.info to report any bugs Thanks Please Visit DDRace.info to report any bugs Thanks
#This File must always have a line break at the end of file # This File must always have a line break at the end of file

View file

@ -1,3 +1,4 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include <game/generated/protocol.h> #include <game/generated/protocol.h>
#include <game/server/gamecontext.h> #include <game/server/gamecontext.h>
#include <engine/shared/config.h> #include <engine/shared/config.h>

View file

@ -1,3 +1,4 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_SERVER_ENTITY_DOOR_H #ifndef GAME_SERVER_ENTITY_DOOR_H
#define GAME_SERVER_ENTITY_DOOR_H #define GAME_SERVER_ENTITY_DOOR_H

View file

@ -1,4 +1,4 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include <engine/config.h> #include <engine/config.h>
#include <engine/server.h> #include <engine/server.h>
#include <game/generated/protocol.h> #include <game/generated/protocol.h>
@ -7,10 +7,6 @@
#include <game/server/gamemodes/DDRace.h> #include <game/server/gamemodes/DDRace.h>
#include "dragger.h" #include "dragger.h"
//////////////////////////////////////////////////
// CDragger
//////////////////////////////////////////////////
const int LENGTH=700; const int LENGTH=700;
CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, int CatchedTeam, int Layer, int Number) CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, int CatchedTeam, int Layer, int Number)

View file

@ -1,5 +1,4 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_SERVER_ENTITY_DRAGGER_H #ifndef GAME_SERVER_ENTITY_DRAGGER_H
#define GAME_SERVER_ENTITY_DRAGGER_H #define GAME_SERVER_ENTITY_DRAGGER_H

View file

@ -1,4 +1,4 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include <engine/config.h> #include <engine/config.h>
#include <engine/server.h> #include <engine/server.h>
#include <game/generated/protocol.h> #include <game/generated/protocol.h>
@ -6,12 +6,6 @@
#include "light.h" #include "light.h"
#include <game/mapitems.h> #include <game/mapitems.h>
//////////////////////////////////////////////////
// CLight
//////////////////////////////////////////////////
CLight::CLight(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, int Layer, int Number) CLight::CLight(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, int Layer, int Number)
: CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER) : CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
{ {

View file

@ -1,5 +1,4 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_SERVER_CEntity_CLight_H #ifndef GAME_SERVER_CEntity_CLight_H
#define GAME_SERVER_CEntity_CLight_H #define GAME_SERVER_CEntity_CLight_H

View file

@ -1,4 +1,4 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include <engine/server.h> #include <engine/server.h>
#include <engine/config.h> #include <engine/config.h>
#include <game/generated/protocol.h> #include <game/generated/protocol.h>
@ -9,11 +9,6 @@
const float ACCEL=1.1f; const float ACCEL=1.1f;
//////////////////////////////////////////////////
// turret
//////////////////////////////////////////////////
CPlasma::CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive, int ResponsibleTeam) CPlasma::CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive, int ResponsibleTeam)
: CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER) : CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
{ {

View file

@ -1,5 +1,4 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef PLASMA_TYPE #ifndef PLASMA_TYPE
#define PLASMA_TYPE #define PLASMA_TYPE

View file

@ -1,5 +1,5 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
/*Based on rajh's, Redix's & Sushi Tee's, DDRace mod stuff and tweaked byt btd and GreYFoX@GTi with STL to fit our DDRace needs*/ /* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
#include <engine/server.h> #include <engine/server.h>
#include <game/mapitems.h> #include <game/mapitems.h>
#include <game/server/entities/character.h> #include <game/server/entities/character.h>

View file

@ -1,5 +1,5 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
/* This is used for all NONE Official Builds of DDRace, if you changed the source in anyway change this to something other than DDRace*/ /* This is used for all NONE Official Builds of DDRace, if you changed the source in anyway change this to something other than DDRace */
#ifndef GAME_MODE_H #ifndef GAME_MODE_H
#define GAME_MODE_H #define GAME_MODE_H

View file

@ -1,5 +1,5 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
/* This is used for Official Builds of DDRace, if you change the source please don't use the name DDRace*/ /* This is used for Official Builds of DDRace, if you change the source please don't use the name DDRace */
#ifndef GAME_MODE_H #ifndef GAME_MODE_H
#define GAME_MODE_H #define GAME_MODE_H

View file

@ -1,5 +1,6 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
/* copyright (c) 2008 rajh and gregwar. Score stuff */ /* copyright (c) 2008 rajh and gregwar. Score stuff */
#include <base/tl/sorted_array.h> #include <base/tl/sorted_array.h>
#include <engine/shared/config.h> #include <engine/shared/config.h>

View file

@ -1,5 +1,6 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
/* copyright (c) 2008 rajh and gregwar. Score stuff */ /* copyright (c) 2008 rajh and gregwar. Score stuff */
#ifndef GAME_SERVER_FILESCORE_H #ifndef GAME_SERVER_FILESCORE_H
#define GAME_SERVER_FILESCORE_H #define GAME_SERVER_FILESCORE_H

View file

@ -1,3 +1,5 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
/* CSqlScore class by Sushi */ /* CSqlScore class by Sushi */
#if defined(CONF_SQL) #if defined(CONF_SQL)
#include <string.h> #include <string.h>

View file

@ -1,3 +1,5 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
/* CSqlScore Class by Sushi Tee*/ /* CSqlScore Class by Sushi Tee*/
#ifndef GAME_SERVER_SQLSCORE_H #ifndef GAME_SERVER_SQLSCORE_H
#define GAME_SERVER_SQLSCORE_H #define GAME_SERVER_SQLSCORE_H

View file

@ -1,3 +1,4 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include "teams.h" #include "teams.h"
#include <engine/shared/config.h> #include <engine/shared/config.h>

View file

@ -1,3 +1,4 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_SERVER_TEAMS_H #ifndef GAME_SERVER_TEAMS_H
#define GAME_SERVER_TEAMS_H #define GAME_SERVER_TEAMS_H

View file

@ -1,3 +1,4 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include "teamscore.h" #include "teamscore.h"
CTeamsCore::CTeamsCore() CTeamsCore::CTeamsCore()

View file

@ -1,3 +1,4 @@
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_TEAMSCORE_H #ifndef GAME_TEAMSCORE_H
#define GAME_TEAMSCORE_H #define GAME_TEAMSCORE_H